Exemplo n.º 1
0
 //Teleport the player to the next island.
 private void _teleportPlayer()
 {
     //Temporarily disable the characterController to not conflict with the change of position (teleport).
     _baseMotor.DisableController();
     _player.transform.position = _islandGlobalOrigins[_nextIslandIndex] + _teleportOffset;
     _baseMotor.EnableController();
 }