Exemplo n.º 1
0
        private bool UpdateTileState(BaseTile tile, State state1, State state2)
        {
            if (tile.State == state1)
            {
                //Changing State Activ or inactive
                if (state2 == State.Off || state2 == State.Available && state1 == State.Off ||
                    state2 == State.Unavailable || state2 == State.Available && state1 == State.Unavailable)
                {
                    tile.GetComponentInChildren <Renderer>().material.color *= zoneBrightness;
                }
                //changing to hovered
                else if (state2 == State.Hovered)
                {
                    tile.GetComponentInChildren <Renderer>().material.color += HOVERINGCOLOR;
                }
                //changing back from hovered
                else if (state2 == State.Available && state1 == State.Hovered)
                {
                    tile.GetComponentInChildren <Renderer>().material.color -= HOVERINGCOLOR;
                }
                //appliying changes
                tile.State = state2;

                return(true);
            }
            return(false);
        }
Exemplo n.º 2
0
        public bool CheckRestrictions(BaseTile selectedTile, UnityObject _unityObject)
        {
            BaseTile tileType = selectedTile.GetComponentInChildren <BaseTile>();

            if (selectedTile.State != State.Unavailable && selectedTile.State != State.Off)
            {
                if (tileType is AsphaltTile)
                {
                    if (_unityObject.CanBePlacedOn().Contains(TileType.Asphalt))
                    {
                        return(true);
                    }
                }
                else if (tileType is GrassTile)
                {
                    if (_unityObject.CanBePlacedOn().Contains(TileType.Grass))
                    {
                        return(true);
                    }
                }
                else if (tileType is WaterTile)
                {
                    if (_unityObject.CanBePlacedOn().Contains(TileType.Water))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Exemplo n.º 3
0
        private void UpdateZoneState(int coordinateX, int coordinateY, State state1, State state2)
        {
            BaseTile tile = GetTileByCoordinates(coordinateX, coordinateY);

            if (tile.State == state1)
            {
                tile.GetComponentInChildren <Renderer>().material.color *= zoneBrightness;
                GetTileByCoordinates(coordinateX, coordinateY).State     = state2;
            }
        }