/// <summary> /// 登陆到游戏服务器 /// </summary> private void LoginToGameServer() { GamePatternLoginRequest req = new GamePatternLoginRequest(); req.token = PlayerModel.Inst.Token; NetProcess.SendRequest <GamePatternLoginRequest>(req, MJProtoMap.CMD_Login, (msg) => { GamePatternLoginResponse data = msg.Read <GamePatternLoginResponse>(); GamePatternModel.Inst.mCurGameId = (eGameType)data.gameType; if (data.code == 1) { #if GPS SixqinSDKManager.Inst.SendMsg(SixqinSDKManager.GET_LOCATION, 600000); #endif if (string.IsNullOrEmpty(data.roomId)) //不在游戏中 { if ((eGameType)data.gameType == eGameType.MaJiang) //如果是在麻将的回放中就不处理 { if (BaseView.ContainsView <MJGameBackUI>()) { return; } } SendGetRoomList(); } else//在游戏中 { switch ((eGameType)data.gameType) { case eGameType.MaJiang: Global.Inst.GetController <MJGameController>().SendJoinRoom(data.roomId); break; case eGameType.NiuNiu: Global.Inst.GetController <NNGameController>().SendJoinRoomReq(data.roomId); break; case eGameType.GoldFlower: Global.Inst.GetController <XXGoldFlowerGameController>().SendJoinRoomReq(data.roomId); break; case eGameType.TenHalf: Global.Inst.GetController <TenGameController>().SendJoinRoomReq(data.roomId); break; } } } else { Global.Inst.GetController <MainController>().BackToMain(); GameUtils.ShowErrorTips(data.code); } }); }
void OnApplicationPause(bool b) { if (!b)//唤醒 { SQDebug.Log("程序获得焦点"); if (!NetProcess.IsCurExistConnected() && !BaseView.ContainsView <LoginView>())//当前有链接但是已断开,重连 { SQDebug.Log("application focus"); ShowNetTips(); } } }