Exemplo n.º 1
0
        public bool IsSetBadState(E_BadState state)
        {
            BadStateUnit unit = null;

            for (int i = 0; i < bslist.Count; i++)
            {
                if (bslist[i].IsIt(state))
                {
                    unit = bslist[i];
                }
            }
            if (unit != null && Time.time < unit.ClearTime)
            {
                return(true);
            }
            return(false);
        }
Exemplo n.º 2
0
        public void GetBadState(E_BadState state, float howMuch)
        {
            BadStateUnit unit = null;

            for (int i = 0; i < bslist.Count; i++)
            {
                if (bslist[i].IsIt(state))
                {
                    unit = bslist[i];
                }
            }
            if (unit == null)
            {
                MyDebug.Log("배드 스테이트를 찾지 못함" + state);
            }
            else
            {
                unit.SetBadState(Time.time + howMuch);
            }
        }