private void Awake() { ballLauncher = GetComponent <BallLauncher>(); mainCamera = Camera.main; levelManager = FindObjectOfType <LevelManager>(); trajectoryRenderer = GetComponent <TrajectoryRenderer>(); }
void Start() { myBallLauncher = GameObject.Find("BowlingBall").GetComponent <BallLauncher> (); myAdjustSign = GameObject.Find("AdjustSign"); myArrowSign = GameObject.Find("ArrowSign"); myPowerBar = GameObject.Find("PowerBar"); }
private void Awake() { rigidBody2D = GetComponent <Rigidbody2D>(); renderer = GetComponent <SpriteRenderer>(); ballLauncher = FindObjectOfType <BallLauncher>(); }
public static void NullReferences() { _gameManager = null; _uimanager = null; _blockManager = null; _ballLauncher = null; }
// Use this for initialization void Start() { text = GetComponent <Text>(); ballLauncher = FindObjectOfType <BallLauncher>(); crosshair = FindObjectOfType <Crosshair>(); crosshair.setSize(10); text.text = ""; }
void Start() { audio = GameObject.Find("Managers").GetComponent <AudioSource> (); controller = GameObject.Find("Managers").GetComponent <BallLauncher> (); batRigidBody = this.gameObject.GetComponent <Rigidbody> (); vm = GameObject.Find("Managers").GetComponent <VariableManager> (); tm = GameObject.Find("Managers").GetComponent <TextManager> (); }
// Use this for initialization void Start() { GameObject bL = GameObject.Find("BallLauncher"); if (bL != null) { bLauncher = bL.GetComponent <BallLauncher>(); } }
void Start() { myBowlingBall = GameObject.Find("BowlingBall"); myBallLauncher = myBowlingBall.GetComponent <BallLauncher> (); cameraFollowOffset = new Vector3(-6.5f, 5.5f, -14f); cameraAngleTo = new Vector3(15f, 22.5f, 0f); cameraFieldOfViewTo = 30; isCameraFollowing = false; }
void Start() { ballLauncher = GameObject.FindGameObjectWithTag("Launcher"); bl = ballLauncher.GetComponentInChildren <BallLauncher>(); manager = GameObject.FindGameObjectWithTag("GameController"); managerScript = manager.GetComponent <LevelManager>(); tubeObject = GameObject.FindGameObjectWithTag("Tube"); tube = tubeObject.GetComponent <Tube>(); rg = gameObject.GetComponent <Rigidbody>(); }
private void Awake() { Instance = this; m_CanPlay = true; m_LineRenderer = GetComponent <LineRenderer>(); m_DefaultStartPosition = transform.position; m_BallsAmount = PlayerPrefs.GetInt("balls", 1); }
private void Awake() { STF.NullReferences(); balllauncher = STF.ballLauncher; blockmanager = STF.blockManager; uimanager = STF.uimanager; _timeToIncreaseTimeScale = timeToIncreaseTimeScale; _timeToTurnOnGravity = timeToTurnOnGravity; gameState = GameState.aiming; }
private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
private void Awake() { m_launcher = GetComponentInChildren <BallLauncher>(); m_controller = GetComponent <CharacterController>(); m_anim = gameObject.GetComponentInChildren <Animator>(); throwBallTriggerHash = Animator.StringToHash("ThrowBall"); isRunningBoolHash = Animator.StringToHash("IsRunning"); isStrafingBoolHash = Animator.StringToHash("IsStrafing"); runBackwardsBoolHash = Animator.StringToHash("RunBackwards"); startPosition = transform.position; startRotation = transform.rotation; currentTick = 0; }
private void OnTriggerEnter(Collider other) { launcherDoor.setState(true); GameObject ball = other.gameObject; //mover al bola al punto de spaw ball.transform.position = spawBallPosition.position; ball.transform.rotation = spawBallPosition.rotation; //poner a cero las velocidades del rigibody Rigidbody rb = ball.GetComponent <Rigidbody>(); rb.velocity = Vector3.zero; rb.angularVelocity = Vector3.zero; //Acceder al componente Bal Launcher del bola y la varieable fired ponerla a false BallLauncher launcher = ball.GetComponent <BallLauncher>(); launcher.fired = false; GameObject.FindObjectOfType <ScoreManager>().ResetScore(); }
public void OnGazeEnter() { if (!isInPlay) { if (ballLauncher != null) { ballLauncher.GrabBall(); } else { ballLauncher = FindObjectOfType <BallLauncher> (); if (ballLauncher != null) { ballLauncher.GrabBall(); } else if (ballLauncher == null) { Debug.LogWarning("Weird shit happened to the Ball Launcher o.O"); } } } }
void OnTriggerEnter(Collider ballCollider) { Debug.Log("Ha entrado"); manager.ResetScore(); Debug.Log("Abriendo puerta lanzador"); launcherDoor.SetState(true); GameObject ball = ballCollider.gameObject; //Mover bola al punto de spawn ball.transform.position = spawnBallPosition.position; ball.transform.rotation = spawnBallPosition.rotation; Debug.Log("Bola movida al spawn"); //Poner a cero las velocidades del rigidbody Rigidbody rb = ball.GetComponent <Rigidbody>(); rb.velocity = Vector3.zero; rb.angularVelocity = Vector3.zero; Debug.Log("Velocidades y direccion reseteadas"); //Acceder al componente Ball Launcher de la bola y la variable fired ponerla a false BallLauncher launcher = ball.GetComponent <BallLauncher>(); launcher.fired = false; }
void Start() { ballLauncher = FindObjectOfType <BallLauncher> (); animator = GetComponent <Animator> (); }
private void Awake() { ballLauncher = FindObjectOfType <BallLauncher>(); }
void Start() { vm = GameObject.Find("Managers").GetComponent <VariableManager> (); pitchHit = false; bl = GameObject.Find("Managers").GetComponent <BallLauncher> (); }
void Start() { ballLauncher = FindObjectOfType <BallLauncher>(); }
void Start() { m_BallLauncher = GetComponent <BallLauncher>(); StartCoroutine(SerchNearestPlayer()); m_RandomOffsetPos = MathUtil.RandomRange(-m_RandomOffset, m_RandomOffset); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); launcher = FindObjectOfType <BallLauncher>(); }
void Start() { ballLauncher = FindObjectOfType <BallLauncher>(); rigidbody2D = GetComponent <Rigidbody2D>(); }
public SimulationController() { _ballLauncher = ServiceLocator.Get <BallLauncher>(); _brickSpawner = ServiceLocator.Get <BrickSpawner>(); _boardController = ServiceLocator.Get <BoardController>(); }
void Awake() { bl = FindObjectOfType <BallLauncher>(); }