/// <summary>
        /// Initializes a new instance.
        /// </summary>
        private void Initialize()
        {
            Log.Debug("BassAudioFileInputSource.Initialize()");

            BASSFlag flags = BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_FLOAT;

            int handle;
            ILocalFsResourceAccessor lfra = _accessor as ILocalFsResourceAccessor;

            if (lfra == null)
            { // Build stream reading procs for the resource's input stream
                flags       |= BASSFlag.BASS_STREAM_PRESCAN;
                _streamInput = new StreamInput(_accessor.OpenRead());
                handle       = Bass.BASS_StreamCreateFileUser(
                    BASSStreamSystem.STREAMFILE_NOBUFFER, flags, _streamInput.FileProcs, IntPtr.Zero);
            }
            else
            {
                // Optimize access to local filesystem resource
                using (lfra.EnsureLocalFileSystemAccess())
                    handle = Bass.BASS_StreamCreateFile(lfra.LocalFileSystemPath, 0, 0, flags);
            }

            if (handle == BassConstants.BassInvalidHandle)
            {
                throw new BassLibraryException("BASS_StreamCreateFile");
            }

            _BassStream = BassStream.Create(handle);
        }
        public void SetInputStream(BassStream stream, bool passThrough)
        {
            if (_deviceState != DeviceState.Stopped)
            {
                throw new BassPlayerException("Device state is not 'DeviceState.Stopped'");
            }

            _inputStream = stream;

            Log.Debug("Creating output stream");

            const BASSFlag flags  = BASSFlag.BASS_SAMPLE_FLOAT;
            int            handle = Bass.BASS_StreamCreate(
                _inputStream.SampleRate,
                _inputStream.Channels,
                flags,
                _streamWriteProcDelegate,
                IntPtr.Zero);

            if (handle == BassConstants.BassInvalidHandle)
            {
                throw new BassLibraryException("BASS_StreamCreate");
            }

            _outputStream = BassStream.Create(handle);

            if (passThrough)
            {
                _fader = new BassStreamFader(_inputStream, Controller.GetSettings().FadeDuration);
            }

            ResetState();
        }
Exemplo n.º 3
0
        /// <summary>
        /// Initializes a new instance.
        /// </summary>
        private void Initialize()
        {
            Log.Debug("BassMODFileInputSource.Initialize()");

            const BASSFlag flags = BASSFlag.BASS_SAMPLE_SOFTWARE | BASSFlag.BASS_SAMPLE_FLOAT |
                                   BASSFlag.BASS_MUSIC_AUTOFREE | BASSFlag.BASS_MUSIC_PRESCAN;

            int handle;
            ILocalFsResourceAccessor lfra = _accessor as ILocalFsResourceAccessor;

            if (lfra == null)
            { // Build stream reading procs for the resource's input stream
                Stream inputStream = _accessor.OpenRead();
                int    length      = (int)inputStream.Length;
                byte[] audioData   = new byte[length];
                inputStream.Read(audioData, 0, length);
                handle = Bass.BASS_MusicLoad(audioData, 0, length, flags, 0);
            }
            else
            {
                // Optimize access to local filesystem resource
                handle = Bass.BASS_MusicLoad(lfra.LocalFileSystemPath, 0, 0, flags, 0);
            }

            if (handle == BassConstants.BassInvalidHandle)
            {
                throw new BassLibraryException("BASS_MusicLoad");
            }

            _bassStream = BassStream.Create(handle);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Creates the visualization Bass stream.
        /// </summary>
        private void CreateVizStream()
        {
            BASSFlag streamFlags = BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_FLOAT;

            int handle = Bass.BASS_StreamCreate(
                _inputStream.SampleRate,
                _inputStream.Channels,
                streamFlags,
                _vizRawStreamWriteProcDelegate,
                IntPtr.Zero);

            if (handle == BassConstants.BassInvalidHandle)
            {
                throw new BassLibraryException("BASS_StreamCreate");
            }

