private static void CreateNewVersionDialog() { string value = LastPlayedVersion.Version.Major + "." + LastPlayedVersion.Version.Minor; string value2 = VersionControl.CurrentMajor + "." + VersionControl.CurrentMinor; string str = "GameUpdatedToNewVersionInitial".Translate(value, value2); str += "\n\n"; str = ((!BackCompatibility.IsSaveCompatibleWith(LastPlayedVersion.Version.ToString())) ? ((string)(str + "GameUpdatedToNewVersionSavesIncompatible".Translate())) : ((string)(str + "GameUpdatedToNewVersionSavesCompatible".Translate()))); str += "\n\n"; str += "GameUpdatedToNewVersionSteam".Translate(); Find.WindowStack.Add(new Dialog_MessageBox(str)); dialogDone = true; }
private static void CreateNewVersionDialog() { string text = LastPlayedVersion.Version.Major + "." + LastPlayedVersion.Version.Minor; string text2 = VersionControl.CurrentMajor + "." + VersionControl.CurrentMinor; string str = "GameUpdatedToNewVersionInitial".Translate(text, text2); str += "\n\n"; str = ((!BackCompatibility.IsSaveCompatibleWith(LastPlayedVersion.Version.ToString())) ? (str + "GameUpdatedToNewVersionSavesIncompatible".Translate()) : (str + "GameUpdatedToNewVersionSavesCompatible".Translate())); str += "\n\n"; str += "GameUpdatedToNewVersionSteam".Translate(); Find.WindowStack.Add(new Dialog_MessageBox(str, null, null, null, null, null, false)); VersionUpdateDialogMaker.dialogDone = true; }
private static void CreateNewVersionDialog() { string value = LastPlayedVersion.Version.Major + "." + LastPlayedVersion.Version.Minor; string value2 = VersionControl.CurrentMajor + "." + VersionControl.CurrentMinor; string text = "GameUpdatedToNewVersionInitial".Translate(value, value2); text += "\n\n"; if (BackCompatibility.IsSaveCompatibleWith(LastPlayedVersion.Version.ToString())) { text += "GameUpdatedToNewVersionSavesCompatible".Translate(); } else { text += "GameUpdatedToNewVersionSavesIncompatible".Translate(); } text += "\n\n"; text += "GameUpdatedToNewVersionSteam".Translate(); Find.WindowStack.Add(new Dialog_MessageBox(text, null, null, null, null, null, false, null, null)); VersionUpdateDialogMaker.dialogDone = true; }
public static bool Prefix(bool __result, Action confirmedAction, ScribeMetaHeaderUtility.ScribeHeaderMode ___lastMode) { string message = null; string title = null; if (!BackCompatibility.IsSaveCompatibleWith(ScribeMetaHeaderUtility.loadedGameVersion) && // ScribeMetaHeaderUtility.VersionsMatch is private, it's component parts are not... VersionControl.BuildFromVersionString(ScribeMetaHeaderUtility.loadedGameVersion) != VersionControl.BuildFromVersionString(VersionControl.CurrentVersionStringWithRev)) { title = "VersionMismatch".Translate(); var loadedVersion = !ScribeMetaHeaderUtility.loadedGameVersion.NullOrEmpty() ? ScribeMetaHeaderUtility.loadedGameVersion : ("(" + "UnknownLower".Translate() + ")"); switch (___lastMode) { case ScribeMetaHeaderUtility.ScribeHeaderMode.Map: message = "SaveGameIncompatibleWarningText".Translate(loadedVersion, VersionControl.CurrentVersionString); break; case ScribeMetaHeaderUtility.ScribeHeaderMode.World: message = "WorldFileVersionMismatch".Translate(loadedVersion, VersionControl.CurrentVersionString); break; default: message = "FileIncompatibleWarning".Translate(loadedVersion, VersionControl.CurrentVersionString); break; } } bool modMismatch = false; if (!ScribeMetaHeaderUtility.LoadedModsMatchesActiveMods(out string loadedMods, out string activeMods)) { modMismatch = true; string modsMismatchMessage = "We're terribly sorry this message is so useless" + "ModsMismatchWarningText".Translate(loadedMods, activeMods); if (message == null) { message = modsMismatchMessage; } else { message = message + "\n\n" + modsMismatchMessage; } if (title == null) { title = "ModsMismatchWarningTitle".Translate(); } } if (message != null) { var dialog = Dialog_MessageBox.CreateConfirmation(message, confirmedAction, false, title); dialog.buttonAText = "LoadAnyway".Translate(); if (modMismatch) { dialog.buttonCText = "ChangeLoadedMods".Translate(); dialog.buttonCAction = delegate() { // TODO: load mods from save game, mod manager style. // Probably want to open the mod menu? // ModsConfig.RestartFromChangedMods(); }; } Find.WindowStack.Add(dialog); __result = true; } else { __result = false; } return(false); }