Exemplo n.º 1
0
        public void OnStart()
        {
            if (Instance != null)
            {
                return;
            }
            Instance = this;

            Dispatcher.Initialize();

            // create our internal webclient
            WebClient = new WebClient();

            SongBrowserPluginPresent = IPA.Loader.PluginManager.GetPlugin("Song Browser") != null;

            // setup handle for fresh menu scene changes
            BS_Utils.Utilities.BSEvents.OnLoad();
            BS_Utils.Utilities.BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;

            // keep track of active scene
            BS_Utils.Utilities.BSEvents.menuSceneActive += () => { IsAtMainMenu = true; };
            BS_Utils.Utilities.BSEvents.gameSceneActive += () => { IsAtMainMenu = false; };

            // init sprites
            Base64Sprites.Init();
        }
Exemplo n.º 2
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        public void OnStart()
        {
            if (Instance != null)
            {
                return;
            }
            Instance = this;

            // create playlists folder if needed
            if (!Directory.Exists(DataPath))
            {
                Directory.CreateDirectory(DataPath);
            }

            Dispatcher.Initialize();

            // create our internal webclient
            WebClient = new WebClient();

            // create udp listener
            UdpListener = new UdpListener();

            SongBrowserPluginPresent = IPA.Loader.PluginManager.GetPlugin("Song Browser") != null;

            // setup handle for fresh menu scene changes
            BS_Utils.Utilities.BSEvents.OnLoad();
            BS_Utils.Utilities.BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;

            // keep track of active scene
            BS_Utils.Utilities.BSEvents.menuSceneActive += () => { IsAtMainMenu = true; };
            BS_Utils.Utilities.BSEvents.gameSceneActive += () => { IsAtMainMenu = false; };

            // init sprites
            Base64Sprites.Init();
        }
Exemplo n.º 3
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        public IEnumerator SavePlaylistCoroutine(string path = "")
        {
            Logger.Log($"Saving playlist \"{playlistTitle}\"...");
            try
            {
                image     = Base64Sprites.SpriteToBase64(icon);
                songCount = songs.Count;
            }catch (Exception e)
            {
                Logger.Exception("Unable to save playlist! Exception: " + e);
                yield break;
            }
            foreach (PlaylistSong song in songs)
            {
                yield return(song.MatchKey());
            }

            try
            {
                if (!string.IsNullOrEmpty(path))
                {
                    fileLoc = Path.GetFullPath(path);
                }

                File.WriteAllText(fileLoc, JsonConvert.SerializeObject(this));

                Logger.Log("Playlist saved!");
            }
            catch (Exception e)
            {
                Logger.Exception("Unable to save playlist! Exception: " + e);
                yield break;
            }
        }
Exemplo n.º 4
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        public void OnApplicationStart()
        {
            SceneManager.sceneLoaded        += SceneManager_sceneLoaded;
            SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;

            Base64Sprites.Init();
        }
Exemplo n.º 5
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 public void OnApplicationStart()
 {
     BSEvents.OnLoad();
     BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;
     config = new BS_Utils.Utilities.Config("MVP");
     Base64Sprites.ConvertToSprites();
 }
Exemplo n.º 6
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 public void OnApplicationStart()
 {
     Instance = this;
     BSEvents.OnLoad();
     BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;
     Base64Sprites.ConvertToSprites();
     Application.logMessageReceived += LogCallback;
 }
Exemplo n.º 7
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 public void OnApplicationStart()
 {
     BSMLSettings.instance.AddSettingsMenu("MVP", "MusicVideoPlayer.Views.settings.bsml", MVPSettings.instance);
     GameplaySetup.instance.AddTab("Video", "MusicVideoPlayer.Views.video-menu.bsml", VideoMenu.instance);
     BSEvents.OnLoad();
     BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;
     Base64Sprites.ConvertToSprites();
 }
Exemplo n.º 8
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        public void OnApplicationStart()
        {
            Instance = this;

            Base64Sprites.Init();

            BSEvents.OnLoad();
            BSEvents.lateMenuSceneLoadedFresh += OnMenuSceneLoadedFresh;
        }
Exemplo n.º 9
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 public void OnApplicationStart()
 {
     SceneManager.sceneLoaded        += SceneManager_sceneLoaded;
     SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
     PluginConfig.LoadOrCreateConfig();
     Base64Sprites.ConvertToSprites();
     PlaylistsCollection.ReloadPlaylists();
     SongLoader.SongsLoadedEvent += SongLoader_SongsLoadedEvent;
 }
Exemplo n.º 10
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        public void OnApplicationStart()
        {
            Instance = this;
            IsCustomJsonDataEnabled = PluginManager.EnabledPlugins.FirstOrDefault(p => p.Name == "CustomJSONData")?.Version >= new SemVer.Version("2.0.0");

            Base64Sprites.Init();

            BSEvents.OnLoad();
            BSEvents.lateMenuSceneLoadedFresh += OnMenuSceneLoadedFresh;
        }
Exemplo n.º 11
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        public void OnApplicationStart()
        {
            // BSMLSettings.instance.AddSettingsMenu("Music Video Player", "MusicVideoPlayer.Views.settings.bsml", CVPSettings.instance);
            GameplaySetup.instance.AddTab("CustomVideo", "CustomVideoPlayer.Views.video-menu.bsml", VideoMenu.instance);
            BSEvents.OnLoad();
            BSEvents.lateMenuSceneLoadedFresh += OnMenuSceneLoadedFresh;
            _harmonyInstance = new Harmony(HARMONY_ID);
            ApplyHarmonyPatches();

