/// <summary>
    /// Heal the player
    /// </summary>
    protected override void ApplyPowerup()
    {
        // Find the player
        BasePlayerBehaviour player = GameObject.FindWithTag("Player").GetComponent <BasePlayerBehaviour>();

        // Increase the player's health
        player.health += healAmount;

        // TODO: Make max health a varaible
        // If their health is over the max, set it to the max
        if (player.health > 100)
        {
            player.health = 100;
        }
    }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.FindWithTag("Player").GetComponent <BasePlayerBehaviour>();
 }