//////////////////////////////////////// /// Standard MonoBehaviour functions /// //////////////////////////////////////// /// <summary> /// Runs when the scene is entered. This is the first thing that happens, and it /// happens only once. Use this function for initializing objects and for setting /// values that don't matter to other objects. Don't use this to communicate with /// other objects because you don't know which objects have already had their /// Awake() functions called. /// </summary> void Awake() { robot = GameObject.Find("RobotConnection").GetComponent <Barrett.UnityInterface.RobotConnection> (); }
//////////////////////////////////////// /// Standard MonoBehaviour functions /// //////////////////////////////////////// /// <summary> /// Runs when the scene is entered. This is the first thing that happens, and it /// happens only once. Use this function for initializing objects and for setting /// values that don't matter to other objects. Don't use this to communicate with /// other objects because you don't know which objects have already had their /// Awake() functions called. /// </summary> void Awake() { robot_left = GameObject.Find("RobotConnectionLeft").GetComponent <Barrett.UnityInterface.RobotConnection> (); /// robot_left.name = "robot_left"; }
void Awake() { robot = GameObject.Find("RobotConnection").GetComponent <Barrett.UnityInterface.RobotConnection> (); Debug.Log(robot); dampingText.text = "Damping is OFF. Press D to toggle."; }