            Base64Sprites.ConvertToSprites();
        }
Exemplo n.º 12
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 public void OnApplicationStart()
 {
     Settings.Init();
     SettingsUI.CreateMenu();
     GameplaySetup.instance.AddTab("Video", "MusicVideoPlayer.UI.Views.video-menu.bsml", VideoMenu.instance);
     BSEvents.OnLoad();
     BSEvents.lateMenuSceneLoadedFresh += OnMenuSceneLoadedFresh;
     // BSEvents.menuSceneLoaded += OnMenuSceneLoaded;
     // BSEvents.menuSceneActive += OnMenuSceneLoaded;
     // BSEvents.gameSceneLoaded += OnMenuSceneLoaded;
     Base64Sprites.ConvertToSprites();
 }
Exemplo n.º 13
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        public void OnStart()
        {
            if (!Directory.Exists(DataPath))
            {
                Directory.CreateDirectory(DataPath);
            }

            SongBrowserPluginPresent           = PluginManager.GetPlugin("Song Browser") != null;
            BSEvents.lateMenuSceneLoadedFresh += this.BSEvents_lateMenuSceneLoadedFresh;
            // init sprites
            Base64Sprites.Init();
        }
Exemplo n.º 14
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        public void OnApplicationStart()
        {
            Instance = this;

            PluginConfig.LoadOrCreateConfig();

            Base64Sprites.Init();

            PlaylistsCollection.ReloadPlaylists();
            SongCore.Loader.SongsLoadedEvent += SongCore_SongsLoadedEvent;

            BSEvents.OnLoad();
            BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;
        }
Exemplo n.º 15
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        public void OnApplicationStart()
        {
            SceneManager.sceneLoaded        += SceneManager_sceneLoaded;
            SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;

            PluginConfig.LoadOrCreateConfig();

            Base64Sprites.Init();

            PlaylistsCollection.ReloadPlaylists();
            SongLoader.SongsLoadedEvent += SongLoader_SongsLoadedEvent;

            BSEvents.OnLoad();
            BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;
        }
Exemplo n.º 16
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        public void OnApplicationStart()
        {
            if (Instance != null)
            {
                return;
            }
            Instance = this;

            // setup handle for fresh menu scene changes
            CustomUI.Utilities.BSEvents.OnLoad();
            CustomUI.Utilities.BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;

            // keep track of active scene
            CustomUI.Utilities.BSEvents.menuSceneActive += () => { IsAtMainMenu = true; };
            CustomUI.Utilities.BSEvents.gameSceneActive += () => { IsAtMainMenu = false; };

            // init sprites
            Base64Sprites.Init();
        }
Exemplo n.º 17
0
        public void OnStart()
        {
            if (Instance != null)
            {
                return;
            }
            Instance = this;

            // create SRM UserDataFolder folder if needed, or rename old streamcore folder
            if (!Directory.Exists(DataPath))
            {
                if (Directory.Exists(OldDataPath))
                {
                    Directory.Move(OldDataPath, DataPath);
                }
                else
                {
                    Directory.CreateDirectory(DataPath);
                }
            }

            // initialize config
            RequestBotConfig = new RequestBotConfig();

            Dispatcher.Initialize();

            // create our internal webclient
            WebClient = new WebClient();

            // create udp listener
            UdpListener = new UdpListener();

            SongBrowserPluginPresent = IPA.Loader.PluginManager.GetPlugin("Song Browser") != null;
            ChatCorePluginPresent    = IPA.Loader.PluginManager.GetPlugin("ChatCore") != null;

            // setup handle for fresh menu scene changes
            BS_Utils.Utilities.BSEvents.OnLoad();
            BS_Utils.Utilities.BSEvents.lateMenuSceneLoadedFresh += OnLateMenuSceneLoadedFresh;

            // init sprites
            Base64Sprites.Init();
        }
        /// <summary>
        /// Favorites used to exist as part of the song_browser_settings.xml
        /// This makes little sense now.  This is the upgrade path.
        /// Convert all existing favorites to the best of our effort into a playlist.
        /// </summary>
        /// <param name="levelIdToCustomLevel"></param>
        /// <param name="levelIdToSongVersion"></param>
        public void ConvertFavoritesToPlaylist(Dictionary <String, CustomPreviewBeatmapLevel> customSongsMap)
        {
            // map songs in case we are converting a huge list
            Dictionary <String, CustomPreviewBeatmapLevel> levelIdToCustomLevel = new Dictionary <string, CustomPreviewBeatmapLevel>(StringComparer.OrdinalIgnoreCase);

            foreach (var kp in customSongsMap)
            {
                if (levelIdToCustomLevel.ContainsKey(kp.Value.levelID))
                {
                    continue;
                }
                levelIdToCustomLevel.Add(kp.Value.levelID, kp.Value);
            }

            // Check if we have favorites to convert to the playlist
            if (this.Favorites.Count <= 0)
            {
                return;
            }

