private void Modificar(object sender, EventArgs args) { Bar1.Progress = 1; Bar2.ProgressTo(1, 10000, Easing.Linear); Bar3.ProgressTo(1, 10000, Easing.SpringIn); Bar4.ProgressTo(1, 10000, Easing.SinIn); Bar5.ProgressTo(1, 10000, Easing.BounceOut); Bar6.ProgressTo(1, 10000, Easing.BounceIn); Bar7.ProgressTo(1, 10000, Easing.CubicIn); }
public void ModifyProgress(object sender, EventArgs args) { Bar1.Progress = 1; Bar2.ProgressTo(1, 5000, Easing.Linear); //Alguns tipos de animação na classe Easing Bar3.ProgressTo(1, 5000, Easing.SpringIn); Bar4.ProgressTo(1, 5000, Easing.SpringOut); Bar5.ProgressTo(1, 5000, Easing.BounceIn); Bar6.ProgressTo(1, 5000, Easing.BounceOut); Bar7.ProgressTo(1, 5000, Easing.CubicIn); Bar8.ProgressTo(1, 5000, Easing.CubicOut); Bar9.ProgressTo(1, 5000, Easing.SinIn); Bar10.ProgressTo(1, 5000, Easing.SinOut); }
private void Modificar(object sender, EventArgs args) { Bar1.ProgressTo(1, 15000, Easing.BounceIn); Bar2.ProgressTo(1, 15000, Easing.BounceOut); Bar3.ProgressTo(1, 15000, Easing.CubicIn); Bar4.ProgressTo(1, 15000, Easing.CubicInOut); Bar5.ProgressTo(1, 15000, Easing.CubicOut); Bar6.ProgressTo(1, 15000, Easing.SinIn); Bar7.ProgressTo(1, 15000, Easing.SinInOut); Bar8.ProgressTo(1, 15000, Easing.SinOut); Bar9.ProgressTo(1, 15000, Easing.SpringIn); Bar10.ProgressTo(1, 15000, Easing.SpringOut); }
public void Method() { var b1 = new Bar1(); var b2 = new Bar2(); var b3 = new Bar3(); var b4 = new Bar4(); var b5 = new Bar5(); var b6 = new Bar6(); b1.Method(); b2.Method(); b3.Method(); b4.Method(); b5.Method(); b6.Method(); }