public BasicEffectShape(Game game, BasicEffectShapes shape, int shapeNumber, LightingType scene)
     : base(game)
 {
     this.shape       = shape;
     this.shapeNumber = shapeNumber;
     this.scene       = (int)scene;
     CreateShape();
 }
 public BasicEffectShape(Game game, BasicEffectShapes shape, PlayerIndex player, int shapeNumber, LightingType scene)
     : base(game)
 {
     Debug.Assert(shape == BasicEffectShapes.Weapon, "Constructor should only be called with Weapon");
     this.player      = player;
     this.shape       = shape;
     this.shapeNumber = shapeNumber;
     this.scene       = (int)scene;
     CreateShape();
 }
Exemplo n.º 3
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 public BasicEffectShape(Game game, BasicEffectShapes shape, int shapeNumber, LightingType scene)
     : base(game)
 {
     this.shape = shape;
     this.shapeNumber = shapeNumber;
     this.scene = (int)scene;
     CreateShape();
 }
Exemplo n.º 4
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 public BasicEffectShape(Game game, BasicEffectShapes shape, PlayerIndex player, int shapeNumber, LightingType scene)
     : base(game)
 {
     Debug.Assert(shape == BasicEffectShapes.Weapon, "Constructor should only be called with Weapon");
     this.player = player;
     this.shape = shape;
     this.shapeNumber = shapeNumber;
     this.scene = (int)scene;
     CreateShape();
 }