Exemplo n.º 1
0
 public void NextMovePrep()
 {
     if (CurrentLevel.GetComponent <LevelManager>().GetLevelEnd() == CurrentTile)
     {
         if (GameMode.HasConditionBeenMet())
         {
             StartCoroutine(MenuMan.FadeFader(FadeAction.LoadNextLevel));
         }
         else
         {
             MenuMan.LevelFailed(false);
         }
     }
     else
     {
         CurrentTile.SetupMove();
     }
 }