private void UpdateTexts()
        {
            hpText.SetText($"xp: {HPManager.GetHP()}");
            levelText.SetText($"level: {LevelsManager.GetLevel()}");

            float hpWidth    = hpText.GetTextComponent().preferredWidth;
            float levelWidth = levelText.GetTextComponent().preferredWidth;

            float fullSize = hpWidth + knobWidth + levelWidth;

            float hpPos    = -fullSize / 2 + hpWidth / 2;
            float knobPos  = hpPos + hpWidth / 2 + knobWidth / 2;
            float levelPos = knobPos + knobWidth / 2 + levelWidth / 2;

            hpText.SetPositionX(hpPos);
            knob.SetPositionX(knobPos);
            levelText.SetPositionX(levelPos);
        }