Exemplo n.º 1
0
    public void Initialize()
    {
        for (float angle = 0f; angle < 360f; angle += Step)
        {
            var position = CoordinatesExtensions.GetRotatedUnitVector2(angle) * Radius;

            var entity = spaceStation.CreateEntity(gameContext, position, angle, 0);
        }
    }
Exemplo n.º 2
0
        public void Initialize()
        {
            // Log.Info($"Создание игровой комнаты с номером {matchModel.MatchId}");
            Dictionary <int, ushort> playerInfos = new Dictionary <int, ushort>(matchModel.GameUnits.Count());

            var zoneEntity = FlameCircle.CreateEntity(gameContext, Vector2.zero, 0f);

            gameContext.SetZone(zoneEntity.id.value);

            var step     = 360f / matchModel.GameUnits.Count();
            var halfStep = step * 0.5f;

            GameUnitsFactory     factory   = new GameUnitsFactory();
            List <GameUnitModel> gameUnits = factory.Create(matchModel);

            for (int gameUnitIndex = 0; gameUnitIndex < gameUnits.Count; gameUnitIndex++)
            {
                GameUnitModel gameUnit     = gameUnits[gameUnitIndex];
                float         angle        = gameUnitIndex * step + halfStep;
                Vector2       position     = CoordinatesExtensions.GetRotatedUnitVector2(angle) * 40f;
                GameEntity    playerEntity = PlayerPrototypes[gameUnit.WarshipName.ToLower()]
                                             .CreateEntity(gameContext, position, 180f + angle, (byte)(gameUnitIndex + 1));

                if (playerEntity.hasDrop)
                {
                    playerEntity.drop.objects.Add(UpgradeBonus);
                }
                else
                {
                    playerEntity.AddDrop(new List <EntityCreatorObject> {
                        UpgradeBonus
                    });
                }

                playerEntity.AddPlayer(gameUnit.TemporaryId);
                playerEntity.AddAccount(gameUnit.AccountId);
                playerInfos.Add(playerEntity.account.id, playerEntity.id.value);

                if (gameUnit.IsBot())
                {
                    Match.MakeBot(playerEntity);
                }
                if (Skins.TryGetValue(gameUnit.SkinName, out var skin))
                {
                    skin.AddSkin(playerEntity, gameContext);
                }

                var powerLevel = gameUnit.WarshipPowerLevel - 1;
                if (powerLevel > 0)
                {
                    var newHp             = playerEntity.maxHealthPoints.value * (1f + powerLevel * WarshipImprovementConstants.HealthPointsCoefficient);
                    var newSpeed          = playerEntity.maxVelocity.value * (1f + powerLevel * WarshipImprovementConstants.LinearVelocityCoefficient);
                    var newRotation       = playerEntity.maxAngularVelocity.value * (1f + powerLevel * WarshipImprovementConstants.AngularVelocityCoefficient);
                    var attackCoefficient = 1f + powerLevel * WarshipImprovementConstants.AttackCoefficient;
                    playerEntity.ReplaceMaxHealthPoints(newHp);
                    playerEntity.ReplaceHealthPoints(newHp);
                    playerEntity.ReplaceMaxVelocity(newSpeed);
                    playerEntity.ReplaceMaxAngularVelocity(newRotation);
                    foreach (var child in playerEntity.GetAllChildrenGameEntities(gameContext))
                    {
                        child.AddAttackIncreasing(attackCoefficient);
                    }
                }

                var wallAngle     = angle + halfStep;
                var wallDirection = CoordinatesExtensions.GetRotatedUnitVector2(wallAngle);

                for (var r = 11; r < 50; r += 25)
                {
                    for (var j = r; j < r + 10; j++)
                    {
                        RandomAsteroid.CreateEntity(gameContext, wallDirection * j, (float)random.NextDouble() * 360f);
                    }
                }

                SpaceStation.CreateEntity(gameContext, wallDirection * 10f, wallAngle, 0);
                SpaceStation.CreateEntity(gameContext, wallDirection * 25f, wallAngle, 0);
                SpaceStation.CreateEntity(gameContext, wallDirection * 35f, 180f + wallAngle, 0);

                RandomBonus.CreateEntity(gameContext, wallDirection * 30f, 0);
            }

            Boss.CreateEntity(gameContext, Vector2.zero, (float)random.NextDouble() * 360f, 0);

            foreach (var playerInfo in matchModel.GameUnits.Players)
            {
                udpSendUtils.SendPlayerInfo(matchModel.MatchId, playerInfo.TemporaryId, playerInfos);
            }
        }