/// <summary> /// 修改菜单 /// </summary> /// <param name="entity"></param> /// <returns></returns> public ResultEntity <int> UpdateBackMenu(BackMenu entity) { ResultEntity <int> result; try { int IntRet = 0; var repResult = dal.Update(entity); if (repResult) { result = new ResultEntity <int>(true, ConstantDefine.TipSaveSuccess, IntRet); } else { result = new ResultEntity <int>(ConstantDefine.TipSaveFail); } } catch (Exception ex) { Loger.LogErr(ex); result = new ResultEntity <int>(ex.Message); } return(result); }
/// <summary> /// 添加菜单 /// </summary> /// <param name="user"></param> /// <returns></returns> public ResultEntity <int> AddBackMenu(BackMenu entity) { ResultEntity <int> result; try { int IntRet = 0; var repResult = dal.Insert <BackMenu>(entity); if (repResult != null) { IntRet = int.Parse(repResult.ToString()); } if (IntRet > 0) { result = new ResultEntity <int>(true, ConstantDefine.TipSaveSuccess, IntRet); } else { result = new ResultEntity <int>(ConstantDefine.TipSaveFail); } } catch (Exception ex) { Loger.LogErr(ex); result = new ResultEntity <int>(ex.Message); } return(result); }
public ActionResult SaveBackMenu(BackMenu entity) { ResponseEntity <int> response; if (entity.Id == 0) { entity.IsDelete = 0; entity.CreateBy = ""; entity.CreateTime = DateTime.Now; entity.UpdateBy = ""; entity.UpdateTime = DateTime.Now; var result = new BackMenuBLL().AddBackMenu(entity); response = new ResponseEntity <int>(result.Success, result.Message, result.Data); } else { entity.UpdateBy = ""; entity.UpdateTime = DateTime.Now; var result = new BackMenuBLL().UpdateBackMenu(entity); response = new ResponseEntity <int>(result.Success, result.Message, result.Data); } return(Json(response, JsonRequestBehavior.AllowGet)); }
/// <summary> /// Methode permettant de faire l'animation sur les titres. /// </summary> void animMenu() { DoubleAnimation anim = new DoubleAnimation(); anim.From = 0; anim.To = 500; anim.AccelerationRatio = 0.33; anim.DecelerationRatio = 0.33; anim.Duration = TimeSpan.FromSeconds(1); BackMenu.BeginAnimation(Rectangle.WidthProperty, anim); }
private void GameSet(bool isWinP1) { gameSet.GetComponent <Text>().text = (isWinP1 ? "P1" : "P2") + "Win"; gameSet.SetActive(true); BackMenu.SetActive(true); foreach (GameObject button in buttons) { button.SetActive(false); } }
void Awake() { instance = this; audioPlaying = new List <bool>(); audioPlaying.Clear(); _HideObjectsScale = new Vector3[_HideObjects.Length]; _DisableObjectsState = new bool[_DisableObjects.Length]; _Menu.SetActive(false); _QuitMenu.SetActive(false); _CameraFade.SetActive(false); CamY = new GameObject("CamY"); MainCam = Camera.main; CamY.transform.SetParent(MainCam.transform.parent); UpdateCamY(); }
public override void PreLoadContent() { backMenu = new BackMenu(graphicsDevice, this); gameOver = new GameOver(graphicsDevice, this); start = new Label(graphicsDevice, this); message = new Label(graphicsDevice, this); new GameCamera(graphicsDevice, this, "C0"); new GameCamera(graphicsDevice, this, "C1"); new GameCamera(graphicsDevice, this, "C2"); new GameCamera(graphicsDevice, this, "C3"); new Stage01(graphicsDevice, this, "Stage01"); runStage = (GameStage)stages["Stage01"]; stages["Stage01"].AutoRender = false; base.PreLoadContent(); }
public void OnPlayer2Click() { GameData.AIs = new bool[2]; Player2Button.SetActive(false); Player3Button.SetActive(false); Player4Button.SetActive(false); Player1.SetActive(true); Player2.SetActive(true); BackPlayer.SetActive(true); BackMenu.SetActive(false); MatchSelectButton.SetActive(true); PlaySelectButton.SetActive(true); es.SetSelectedGameObject(Player1); }
public void OnBackPlayerButtonClick() { Player1.SetActive(false); Player2.SetActive(false); Player3.SetActive(false); Player4.SetActive(false); Player2Button.SetActive(true); Player3Button.SetActive(true); Player4Button.SetActive(true); MatchSelectButton.SetActive(false); BackPlayer.SetActive(false); BackMenu.SetActive(true); PlaySelectButton.SetActive(false); es.SetSelectedGameObject(Player2Button); }
private void Awake() { Current = this; }