            _vizRawStream = BassStream.Create(handle);

            // Todo: apply AGC

            streamFlags = BASSFlag.BASS_MIXER_NONSTOP | BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_STREAM_DECODE;

            handle = BassMix.BASS_Mixer_StreamCreate(_inputStream.SampleRate, 2, streamFlags);
            if (handle == BassConstants.BassInvalidHandle)
            {
                throw new BassLibraryException("BASS_StreamCreate");
            }

            _vizStream = BassStream.Create(handle);

            streamFlags = BASSFlag.BASS_MIXER_NORAMPIN | BASSFlag.BASS_MIXER_DOWNMIX | BASSFlag.BASS_MIXER_MATRIX;

            if (!BassMix.BASS_Mixer_StreamAddChannel(_vizStream.Handle, _vizRawStream.Handle, streamFlags))
            {
                throw new BassLibraryException("BASS_Mixer_StreamAddChannel");
            }

            // TODO Albert 2010-02-27: What is this?
            if (_inputStream.Channels == 1)
            {
                float[,] mixMatrix = new float[2, 1];
                mixMatrix[0, 0]    = 1;
                mixMatrix[1, 0]    = 1;

                if (!BassMix.BASS_Mixer_ChannelSetMatrix(_vizRawStream.Handle, mixMatrix))
                {
                    throw new BassLibraryException("BASS_Mixer_ChannelSetMatrix");
                }
            }
        }
        /// <summary>
        /// Initializes a new instance.
        /// </summary>
        private void Initialize()
        {
            Log.Debug("BassWebStreamInputSource.Initialize()");

            const BASSFlag flags = BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_FLOAT;

            _handle = Bass.BASS_StreamCreateURL(_url, 0, flags, null, new IntPtr());

            if (_handle == BassConstants.BassInvalidHandle)
            {
                throw new BassLibraryException("BASS_StreamCreateURL");
            }

            _bassStream = BassStream.Create(_handle);
        }
Exemplo n.º 6
0
        private void CreateOutputStream()
        {
            const BASSFlag flags = BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_STREAM_DECODE;

            int handle = Bass.BASS_StreamCreate(
                _inputStream.SampleRate,
                _inputStream.Channels,
                flags,
                _streamWriteProcDelegate,
                IntPtr.Zero);

            if (handle == BassConstants.BassInvalidHandle)
            {
                throw new BassLibraryException("BASS_StreamCreate");
            }

            _outputStream = BassStream.Create(handle);
        }
Exemplo n.º 7
0
        protected bool Initialize(IInputSource inputSource)
        {
            if (_state != SessionState.Reset)
            {
                return(false);
            }

            if (!MatchesInputSource(inputSource))
            {
                return(false);
            }

            _currentInputSource = inputSource;

            Log.Debug("PlaybackSession: Creating output stream");

            const BASSFlag flags = BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_STREAM_DECODE;

            int handle = Bass.BASS_StreamCreate(
                _currentInputSource.OutputStream.SampleRate,
                _currentInputSource.OutputStream.Channels,
                flags,
                _streamWriteProcDelegate,
                IntPtr.Zero);

            if (handle == BassConstants.BassInvalidHandle)
            {
                throw new BassLibraryException("BASS_StreamCreate");
            }

            _outputStream = BassStream.Create(handle);

            _state = SessionState.Initialized;

            _upDownMixer.SetInputStream(_outputStream);
            _vstProcessor.SetInputStream(_upDownMixer.OutputStream);
            _winAmpDSPProcessor.SetInputStream(_vstProcessor.OutputStream);
            _playbackBuffer.SetInputStream(_winAmpDSPProcessor.OutputStream);
            _controller.OutputDeviceManager.SetInputStream(_playbackBuffer.OutputStream, _outputStream.IsPassThrough);
            return(true);
        }
Exemplo n.º 8
0
        /// <summary>
        /// Create a mixer to be used as Output stream.
        /// We currently need this in case of Up- or Downmixing
        /// </summary>
        private void CreateMixer(int channels)
        {
            _mixerHandle = BassMix.BASS_Mixer_StreamCreate(_inputStream.SampleRate, channels, MIXER_FLAGS);
            if (_mixerHandle == BassConstants.BassInvalidHandle)
            {
                throw new BassLibraryException("BASS_Mixer_StreamCreate");
            }

