public static void DestroyBarrell(BarrelScript barrel) //using gamecontroller to destroy object of barrel or car outside their own scripts { Debug.Log(barrel.transform.position); if (barrel.gameObject.tag == "Barrel") { PlayerTag = GameObject.FindGameObjectWithTag("Player"); Debug.Log(PlayerTag.transform.position); Destroy(PlayerTag); Destroy(barrel.gameObject); } }
private void Awake() { controller = GetComponent <CharacterController>(); barrelScript = GetComponent <BarrelScript>(); spawnTank(); }