private void pcb_Ball_Click(object sender, EventArgs e) { if (Ball_Movement_Timer.Enabled == false) { Ball_Movement_Timer.Enabled = true; Ball_Movement_Timer.Start(); } }
private void pcb_Start_Click(object sender, EventArgs e) { pnl_Impo.Enabled = false; Ball_Movement_Timer.Start(); if (EE1_2) { lbl_Vite.Text = "Inf"; vite = 100; } else { vite = 4; lbl_Vite.Text = vite.ToString(); } pnl_Home.Enabled = true; }
private void btn_Return_KeyPress(object sender, KeyPressEventArgs e) { switch (Char.ToLower((char)e.KeyChar)) { case 'e': txt_EasterEgg.Visible = true; break; case (char)Keys.Return: if (Ball_Movement_Timer.Enabled == false) { Ball_Movement_Timer.Enabled = true; Ball_Movement_Timer.Start(); } break; default: break; } }
private void frmGame_KeyPress(object sender, KeyPressEventArgs e) { switch (Char.ToLower((char)e.KeyChar)) { case 'e': txt_EasterEgg.Visible = true; break; case (char)Keys.Return: if (Ball_Movement_Timer.Enabled == false) { Ball_Movement_Timer.Enabled = true; Ball_Movement_Timer.Start(); } break; case 'a': if (Muovimento == false) { x = pcb_Paddle.Location.X; x -= 10; y = pcb_Paddle.Location.Y; this.pcb_Paddle.Location = new Point(x, y); } break; case 'd': if (Muovimento == false) { x = pcb_Paddle.Location.X; x -= 10; y = pcb_Paddle.Location.Y; this.pcb_Paddle.Location = new Point(x, y); } break; default: break; } }