Exemplo n.º 1
0
 /// <summary>
 /// Called when ending the scene
 /// </summary>
 public override void OnEnd()
 {
     // Dispose of render pass
     TriangleRenderPass.Dispose();
     // End clear effect
     ClearEffect.End();
     // End triangle effect
     SpriteEffect.End();
 }
Exemplo n.º 2
0
 /// <summary>
 /// Called when ending the scene
 /// </summary>
 public override void OnEnd()
 {
     Current = null;
     TriangleRenderPass.Dispose();
     ClearEffect.End();
     TimerHandler.End();
     //PlayerHandler.End();
     BulletHandler.End();
     EnemyHandler.End();
 }
Exemplo n.º 3
0
 public virtual void End()
 {
     RenderPass.Dispose();
     SpriteEffect.End();
 }