private void WiiVC_Injector_PostBuild(object sender, bool e) { if (e) { BatchBuildSucceedList.Add(Program.BatchBuildList[0]); } else { BatchBuildFailedList.Add(Program.BatchBuildList[0]); } Program.BatchBuildList.RemoveAt(0); if (LastBuildCancelled) { BatchBuildSkippedList.AddRange(Program.BatchBuildList); Program.BatchBuildList.Clear(); } BatchBuildNext(); }