Exemplo n.º 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player") /*|| collision.CompareTag("Dagger")*/)
     {
         if (!isTriggered)
         {
             isTriggered = true;
             GetComponent <SpriteRenderer>().sprite = triggeredSprite;
             barrier.DisableBarrier();
         }
     }
 }