Exemplo n.º 1
0
        /// <summary>
        /// 修改菜单
        /// </summary>
        /// <param name="entity"></param>
        /// <returns></returns>
        public ResultEntity <int> UpdateBackMenu(BackMenu entity)
        {
            ResultEntity <int> result;

            try
            {
                int IntRet    = 0;
                var repResult = dal.Update(entity);

                if (repResult)
                {
                    result = new ResultEntity <int>(true, ConstantDefine.TipSaveSuccess, IntRet);
                }
                else
                {
                    result = new ResultEntity <int>(ConstantDefine.TipSaveFail);
                }
            }
            catch (Exception ex)
            {
                Loger.LogErr(ex);
                result = new ResultEntity <int>(ex.Message);
            }

            return(result);
        }
Exemplo n.º 2
0
        /// <summary>
        /// 添加菜单
        /// </summary>
        /// <param name="user"></param>
        /// <returns></returns>
        public ResultEntity <int> AddBackMenu(BackMenu entity)
        {
            ResultEntity <int> result;

            try
            {
                int IntRet    = 0;
                var repResult = dal.Insert <BackMenu>(entity);
                if (repResult != null)
                {
                    IntRet = int.Parse(repResult.ToString());
                }
                if (IntRet > 0)
                {
                    result = new ResultEntity <int>(true, ConstantDefine.TipSaveSuccess, IntRet);
                }
                else
                {
                    result = new ResultEntity <int>(ConstantDefine.TipSaveFail);
                }
            }
            catch (Exception ex)
            {
                Loger.LogErr(ex);
                result = new ResultEntity <int>(ex.Message);
            }

            return(result);
        }
Exemplo n.º 3
0
        public ActionResult SaveBackMenu(BackMenu entity)
        {
            ResponseEntity <int> response;

            if (entity.Id == 0)
            {
                entity.IsDelete   = 0;
                entity.CreateBy   = "";
                entity.CreateTime = DateTime.Now;
                entity.UpdateBy   = "";
                entity.UpdateTime = DateTime.Now;
                var result = new BackMenuBLL().AddBackMenu(entity);

                response = new ResponseEntity <int>(result.Success, result.Message, result.Data);
            }
            else
            {
                entity.UpdateBy   = "";
                entity.UpdateTime = DateTime.Now;
                var result = new BackMenuBLL().UpdateBackMenu(entity);
                response = new ResponseEntity <int>(result.Success, result.Message, result.Data);
            }

            return(Json(response, JsonRequestBehavior.AllowGet));
        }
Exemplo n.º 4
0
        /// <summary>
        /// Methode permettant de faire l'animation sur les titres.
        /// </summary>
        void animMenu()
        {
            DoubleAnimation anim = new DoubleAnimation();

            anim.From = 0;
            anim.To   = 500;
            anim.AccelerationRatio = 0.33;
            anim.DecelerationRatio = 0.33;
            anim.Duration          = TimeSpan.FromSeconds(1);
            BackMenu.BeginAnimation(Rectangle.WidthProperty, anim);
        }
Exemplo n.º 5
0
    private void GameSet(bool isWinP1)
    {
        gameSet.GetComponent <Text>().text = (isWinP1 ?
                                              "P1" : "P2") + "Win";
        gameSet.SetActive(true);
        BackMenu.SetActive(true);

        foreach (GameObject button in buttons)
        {
            button.SetActive(false);
        }
    }
Exemplo n.º 6
0
 void Awake()
 {
     instance     = this;
     audioPlaying = new List <bool>();
     audioPlaying.Clear();
     _HideObjectsScale    = new Vector3[_HideObjects.Length];
     _DisableObjectsState = new bool[_DisableObjects.Length];
     _Menu.SetActive(false);
     _QuitMenu.SetActive(false);
     _CameraFade.SetActive(false);
     CamY    = new GameObject("CamY");
     MainCam = Camera.main;
     CamY.transform.SetParent(MainCam.transform.parent);
     UpdateCamY();
 }
Exemplo n.º 7
0
 public override void PreLoadContent()
 {
     backMenu = new BackMenu(graphicsDevice, this);
     gameOver = new GameOver(graphicsDevice, this);
     start    = new Label(graphicsDevice, this);
     message  = new Label(graphicsDevice, this);
     new GameCamera(graphicsDevice, this, "C0");
     new GameCamera(graphicsDevice, this, "C1");
     new GameCamera(graphicsDevice, this, "C2");
     new GameCamera(graphicsDevice, this, "C3");
     new Stage01(graphicsDevice, this, "Stage01");
     runStage = (GameStage)stages["Stage01"];
     stages["Stage01"].AutoRender = false;
     base.PreLoadContent();
 }
Exemplo n.º 8
0
    public void OnPlayer2Click()
    {
        GameData.AIs = new bool[2];
        Player2Button.SetActive(false);
        Player3Button.SetActive(false);
        Player4Button.SetActive(false);

        Player1.SetActive(true);
        Player2.SetActive(true);

        BackPlayer.SetActive(true);
        BackMenu.SetActive(false);
        MatchSelectButton.SetActive(true);
        PlaySelectButton.SetActive(true);

        es.SetSelectedGameObject(Player1);
    }
Exemplo n.º 9
0
    public void OnBackPlayerButtonClick()
    {
        Player1.SetActive(false);
        Player2.SetActive(false);
        Player3.SetActive(false);
        Player4.SetActive(false);

        Player2Button.SetActive(true);
        Player3Button.SetActive(true);
        Player4Button.SetActive(true);

        MatchSelectButton.SetActive(false);
        BackPlayer.SetActive(false);
        BackMenu.SetActive(true);
        PlaySelectButton.SetActive(false);

        es.SetSelectedGameObject(Player2Button);
    }
Exemplo n.º 10
0
 private void Awake()
 {
     Current = this;
 }