            _mixerStream = BassStream.Create(_mixerHandle);

            // Now Attach the Input Stream to the mixer
            try
            {
                Bass.BASS_ChannelLock(_mixerHandle, true);

                bool result = BassMix.BASS_Mixer_StreamAddChannel(_mixerHandle, _inputStream.Handle,
                                                                  BASSFlag.BASS_MIXER_NORAMPIN | BASSFlag.BASS_MIXER_BUFFER |
                                                                  BASSFlag.BASS_MIXER_MATRIX | BASSFlag.BASS_MIXER_DOWNMIX |
                                                                  BASSFlag.BASS_STREAM_AUTOFREE
                                                                  );
                if (!result)
                {
                    throw new BassLibraryException("BASS_UpDownMix_StreamAddChannel");
                }
            }
            finally
            {
                Bass.BASS_ChannelLock(_mixerHandle, false);
            }

            if (_mixingMatrix != null)
            {
                bool result = BassMix.BASS_Mixer_ChannelSetMatrix(_inputStream.Handle, _mixingMatrix);
                if (!result)
                {
                    throw new BassLibraryException("BASS_UpDownMix_SetMixingMatrix");
                }
            }
        }
        /// <summary>
        /// Initializes a new instance.
        /// </summary>
        private void Initialize()
        {
            Log.Debug("BassCDTrackInputSource.Initialize()");

            Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_CD_FREEOLD, false);

            const BASSFlag flags = BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_FLOAT;

            int bassDrive = BassUtils.Drive2BassID(_drive);
            int handle    = BassCd.BASS_CD_StreamCreate(bassDrive, BassTrackNo, flags);

            if (handle == 0)
            {
                if (Bass.BASS_ErrorGetCode() == BASSError.BASS_ERROR_ALREADY)
                {
                    // Drive is already playing - stream must be lazily initialized
                    return;
                }
                throw new BassLibraryException("BASS_CD_StreamCreate");
            }
            _bassStream = BassStream.Create(handle);
        }
Exemplo n.º 10
0
        public override void SetInputStream(BassStream stream, bool passThrough)
        {
            if (_deviceState != DeviceState.Stopped)
            {
                throw new BassPlayerException("Device state is not 'DeviceState.Stopped'");
            }

            _inputStream = stream;
            _flags       = BASSWASAPIInit.BASS_WASAPI_AUTOFORMAT | BASSWASAPIInit.BASS_WASAPI_BUFFER;

            // If Exclusive mode is used, check, if that would be supported, otherwise init in shared mode
            bool isExclusive = Controller.GetSettings().WASAPIExclusiveMode;

            if (isExclusive)
            {
                _flags |= BASSWASAPIInit.BASS_WASAPI_EXCLUSIVE;

                BASSWASAPIFormat wasapiFormat = BassWasapi.BASS_WASAPI_CheckFormat(_deviceNo,
                                                                                   _inputStream.SampleRate,
                                                                                   _inputStream.Channels,
                                                                                   BASSWASAPIInit.BASS_WASAPI_EXCLUSIVE);
                if (wasapiFormat == BASSWASAPIFormat.BASS_WASAPI_FORMAT_UNKNOWN)
                {
                    Log.Info("BASS: WASAPI exclusive mode not directly supported for samplerate of {0} and {1} channels", _inputStream.SampleRate, _inputStream.Channels);
                    isExclusive = false;
                }
            }

retry:
            if (!isExclusive)
            {
                Log.Debug("BASS: Init WASAPI shared mode with Event driven system enabled.");
                _flags &= ~BASSWASAPIInit.BASS_WASAPI_EXCLUSIVE;
                _flags |= BASSWASAPIInit.BASS_WASAPI_SHARED | BASSWASAPIInit.BASS_WASAPI_EVENT;
            }

