Exemplo n.º 1
0
 void Start()
 {
     rb1          = player1.GetComponent <Rigidbody2D>();
     rb2          = player2.GetComponent <Rigidbody2D>();
     rbBall       = ball.GetComponent <Rigidbody2D>();
     ballCollider = ball.GetComponent <CircleCollider2D>();
 }
Exemplo n.º 2
0
    public IEnumerator SetUpGameState(LevelSpawner lSpawner, int levelTime, string levelName, BallMovement playerB)
    {
        playerBall            = playerB;
        gamePaused            = true;
        playerBall.gamePaused = true;
        pauseButton.Pause();
        playerStarted    = false;
        timeText.color   = new Color(0.749f, 0.749f, 0.749f);
        levelSpawner     = lSpawner;
        currentLevelTime = levelTime;
        currentLevel     = levelName;
        timeText.text    = levelTime.ToString("0000");
        livesText.text   = currentLives.ToString("00");
        //Play Teleport In Animation + Sound
        playerAnim = playerBall.GetComponent <Animator>();
        audioSource.PlayOneShot(teleportIn);
        playerAnim.Play("teleportIn");

        yield return(new WaitForSeconds(teleportIn.length));

        playerStarted         = true;
        gamePaused            = false;
        playerBall.gamePaused = false;

        pauseButton.UnPause();
    }
Exemplo n.º 3
0
    /*private void OnCollisionEnter(Collision collision)
     * {
     *  if (currTerrain != collision.transform.parent)
     *  {
     *      currTerrain = collision.transform.parent;
     *      spawnedNext = false;
     *  }
     * }*/

    private void FixedUpdate()
    {
        //ballRb.angularVelocity = cm.transform.right * ballRb.angularVelocity.magnitude;

        //ballRb.velocity = cm.transform.forward.normalized * ballRb.velocity.magnitude;

        if (ballRb.velocity.x < maxVelocityX)
        {
            ballRb.AddForce(cm.transform.forward.normalized * speed);
        }

        if (Input.GetMouseButton(0))
        {
            Vector2 localPoint = Vector2.zero;
            if (RectTransformUtility.ScreenPointToLocalPointInRectangle(bm.GetComponent <RectTransform>(), new Vector2(Input.mousePosition.x, Input.mousePosition.y), bm.GetComponentInParent <Canvas>().worldCamera, out localPoint))
            {
                if (Mathf.Abs(localPoint.x) < bm.GetComponent <RectTransform>().rect.width / 2)
                {
                    float rel = localPoint.x / (bm.GetComponent <RectTransform>().rect.width / 2);

                    float targetZ = -rel * 2;
                    if (Mathf.Abs(transform.position.z - targetZ) > 0.1f && Mathf.Abs(transform.position.z) <= 2)
                    {
                        ballRb.MovePosition(new Vector3(transform.position.x, transform.position.y, transform.position.z + Mathf.Sign(targetZ - transform.position.z) * bm.steeringSensitivity * Time.deltaTime));
                    }
                }
            }
        }
        else if (Input.GetKey(KeyCode.LeftArrow))
        {
            ballRb.MovePosition(new Vector3(transform.position.x, transform.position.y, transform.position.z + bm.steeringSensitivity * Time.deltaTime));
        }
        else if (Input.GetKey(KeyCode.RightArrow))
        {
            ballRb.MovePosition(new Vector3(transform.position.x, transform.position.y, transform.position.z - bm.steeringSensitivity * Time.deltaTime));
        }
    }