            // check if the playlist exists
            String playlistPath   = Path.Combine(Environment.CurrentDirectory, "Playlists", DefaultConvertedFavoritesPlaylistName);
            bool   playlistExists = false;

            if (File.Exists(playlistPath))
            {
                playlistExists = true;
            }

            // abort here if playlist already exits.
            if (playlistExists)
            {
                Logger.Info("Not converting song_browser_setting.xml favorites because {0} already exists...", playlistPath);
                return;
            }

            Logger.Info("Converting {0} Favorites in song_browser_settings.xml to {1}...", this.Favorites.Count, playlistPath);

            // written like this in case we ever want to support adding to this playlist
            Playlist p = null;

            if (playlistExists)
            {
                p = Playlist.LoadPlaylist(playlistPath);
            }
            else
            {
                p = new Playlist
                {
                    playlistTitle  = "Song Browser Favorites",
                    playlistAuthor = "SongBrowser",
                    fileLoc        = "",
                    image          = Base64Sprites.SpriteToBase64(Base64Sprites.BeastSaberLogo),
                    songs          = new List <PlaylistSong>(),
                };
            }

            List <String> successfullyRemoved = new List <string>();

            this.Favorites.RemoveWhere(levelId =>
            {
                PlaylistSong playlistSong = new PlaylistSong
                {
                    levelId = levelId
                };

                if (levelIdToCustomLevel.ContainsKey(levelId))
                {
                    playlistSong.songName = levelIdToCustomLevel[levelId].songName;
                    playlistSong.levelId  = levelId;
                    playlistSong.hash     = CustomHelpers.GetSongHash(levelId);
                }
                else
                {
                    // No easy way to look up original songs... They will still work but have wrong song name in playlist.
                    playlistSong.levelId = levelId;
                    playlistSong.hash    = CustomHelpers.GetSongHash(levelId);
                    playlistSong.key     = "";
                }

                p.songs.Add(playlistSong);

                return(true);
            });

            p.SavePlaylist(playlistPath);

            if (String.IsNullOrEmpty(this.currentEditingPlaylistFile))
            {
                this.currentEditingPlaylistFile = playlistPath;
            }

            this.Save();
        }
Exemplo n.º 19
0
        private async void SetDataFromLevelAsync(SongRequest request, LevelListTableCell _tableCell, int row)
        {
            var favouritesBadge = _tableCell.GetField <Image, LevelListTableCell>("_favoritesBadgeImage");

            favouritesBadge.enabled = false;

            var highlight = (request.requestInfo.Length > 0) && (request.requestInfo[0] == '!');

            var msg = highlight ? "MSG" : "";

            var hasMessage  = (request.requestInfo.Length > 0) && (request.requestInfo[0] == '!');
            var isChallenge = request.requestInfo.IndexOf("!challenge", StringComparison.OrdinalIgnoreCase) >= 0;

            var pp      = "";
            var ppvalue = request.song["pp"].AsInt;

            if (ppvalue > 0)
            {
                pp = $" {ppvalue} PP";
            }

            var dt = new RequestBot.DynamicText().AddSong(request.song).AddUser(ref request.requestor); // Get basic fields

            dt.Add("Status", request.status.ToString());
            dt.Add("Info", (request.requestInfo != "") ? " / " + request.requestInfo : "");
            dt.Add("RequestTime", request.requestTime.ToLocalTime().ToString("hh:mm"));

            var songDurationText = _tableCell.GetField <TextMeshProUGUI, LevelListTableCell>("_songDurationText");

            songDurationText.text = request.song["songlength"].Value;

            var songBpm = _tableCell.GetField <TextMeshProUGUI, LevelListTableCell>("_songBpmText");

            (songBpm.transform as RectTransform).anchoredPosition = new Vector2(-2.5f, -1.8f);
            (songBpm.transform as RectTransform).sizeDelta       += new Vector2(15f, 0f);

            var k = new List <string>();

            if (hasMessage)
            {
                k.Add("MSG");
            }
            if (isChallenge)
            {
                k.Add("VS");
            }
            k.Add(request.song["id"]);
            songBpm.text = string.Join(" - ", k);

            var songBmpIcon = _tableCell.GetComponentsInChildren <Image>().LastOrDefault(c => string.Equals(c.name, "BpmIcon", StringComparison.OrdinalIgnoreCase));

            if (songBmpIcon != null)
            {
                Destroy(songBmpIcon);
            }

            var songName = _tableCell.GetField <TextMeshProUGUI, LevelListTableCell>("_songNameText");

            songName.richText = true;
            songName.text     = $"{request.song["songName"].Value} <size=50%>{RequestBot.GetRating(ref request.song)} <color=#3fff3f>{pp}</color></size>";

            var author = _tableCell.GetField <TextMeshProUGUI, LevelListTableCell>("_songAuthorText");

            author.richText = true;
            author.text     = dt.Parse(RequestBot.QueueListRow2);

            var image    = _tableCell.GetField <Image, LevelListTableCell>("_coverImage");
            var imageSet = false;

            if (SongCore.Loader.AreSongsLoaded)
            {
                var level = CustomLevelForRow(row);
                if (level != null)
                {
                    // set image from song's cover image
                    var sprite = await level.GetCoverImageAsync(System.Threading.CancellationToken.None);

