public void PlayerLeaving(BasicPlayer.PlayerType who) { touching[(int)who] = false; }
public void PlayerTouching(BasicPlayer.PlayerType who) { touching[(int)who] = true; }
public void PlayerLeaving(BasicPlayer.PlayerType who) { touching[(int)who] = false; }
public void PlayerTouching(BasicPlayer.PlayerType who) { touching[(int)who] = true; }