void Start() { cam = Camera.main.transform; bag = transform.GetChild(0).GetChild(0).GetComponent <BagScript>(); kit = transform.GetChild(0).transform; yFollow = new Vector3(0f, cam.eulerAngles.y, 0f); StoreRotation(); }
private void Start() { buttonAnimator = buttonObj.GetComponent <Animator>(); button = buttonObj.GetComponent <Button>(); qt = GetComponent <QuestTrigger>(); qct = GetComponent <QuestCollectTrigger>(); bs = GetComponent <BagScript>(); }
public void Initialize() { BagScript storageScript = _view.AddComponent <BagScript>(); storageScript.Get_Storage += GetThings; _view.transform.position = Model.Position; }
void CheckInCustomer(Collider2D customerCheck) { BagScript newBag = bag.GetComponent <BagScript>(); newBag.customerId = customerCheck.gameObject.GetInstanceID(); Instantiate(bag, bagSpawn.position, Quaternion.identity); for (int currentRoom = 0; currentRoom < rooms.Length; currentRoom++) { RoomScript roomScript = rooms[currentRoom].GetComponent <RoomScript>(); if (!roomScript.isRoomOccupied && !roomScript.isRoomDirty) { roomScript.isRoomOccupied = true; roomScript.customerId = customerCheck.gameObject.GetInstanceID(); isCustomerWaiting = false; bagSpawn.Translate(Vector3.right * 1); Destroy(customerCheck.gameObject); scoreManager.levelScore += 10; break; } } }
void CheckForInteraction() { if (interact && Input.GetButton("Submit") && isRoomDirty) { //If interact button is pressed by player room cleaning action will be started and continue as long as button is pressed timeToClean += Time.deltaTime; cleanProgressBar.value = timeToClean; if (timeToClean > 3) //Once counter reaches 3 room clean will be completed { isRoomDirty = false; SpriteRenderer roomSprite = GetComponent <SpriteRenderer>(); roomSprite.sprite = cleanRoom; timeToClean = 0.0f; cleanProgressBar.value = timeToClean; scoreManager.levelScore += 10; } } else if (interact && Input.GetButtonDown("Submit") && isRoomOccupied) { Debug.Log("checking for bag"); Debug.DrawLine(lineStart.position, lineEnd.position, Color.blue); //Gizmo to help troubleshooting RaycastHit2D playerCheck = Physics2D.Linecast(lineStart.position, lineEnd.position); //Check to see if any object is in front of the room using raycast if (playerCheck.transform.childCount != 0) { GameObject bag = playerCheck.transform.GetChild(0).gameObject; BagScript thisBag = bag.GetComponent <BagScript>(); if (thisBag.customerId == customerId) { Destroy(bag); } else { Debug.Log("this is the wrong bag"); } } } }