                    image.sprite = sprite;
                    imageSet     = true;
                }
            }

            if (!imageSet)
            {
                var url = request.song["coverURL"].Value;

                if (!_cachedTextures.TryGetValue(url, out var tex))
                {
                    var b = await Plugin.WebClient.DownloadImage($"{url}", System.Threading.CancellationToken.None);

                    tex = new Texture2D(2, 2);
                    tex.LoadImage(b);

                    try
                    {
                        _cachedTextures.Add(url, tex);
                    }
                    catch (Exception)
                    {
                        // ignored
                    }
                }

                image.sprite = Base64Sprites.Texture2DToSprite(tex);
            }

            UIHelper.AddHintText(_tableCell.transform as RectTransform, dt.Parse(RequestBot.SongHintText));
        }
Exemplo n.º 20
0
        private static void GameplaySettingsUISetup()
        {
            /*
             * MODIFIERS
             */

            Sprite sprite = Base64Sprites.Base64ToSprite("iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAYAAAA7MK6iAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAACXBIWXMAAA3WAAAN1gGQb3mcAAAAB3RJTUUH4wINFyAWrJdsNwAAABl0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC4yMfEgaZUAAAKSSURBVEhL3dbLq05RHMbxEzEhuQ0OBi4DDDAxcSlDE1ISCgMGDAgTt8iACRMlyW0kKSZMKIRcBsQAfwGRiUK5RLm9vs9u/XbrXefZ+30z9KvP6V3Puuxz9nv2Wnug0+n8q4d4UGR9s2GffuBnkfXNhn36fy68Cd+xIcuc9/hQZCWtobU2Zlmlq5GswR/8QtvF5ySuTzRXa2it1SmrdTUyOxAX1y9S9o9FXFify/61iItqrbK/9TuOi99I7WFYj8f4jSh9foR10BiNvYXGi4oNMwswCRNwD1Gf8CTR56i70FjN0Vy3ZsWGhdF4AdUr6PsagegfCX0d6lM9xyjkawxhw8JZqLTgRLgxor74BU/BjanZMDMDela/YVrK2mi8Hh/NmZ4yy4aZPVCdget3zkG1C66/oh/jsRN7k92I5/MyVCvRNbHFKqguQe250Jqxvq41Th0HUFacOneqVqezCLFwLxqr0ly1dYqVtV8d+tc/jKPJEcSjcBWq5YiFe1kB1RWovRBaM9Y/hMFyUukgVMfh+p0TUOlOuv6KDTOzoR1Im8SUlLXRmM/QbjYzZZYNCxehuo984yipL3a3C3BjajYsaAt8CdVJuDESt1hjNceNqdkwo1sdJ9EXqNxppdNI9RXzoDmzUI6r2TCJ8/RaautkUr3GcMQ43eK3UMX5fR2t57kNkR/im1Mmz6BagsiWKqCeIrIt0NzGiw8JoGe26RCP7VC7UuxEel5V5SOXv0wsS1mtq5Fsgx4Hd4gfQ1NpEyrHaw2ttTXLKl2NzBiTyVTorz5fOI1BuDl2rSFBD/vQVNvh5lg2bLEYep+6XbiJ+XBzLBv2oBeCN/iYaMPQQePGNrJhD3rL0It81DtMhhvboDPwF6eIOFNA61CjAAAAAElFTkSuQmCC");

            ToggleOption lightshowModifier = GameplaySettingsUI.CreateToggleOption(GameplaySettingsPanels.ModifiersLeft, "Lightshow Only", hintText: "Disables all notes and sabers, allowing you to view the lightshow!", optionIcon: sprite);

            lightshowModifier.GetValue  = ChromaConfig.LightshowModifier;
            lightshowModifier.OnToggle += LightshowToggled;

            /*
             * COLOURS
             */
            GameplaySettingsUI.CreateSubmenuOption(GameplaySettingsPanels.PlayerSettingsRight, "Chroma Colours", "MainMenu", "CTC", "Choose your Colour Scheme and more!");

            ToggleOption technicolourToggle = GameplaySettingsUI.CreateToggleOption(GameplaySettingsPanels.PlayerSettingsRight, "Technicolour", "CTC", "Enable/Disable Technicolour.  See Technicolour options below.");

            technicolourToggle.GetValue  = ChromaConfig.TechnicolourEnabled;
            technicolourToggle.OnToggle += TechnicolourToggled;
            technicolourToggle.AddConflict("RNG PLights");

            /*
             * EVENTS
             */
            GameplaySettingsUI.CreateSubmenuOption(GameplaySettingsPanels.PlayerSettingsRight, "Chroma Events", "MainMenu", "CTE", "Toggle RGB lighting and special events");

            ToggleOption rgbLightsToggle = GameplaySettingsUI.CreateToggleOption(GameplaySettingsPanels.PlayerSettingsRight, "RGB Lights", "CTE", "Enable/Disable RGB lighting events.");

            rgbLightsToggle.GetValue  = ChromaConfig.CustomColourEventsEnabled;
            rgbLightsToggle.OnToggle += RGBEventsToggled;
            rgbLightsToggle.AddConflict("Darth Maul");

