void OnTriggerStay(Collider col) { GameObject go = col.gameObject; Battery bat = null; if (go.CompareTag("Battery")) { bat = go.GetComponent <Battery> (); } if (bat != null) { bat.Charge(chargeRate); } }
private void Charge(ICharge charge) { Battery.Charge(charge); }
public void Charge(double energy) { Battery.Charge(energy); }
private void Charge(double energy) { Battery.Charge(energy); }