private bool CheckGroundForJump() { return(playerCollisionHandler.CheckGroundForJump(0.1f)); }
private bool CheckGroundForJump() { return(apostleCollisionHandler.CheckGroundForJump(0.1f)); }
private bool CheckGroundForJump() { return(playerCollisionHandler.CheckGroundForJump(0.1f)); }
private bool CheckGroundForJump() { return(apostleCollisionHandler.CheckGroundForJump(0.1f)); }