            ToggleOption specialEventsToggle = GameplaySettingsUI.CreateToggleOption(GameplaySettingsPanels.PlayerSettingsRight, "Special Events", "CTE", "Enable/Disable Special Events, such as note size changing, player heal/harm events, and rotation events.");

            specialEventsToggle.GetValue  = ChromaConfig.CustomSpecialEventsEnabled;
            specialEventsToggle.OnToggle += SpecialEventsToggled;
            specialEventsToggle.AddConflict("Darth Maul");



            GameplaySettingsUI.CreateSubmenuOption(GameplaySettingsPanels.PlayerSettingsRight, "Techni. Options", "CTC", "CTT", "Adjust Technicolour Settings.");

            List <Tuple <float, string> > technicolourOptions = new List <Tuple <float, string> > {
                { 0f, "OFF" },
                { 1f, "WARM/COLD" },
                { 2f, "EITHER" },
                { 3f, "TRUE RANDOM" }
            };

            //float[] techniOptions = new float[technicolourOptions.Count];
            //for (int i = 0; i < technicolourOptions.Count; i++) techniOptions[i] = i;

            MultiSelectOption techniLights = GameplaySettingsUI.CreateListOption(GameplaySettingsPanels.PlayerSettingsRight, "Tech. Lights", "CTT", "Technicolour style of the lights.");

            for (int i = 0; i < technicolourOptions.Count; i++)
            {
                techniLights.AddOption(i, technicolourOptions[i].Item2);
            }
            techniLights.GetValue += delegate {
                return((int)ChromaConfig.TechnicolourLightsStyle);
            };
            techniLights.OnChange += delegate(float value) {
                ColourManager.TechnicolourStyle style = ColourManager.GetTechnicolourStyleFromFloat(value);
                ChromaConfig.TechnicolourLightsStyle = style;
            };

            MultiSelectOption techniLightsGrouping = GameplaySettingsUI.CreateListOption(GameplaySettingsPanels.PlayerSettingsRight, "Lights Grouping", "CTT", ChromaConfig.WaiverRead ? "The more isolated, the more intense.  Isolated Event has the best performance.\n  <color=red>Mayhem prevents fades and flashes from working properly</color>." : "Isolated Event for better performance, but more chaotic lighting");

            techniLightsGrouping.AddOption(0f, "Standard");
            techniLightsGrouping.AddOption(1f, "Isolated Event");
            if (ChromaConfig.WaiverRead)
            {
                techniLightsGrouping.AddOption(2f, "Isolated (Mayhem)");
            }
            techniLightsGrouping.GetValue += delegate {
                return((int)ChromaConfig.TechnicolourLightsGrouping);
            };
            techniLightsGrouping.OnChange += delegate(float value) {
                ChromaConfig.TechnicolourLightsGrouping = ColourManager.GetTechnicolourLightsGroupingFromFloat(value);
            };

            MultiSelectOption techniFrequency = GameplaySettingsUI.CreateListOption(GameplaySettingsPanels.PlayerSettingsRight, "Lights Freq", "CTT", "The higher the frequency, the more colour changes.  10% is default.");

            for (int i = 1; i <= 20; i++)
            {
                techniFrequency.AddOption(0.05f * i, i == 2 ? "10% (Def)" : (5f * i) + "%");
            }
            techniFrequency.GetValue += delegate {
                return(ChromaConfig.TechnicolourLightsFrequency);
            };
            techniFrequency.OnChange += delegate(float value) {
                ChromaConfig.TechnicolourLightsFrequency = value;
            };

            /*ToggleOption techniIndividualLights = GameplaySettingsUI.CreateToggleOption(GameplaySettingsPanels.PlayerSettingsRight, "Isolated Lights", "CTT", "If enabled, Technicolour will only affect one light source at a time.  This results in much, much more colour variety being possible, but also can look excessively chaotic.");
             * techniIndividualLights.GetValue = ChromaConfig.TechnicolourLightsIndividual;
             * techniIndividualLights.OnToggle += delegate (bool value) {
             *  ChromaConfig.TechnicolourLightsIndividual = value;
             * };*/

            /*MultiSelectOption techniBarriers = GameplaySettingsUI.CreateListOption(GameplaySettingsPanels.PlayerSettingsRight, "Tech. Walls", "CTT", "Technicolour style of the walls/barriers.");
             * for (int i = 0; i < technicolourOptions.Count; i++) techniBarriers.AddOption(i, technicolourOptions[i].Item2);
             * techniBarriers.GetValue += delegate {
             *  return (int)ChromaConfig.TechnicolourWallsStyle;
             * };
             * techniBarriers.OnChange += delegate (float value) {
             *  ColourManager.TechnicolourStyle style = ColourManager.GetTechnicolourStyleFromFloat(value);
             *  ChromaConfig.TechnicolourWallsStyle = style;
             * };*/

            //Walls don't need to have other options since they only work nicely with Either
            ToggleOption techniWalls = GameplaySettingsUI.CreateToggleOption(GameplaySettingsPanels.PlayerSettingsRight, "Tech. Barriers", "CTT", "If enabled, Barriers will rainbowify!");

            techniWalls.GetValue  = ChromaConfig.TechnicolourWallsStyle == ColourManager.TechnicolourStyle.ANY_PALETTE;
            techniWalls.OnToggle += delegate(bool value) {
                ChromaConfig.TechnicolourWallsStyle = value ? ColourManager.TechnicolourStyle.ANY_PALETTE : ColourManager.TechnicolourStyle.OFF;
            };


