Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        audios = GetComponents <AudioSource>();
        flame  = transform.Find("Flame").GetComponent <ParticleSystem>();
        slip   = transform.Find("Slip").GetComponent <ParticleSystem>();
        // dust = transform.Find("Dust").GetComponent<ParticleSystem>();
        Vector2 min = Camera.main.ViewportToWorldPoint(new Vector2(0, 0));
        Vector2 max = Camera.main.ViewportToWorldPoint(new Vector2(1, 1));

        Player.print("width:" + min.x + " , " + max.x);
        Player.print("height:" + min.y + " , " + max.y);
        //StartCoroutine(initPlayers());
        // SpriteRenderer spriteRenderer = GetComponent<Renderer>() as SpriteRenderer;
        int charIndex = 0;

        for (int i = 0; i < BasicPlayerInfo.instance.CharacterDiscription.Length; i++)
        {
            if (role == BasicPlayerInfo.instance.CharacterDiscription[i])
            {
                charIndex = i;
                break;
            }
        }
        //if (role == "ninja")
        //     spriteRenderer.sprite = sprites[0];
        // else if (role == "hunter")
        //     spriteRenderer.sprite = sprites[1];
        // else if (role == "enchanter")
        //     spriteRenderer.sprite = sprites[2];
        // else if (role == "thief")
        //     spriteRenderer.sprite = sprites[3];
        CmdInitializeAll();
        maincamera        = Camera.main;
        m_RigidBody2D     = GetComponent <Rigidbody2D>();
        armatureComponent = GetComponent <UnityArmatureComponent>();
        Player.print("eyes" + eyes + "char" + charIndex + "skin" + skin);
        BasicPlayerInfo.UpdateEyes(eyes, armatureComponent);
        BasicPlayerInfo.UpdateChar(charIndex, armatureComponent);
        BasicPlayerInfo.UpdateColor(skin, armatureComponent);
        int index = 1;

        GameObject[] objs = GameObject.FindGameObjectsWithTag("Player");
        foreach (GameObject gameObj in objs)
        {
            Player p = gameObj.GetComponent <Player>();
            p.GetComponent <UnityArmatureComponent>().transform.position = new Vector3(0.0f, 0.0f, -15.0f + index);
            index++;
            if (p.isLocalPlayer)
            {
                armatureComponent.transform.position = new Vector3(0.0f, 0.0f, -15.0f);
            }
        }
        items    = new List <string>();
        speedmul = 0.5f;
        initPlayers();
        // Warning!!!! make all character's slot as 1
        slots = 1;
    }
 public void ChgEyesBtnOnClick()
 {
     BasicPlayerInfo.instance.eyesIndex += 1;
     BasicPlayerInfo.instance.eyesIndex %= BasicPlayerInfo.eyesRange;
     if (armatureComponent)
     {
         BasicPlayerInfo.UpdateEyes(BasicPlayerInfo.instance.eyesIndex, armatureComponent);
         armatureComponent.animation.Play("Blink", 1);
     }
 }
    // Use this for initialization
    void Start()
    {
        alert.SetActive(false);
        playerNameInput.text = BasicPlayerInfo.instance.playerName;
        buttons[BasicPlayerInfo.instance.characterIndex].onClick.Invoke();
        buttons[BasicPlayerInfo.instance.characterIndex].Select();

        UnityFactory.factory.LoadDragonBonesData("MarvinCat/MarvinCat_ske");
        UnityFactory.factory.LoadTextureAtlasData("MarvinCat/MarvinCat_tex");
        armatureComponent = UnityFactory.factory.BuildArmatureComponent("MarvinCat");
        BasicPlayerInfo.UpdateEyes(BasicPlayerInfo.instance.eyesIndex, armatureComponent);
        BasicPlayerInfo.UpdateChar(BasicPlayerInfo.instance.characterIndex, armatureComponent);
        BasicPlayerInfo.UpdateColor(BasicPlayerInfo.instance.colorIndex, armatureComponent);
        armatureComponent.animation.Play("JumpBlink", 1);
        armatureComponent.transform.localPosition = new Vector3(-1.0f, -1.0f, -7.0f);
        armatureComponent.transform.localScale    = new Vector3(0.8f, 0.8f, 2.0f);
        //armatureComponent.DispatchEvent(UnityEngine.EventType.MouseDown, )
        //armatureComponent.AddEventListener (UnityEngine.EventType.MouseDown, AnimationController.PlayRandomEventHandler);
        armatureComponent.gameObject.AddComponent <AnimationController>();
        BoxCollider box = armatureComponent.gameObject.AddComponent <BoxCollider> ();

        box.size   = new Vector3(2.0f, 4.0f, 1.0f);
        box.center = new Vector3(0.0f, 1.0f, 0.0f);
    }