Exemplo n.º 1
0
    private void RunBonus(BaseBonus bonus)
    {
        if (bonus.IsConstant)
        {
            bonus.RunEffect();
            return;
        }

        if (!bonus.IsCurrentlyExecuting)
        {
            bonus.RunEffect();
        }
        else
        {
            bonus.ResetDuration();
        }
    }
Exemplo n.º 2
0
        void alienManager_EnnemyDied(object sender, EnnemyDeadEventArgs e)
        {
            Ennemy ennemy = e.Ennemy;

            Random rand = new Random(DateTime.Now.Millisecond);

            BonusType bonusType = BonusType.Debris;

            if (rand.Next(1, 100) > 95)
            {
                bonusType = BonusType.Ammo;
            }

            BaseBonus bonus = new BaseBonus(bonusType, (int)ennemy.X, (int)ennemy.Y);

            bonusGroup.LoadContent();
            bonusGroup.Add(bonus);
        }
Exemplo n.º 3
0
    private void OnRemoveBonus(BaseBonus bonus)
    {
        //Debug.LogWarning("OnRemoveBonus");
        var index = GetAssociatedIconIndex(bonus);


        //Debug.LogWarning(index);

        //сдвиг влево иконок, которые правее текушей
        int lastVisibleIconindex = _activeBonuses.Count - 1;

        for (int i = index; i < lastVisibleIconindex; i++)
        {
            _icons[i].SetBonus(_icons[i + 1].CurrentBonus);
        }
        //if (index < lastVisibleIconindex)
        _icons[lastVisibleIconindex].FilledSprite.gameObject.SetActive(false);
        //else
        //    _icons[index].FilledSprite.gameObject.SetActive(false);
        _activeBonuses.Remove(bonus);
    }
Exemplo n.º 4
0
    private void OnAddBonus(BaseBonus newBonus)
    {
        if (_activeBonuses.Contains(newBonus))
        {
            //GetAssociatedIcon; DrawHalo//отобразить анимацию ареола
            return;
        }
        if (_activeBonuses.Count > _icons.Length)
        {
            return;
        }

        var firstEmptyIcon = _icons[_activeBonuses.Count];

        //Debug.LogWarning(_activeBonuses.Count);
        // Debug.LogWarning(firstEmptyIcon.FilledSprite.name);

        firstEmptyIcon.SetBonus(newBonus);
        _activeBonuses.Add(newBonus);
        //Debug.LogWarning(firstEmptyIcon.CurrentBonus.SpriteName);
        firstEmptyIcon.FilledSprite.gameObject.SetActive(true);
    }
Exemplo n.º 5
0
 public CooldownItem(UISprite sprite)
 {
     FilledSprite = sprite;
     _icon        = sprite.GetComponentsInDirectChildrens <UISprite>().First();
     CurrentBonus = null;
 }