            MultiSelectOption techniBlocks = GameplaySettingsUI.CreateListOption(GameplaySettingsPanels.PlayerSettingsRight, "Tech. Blocks", "CTT", "Technicolour style of the blocks.");

            for (int i = 0; i < technicolourOptions.Count; i++)
            {
                techniBlocks.AddOption(i, technicolourOptions[i].Item2);
            }
            techniBlocks.GetValue += delegate {
                return((int)ChromaConfig.TechnicolourBlocksStyle);
            };
            techniBlocks.OnChange += delegate(float value) {
                ColourManager.TechnicolourStyle style = ColourManager.GetTechnicolourStyleFromFloat(value);
                ChromaConfig.TechnicolourBlocksStyle = style;
            };

            MultiSelectOption techniSsabers = GameplaySettingsUI.CreateListOption(GameplaySettingsPanels.PlayerSettingsRight, "Tech. Sabers", "CTT", "Technicolour style of the sabers.");

            for (int i = 0; i < technicolourOptions.Count; i++)
            {
                techniSsabers.AddOption(i, technicolourOptions[i].Item2);
            }
            techniSsabers.GetValue += delegate {
                return((int)ChromaConfig.TechnicolourSabersStyle);
            };
            techniSsabers.OnChange += delegate(float value) {
                ColourManager.TechnicolourStyle style = ColourManager.GetTechnicolourStyleFromFloat(value);
                ChromaConfig.TechnicolourSabersStyle = style;
            };

            ToggleOption techniSabersMismatch = GameplaySettingsUI.CreateToggleOption(GameplaySettingsPanels.PlayerSettingsRight, "Desync Sabers", "CTT", "If true, technicolour sabers will have their \"time\" start and progress differently, resulting in their colours not matching so often.");

            techniSabersMismatch.GetValue  = !ChromaConfig.MatchTechnicolourSabers;
            techniSabersMismatch.OnToggle += TechnicolourSaberMismatchToggled;

            GameplaySubMenuCreatedEvent?.Invoke("CTC");
            GameplaySubMenuCreatedEvent?.Invoke("CTE");
            GameplaySubMenuCreatedEvent?.Invoke("CTT");

            ExtensionGameplayMenusEvent?.Invoke();
        }
        /// <summary>
        /// Get the song cache from the game.
        /// </summary>
        public void UpdateLevelRecords()
        {
            Stopwatch timer = new Stopwatch();

            timer.Start();

            // Calculate some information about the custom song dir
            String customSongsPath                   = Path.Combine(Environment.CurrentDirectory, CUSTOM_SONGS_DIR);
            String revSlashCustomSongPath            = customSongsPath.Replace('\\', '/');
            double currentCustomSongDirLastWriteTIme = (File.GetLastWriteTimeUtc(customSongsPath) - EPOCH).TotalMilliseconds;
            bool   customSongDirChanged              = false;

            if (_customSongDirLastWriteTime != currentCustomSongDirLastWriteTIme)
            {
                customSongDirChanged        = true;
                _customSongDirLastWriteTime = currentCustomSongDirLastWriteTIme;
            }

            if (!Directory.Exists(customSongsPath))
            {
                Logger.Error("CustomSong directory is missing...");
                return;
            }

            // Map some data for custom songs
            Regex     r = new Regex(@"(\d+-\d+)", RegexOptions.IgnoreCase);
            Stopwatch lastWriteTimer = new Stopwatch();

            lastWriteTimer.Start();
            foreach (KeyValuePair <string, CustomPreviewBeatmapLevel> level in SongCore.Loader.CustomLevels)
            {
                // If we already know this levelID, don't both updating it.
                // SongLoader should filter duplicates but in case of failure we don't want to crash
                if (!_cachedLastWriteTimes.ContainsKey(level.Value.levelID) || customSongDirChanged)
                {
                    double lastWriteTime = GetSongUserDate(level.Value);
                    _cachedLastWriteTimes[level.Value.levelID] = lastWriteTime;
                }
            }

            lastWriteTimer.Stop();
            Logger.Info("Determining song download time and determining mappings took {0}ms", lastWriteTimer.ElapsedMilliseconds);

            // Update song Infos, directory tree, and sort
            this.UpdatePlayCounts();

            // Check if we need to upgrade settings file favorites
            try
            {
                this.Settings.ConvertFavoritesToPlaylist(SongCore.Loader.CustomLevels);
            }
            catch (Exception e)
            {
                Logger.Exception("FAILED TO CONVERT FAVORITES TO PLAYLIST!", e);
            }

            // load the current editing playlist or make one
            if (CurrentEditingPlaylist == null && !String.IsNullOrEmpty(this.Settings.currentEditingPlaylistFile))
            {
                Logger.Debug("Loading playlist for editing: {0}", this.Settings.currentEditingPlaylistFile);
                CurrentEditingPlaylist = Playlist.LoadPlaylist(this.Settings.currentEditingPlaylistFile);
                PlaylistsCollection.MatchSongsForPlaylist(CurrentEditingPlaylist, true);
            }

            if (CurrentEditingPlaylist == null)
            {
                Logger.Debug("Current editing playlist does not exit, create...");
                CurrentEditingPlaylist = new Playlist
                {
                    playlistTitle  = "Song Browser Favorites",
                    playlistAuthor = "SongBrowser",
                    fileLoc        = this.Settings.currentEditingPlaylistFile,
                    image          = Base64Sprites.SpriteToBase64(Base64Sprites.BeastSaberLogo),
                    songs          = new List <PlaylistSong>(),
                };
            }

