void PushMini(BasePlayer player, BaseVehicle bVehicle)
        {
            //bVehicle.rigidBody.AddForceAtPosition(Vector3.up * 15f, raycastHit.point, ForceMode.VelocityChange);

            bVehicle.rigidBody.AddForceAtPosition(Vector3.up * 3.0f, raycastHit.point, ForceMode.VelocityChange);
            //bVehicle.rigidBody.AddForceAtPosition(Vector3.forward * 5.5f, raycastHit.point, ForceMode.VelocityChange);
            timer.Once(0.1f, () => {
                bVehicle.rigidBody.AddForceAtPosition(Vector3.forward * 1f, raycastHit.point, ForceMode.VelocityChange);
            });
            player.metabolism.calories.Subtract(2f);
            player.metabolism.SendChangesToClient();
            Effect.server.Run(fxBoatPush, bVehicle.GetNetworkPosition());
        }