Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
void TriggerEnter(Collider2D box) { BaseCharacter bc = box.gameObject.GetComponent <BaseCharacter>(); if (canHurt && bc != null) { bc.DealDamage(damage, baseDamage, dexCriticalRatio, criticalRatio, bc); } }