            CurrentEditingPlaylistLevelIds = new HashSet <string>();
            foreach (PlaylistSong ps in CurrentEditingPlaylist.songs)
            {
                // Sometimes we cannot match a song
                string levelId = null;
                if (ps.level != null)
                {
                    levelId = ps.level.levelID;
                }
                else if (!String.IsNullOrEmpty(ps.levelId))
                {
                    levelId = ps.levelId;
                }
                else
                {
                    //Logger.Debug("MISSING SONG {0}", ps.songName);
                    continue;
                }

                CurrentEditingPlaylistLevelIds.Add(levelId);
            }

            // Signal complete
            if (SongCore.Loader.CustomLevels.Count > 0)
            {
                didFinishProcessingSongs?.Invoke(SongCore.Loader.CustomLevels);
            }

            timer.Stop();

            Logger.Info("Updating songs infos took {0}ms", timer.ElapsedMilliseconds);
        }
        /// <summary>
        /// Load the settings file for this plugin.
        /// If we fail to load return Default settings.
        /// </summary>
        /// <returns>SongBrowserSettings</returns>
        public static SongBrowserSettings Load()
        {
            Logger.Trace("Load()");
            SongBrowserSettings retVal = null;

            // No Settings file.
            String settingsFilePath = SongBrowserSettings.SettingsPath();

            if (File.Exists(settingsFilePath))
            {
                // Deserialization from JSON
                FileStream fs = null;
                try
                {
                    fs = File.OpenRead(settingsFilePath);
                    XmlSerializer serializer = new XmlSerializer(typeof(SongBrowserSettings));
                    retVal = (SongBrowserSettings)serializer.Deserialize(fs);

                    // Success loading, sane time to make a backup
                    retVal.SaveBackup();
                }
                catch (Exception e)
                {
                    Logger.Exception("Unable to deserialize song browser settings file, using default settings: ", e);
                    retVal = new SongBrowserSettings
                    {
                        DisableSavingSettings = true
                    };
                }
                finally
                {
                    if (fs != null)
                    {
                        fs.Close();
                    }
                }
            }
            else
            {
                Logger.Debug("Settings file does not exist, returning defaults: " + settingsFilePath);
                retVal = new SongBrowserSettings();
            }

            // check if the playlist directory exists, make it otherwise.
            String playlistDirPath = Path.Combine(Environment.CurrentDirectory, "Playlists");

            if (!Directory.Exists(playlistDirPath))
            {
                Directory.CreateDirectory(playlistDirPath);
            }

            // Load Downloader favorites but only once, we'll convert them once, empty the song_browser_setting.xml favorites and never load it again.
            String playlistPath = Path.Combine(Environment.CurrentDirectory, "Playlists", DefaultConvertedFavoritesPlaylistName);

            if (!File.Exists(playlistPath))
            {
                if (File.Exists(SongBrowserSettings.DownloaderFavoritesFilePath()))
                {
                    String[] downloaderFavorites = File.ReadAllLines(SongBrowserSettings.DownloaderFavoritesFilePath());
                    retVal.Favorites.UnionWith(downloaderFavorites);
                }

                Playlist p = new Playlist
                {
                    playlistTitle  = "Song Browser Favorites",
                    playlistAuthor = "SongBrowser",
                    fileLoc        = "",
                    image          = Base64Sprites.SpriteToBase64(Base64Sprites.BeastSaberLogo),
                    songs          = new List <PlaylistSong>(),
                };
                p.CreateNew(playlistPath);
            }

            // If we do not have an editing playlist or the current one is missing, reset to default.
            if (String.IsNullOrEmpty(retVal.currentEditingPlaylistFile) || !File.Exists(retVal.currentEditingPlaylistFile))
            {
                retVal.currentEditingPlaylistFile = playlistPath;
            }

            ApplyFixes(retVal);

            return(retVal);
        }
        public void Initialize()
        {
            try {
                IsInstalledSongBrowser = PluginManager.GetPlugin("Song Browser") != null;
                this.standardLevelDetailViewController = this.container.Resolve <StandardLevelDetailViewController>();
                this.levelCollectionViewController     = this.container.Resolve <LevelCollectionViewController>();
                var standardLevelDetailView = this.standardLevelDetailViewController.GetPrivateField <StandardLevelDetailView>("_standardLevelDetailView");
                Logger.Debug($"standardLevelDetailView is null? : {standardLevelDetailView == null}");
                var playContainer = standardLevelDetailView.GetComponentsInChildren <RectTransform>().First(x => x.name == "BeatmapParamsPanel");
                this._playButtons = standardLevelDetailView.GetComponentsInChildren <RectTransform>().First(x => x.name == "ActionButtons");
                BSMLParser.instance?.Parse(Utilities.GetResourceContent(Assembly.GetExecutingAssembly(), this.ResourceName), this.rectTransform.gameObject, this);
                var button = Resources.FindObjectsOfTypeAll <Button>().First(x => x.name == "PracticeButton").transform as RectTransform;

