private void WiiVC_Injector_PostBuild(object sender, bool e)
        {
            if (e)
            {
                BatchBuildSucceedList.Add(Program.BatchBuildList[0]);
            }
            else
            {
                BatchBuildFailedList.Add(Program.BatchBuildList[0]);
            }

            Program.BatchBuildList.RemoveAt(0);

            if (LastBuildCancelled)
            {
                BatchBuildSkippedList.AddRange(Program.BatchBuildList);
                Program.BatchBuildList.Clear();
            }

            BatchBuildNext();
        }