Exemplo n.º 1
0
    public virtual void OnTriggerEnter2D(Collider2D other)
    {
        ShooterEntity shooter = other.gameObject.GetComponent <ShooterEntity>();

        if ((shooter != null && shooter.type != this.type && ownerPool) || other.gameObject.tag == "shootLimit")
        {
            if (shooter != null && shooter.type == CharacterType.npc && this.type == CharacterType.player)
            {
                return;
            }
            if (ownerSpawner)
            {
                ownerSpawner.DeleteCurrentShoot(this.gameObject);
                ownerSpawner = null;
            }
            ownerPool.RecycleObject(this.gameObject);
        }
    }
Exemplo n.º 2
0
 public virtual void SetOwnerSpawner(BaseShootSpawner spawner)
 {
     ownerSpawner = spawner;
 }