#if DEBUG
                this._playlistButton = PlaylistUI.CreateIconButton("PlaylistButton", this._playButtons.transform as RectTransform, Vector2.zero, new Vector2(6f, button.sizeDelta.y), this.ShowModal, Base64Sprites.LoadSpriteFromResources("SongPlayListEditer.Resources.predator.png"), "PracticeButton");
                this._playlistButton.GetComponentsInChildren <Image>().First(x => x.name == "Icon").transform.localScale     *= 0.9f;
                this._playlistButton.gameObject.GetComponentsInChildren <LayoutElement>(true).FirstOrDefault().preferredWidth = 11f;
#else
                if (DateTime.Now.Month == 4 && DateTime.Now.Day == 1)
                {
                    this._playlistButton = PlaylistUI.CreateIconButton("PlaylistButton", this._playButtons.transform as RectTransform, Vector2.zero, new Vector2(6f, button.sizeDelta.y), this.ShowModal, Base64Sprites.LoadSpriteFromResources("SongPlayListEditer.Resources.predator.png"), "PracticeButton");
                    this._playlistButton.GetComponentsInChildren <Image>().First(x => x.name == "Icon").transform.localScale     *= 0.9f;
                    this._playlistButton.gameObject.GetComponentsInChildren <LayoutElement>(true).FirstOrDefault().preferredWidth = 11f;
                }
                else
                {
                    this._playlistButton = PlaylistUI.CreateIconButton("PlaylistButton", this._playButtons.transform as RectTransform, Vector2.zero, new Vector2(6f, button.sizeDelta.y), this.ShowModal, Base64Sprites.LoadSpriteFromResources("SongPlayListEditer.Resources.round_playlist_add_white_18dp.png"), "PracticeButton");
                    this._playlistButton.GetComponentsInChildren <Image>().First(x => x.name == "Icon").transform.localScale *= 2.1f;
                }
#endif

                Logger.Debug($"Button is null? : {this._playlistButton == null}");
                Logger.Debug($"modal is null? : {this._modal == null}");
                this._playlistButton.transform.SetSiblingIndex(PluginConfig.Instance.ButtonIndex);
                this._playlistButton.interactable = true;
                this.levelCollectionViewController.didSelectLevelEvent -= this.LevelCollectionViewController_didSelectLevelEvent;
                this.levelCollectionViewController.didSelectLevelEvent += this.LevelCollectionViewController_didSelectLevelEvent;
                PlaylistUI.ConvertIconButton(ref this._closeButton, new Vector2(50f, 50f), Base64Sprites.LoadSpriteFromResources("SongPlayListEditer.Resources.baseline_close_white_18dp.png"));
                this._closeButton.GetComponentsInChildren <Image>().First(x => x.name == "Icon").transform.localScale *= 1.2f;
                if (IsInstalledSongBrowser)
                {
                    HMMainThreadDispatcher.instance.Enqueue(this.ResizeDeleteButton());
                }
            }
            catch (Exception e) {
                Logger.Error(e);
            }
        }
Exemplo n.º 24
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        public Playlist(JSONNode playlistNode)
        {
            string image = playlistNode["image"].Value;

            if (!string.IsNullOrEmpty(image))
            {
                try
                {
                    icon = Base64Sprites.Base64ToSprite(image.Substring(image.IndexOf(",") + 1));
                }
                catch
                {
                    Logger.Exception("Unable to convert playlist image to sprite!");
                    icon = Base64Sprites.BeastSaberLogo;
                }
            }
            else
            {
                icon = Base64Sprites.BeastSaberLogo;
            }
            playlistTitle    = playlistNode["playlistTitle"];
            playlistAuthor   = playlistNode["playlistAuthor"];
            customDetailUrl  = playlistNode["customDetailUrl"];
            customArchiveUrl = playlistNode["customArchiveUrl"];
            if (!string.IsNullOrEmpty(customDetailUrl))
            {
                if (!customDetailUrl.EndsWith("/"))
                {
                    customDetailUrl += "/";
                }
                Logger.Log("Found playlist with customDetailUrl! Name: " + playlistTitle + ", CustomDetailUrl: " + customDetailUrl);
            }
            if (!string.IsNullOrEmpty(customArchiveUrl) && customArchiveUrl.Contains("[KEY]"))
            {
                Logger.Log("Found playlist with customArchiveUrl! Name: " + playlistTitle + ", CustomArchiveUrl: " + customArchiveUrl);
            }

            songs = new List <PlaylistSong>();

            foreach (JSONNode node in playlistNode["songs"].AsArray)
            {
                PlaylistSong song = new PlaylistSong();
                song.key      = node["key"];
                song.songName = node["songName"];
                song.levelId  = node["levelId"];

                songs.Add(song);
            }

            if (playlistNode["playlistSongCount"] != null)
            {
                songCount = playlistNode["playlistSongCount"].AsInt;
            }
            if (playlistNode["fileLoc"] != null)
            {
                fileLoc = playlistNode["fileLoc"];
            }

            if (playlistNode["playlistURL"] != null)
            {
                fileLoc = playlistNode["playlistURL"];
            }
        }