Exemplo n.º 1
0
 public void TerminateSubstate()
 {
     if (_substate != null)
     {
         OnSubstatePreExit();
         _substate.OnExit();
         _substate = null;
         OnSubstatePostExit();
     }
 }
Exemplo n.º 2
0
            public void SwitchState(HandGesture inputType)
            {
                BaseInputState state = null;

                switch (inputType)
                {
                case HandGesture.Touching:
                    state = new TouchingState(m_InputTouch);
                    break;

                case HandGesture.Click:
                    state = new ClickState(m_InputTouch);
                    break;

                case HandGesture.Holding:
                    state = new HoldingState(m_InputTouch);
                    break;

                case HandGesture.Drag:
                    state = new DragState(m_InputTouch);
                    break;

                case HandGesture.Slip:
                    state = new SlipState(m_InputTouch);
                    break;

                case HandGesture.Realease:
                    state = new ReleaseState(m_InputTouch);
                    break;

                default:
                    state = new NoneInput(m_InputTouch);
                    break;
                }
                if (state != null)
                {
                    Switch(state);
                }
                else
                {
                    Debug.Log("InputStateFSM.SwitchState " + inputType + "is None");
                }
            }
Exemplo n.º 3
0
 private void OnDisable()
 {
     _mainInputState.OnExit();
     _mainInputState = null;
 }
Exemplo n.º 4
0
 public void SetSubstate(BaseInputState substate)
 {
     TerminateSubstate();
     _substate = substate;
     _substate.OnEnter();
 }
Exemplo n.º 5
0
 private void OnEnable()
 {
     _mainInputState = new InputStateMain();
     _mainInputState.OnEnter();
 }