            Log.Debug("BASS: Try to init WASAPI with a samplerate of {0} and {1} channels", _inputStream.SampleRate, _inputStream.Channels);

            bool result = BassWasapi.BASS_WASAPI_Init(_deviceNo, _inputStream.SampleRate, _inputStream.Channels, _flags, 0.5f, 0f, _streamWriteProcDelegate, IntPtr.Zero);

            BASSError?bassInitErrorCode = result ? null : new BASSError?(Bass.BASS_ErrorGetCode());

            if (bassInitErrorCode.HasValue)
            {
                if (bassInitErrorCode.Value == BASSError.BASS_ERROR_ALREADY)
                {
                    if (!BassWasapi.BASS_WASAPI_SetDevice(_deviceNo))
                    {
                        throw new BassLibraryException("BASS_WASAPI_SetDevice");
                    }
                }
                else if (isExclusive)
                {
                    // Allow one retry in shared mode
                    Log.Warn("BASS: Failed to initialize WASAPI exclusive mode for samplerate of {0} and {1} channels. Trying fallback to shared mode.", _inputStream.SampleRate, _inputStream.Channels);
                    isExclusive = false;
                    goto retry;
                }
                else
                {
                    throw new BassLibraryException("BASS_WASAPI_Init");
                }
            }

            // If the GetDeviceNo() method returned BassConstants.BassDefaultDevice, we must request the actual device number
            // of the choosen default device
            _deviceNo = BassWasapi.BASS_WASAPI_GetDevice();

            CollectDeviceInfo(_deviceNo);
            BASS_WASAPI_INFO wasapiInfo = BassWasapi.BASS_WASAPI_GetInfo();

            Log.Debug("BASS: ---------------------------------------------");
            Log.Debug("BASS: Buffer Length: {0}", wasapiInfo.buflen);
            Log.Debug("BASS: Channels: {0}", wasapiInfo.chans);
            Log.Debug("BASS: Frequency: {0}", wasapiInfo.freq);
            Log.Debug("BASS: Format: {0}", wasapiInfo.format.ToString());
            Log.Debug("BASS: InitFlags: {0}", wasapiInfo.initflags.ToString());
            Log.Debug("BASS: Exclusive: {0}", wasapiInfo.IsExclusive.ToString());
            Log.Debug("BASS: ---------------------------------------------");
            Log.Info("BASS: WASAPI Device successfully initialised");

            // For shared mode we require a mixer to change the sampling rates of input stream to device output stream.
            if (!wasapiInfo.IsExclusive)
            {
                // Recreate Mixer with new value
                Log.Debug("BASS: Creating new {0} channel mixer for frequency {1}", wasapiInfo.chans, wasapiInfo.freq);
                _mixerHandle = BassMix.BASS_Mixer_StreamCreate(wasapiInfo.freq, wasapiInfo.chans, MIXER_FLAGS);
                if (_mixerHandle == BassConstants.BassInvalidHandle)
                {
                    throw new BassLibraryException("BASS_Mixer_StreamCreate");
                }
                _mixer = BassStream.Create(_mixerHandle);
                AttachStream();
            }

            int ms = Convert.ToInt32(Controller.GetSettings().DirectSoundBufferSize.TotalMilliseconds);

            if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_BUFFER, ms))
            {
                throw new BassLibraryException("BASS_SetConfig");
            }

            // Enable update thread while the output device is active
            if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, ms / 4))
            {
                throw new BassLibraryException("BASS_SetConfig");
            }

            if (passThrough)
            {
                _fader = new BassStreamFader(_inputStream, Controller.GetSettings().FadeDuration);
            }

            ResetState();
        }