public static void Init() { if (inited) { return; } inited = true; BSD[0] = new BSD0(); for (int i = 1; i < 256; i++) { BSD[i] = BSD[0]; } Register(0, new BSD0(), "default", "block", "standard", "cube", "plain"); BSD[1] = new BSD01_5(0.84f); BSD[2] = new BSD01_5(0.68f); BSD[3] = new BSD01_5(0.50f); BSD[4] = new BSD01_5(0.34f); BSD[5] = new BSD01_5(0.13f); BSD[6] = new BSD06_10(0.84f); BSD[7] = new BSD06_10(0.68f); BSD[8] = new BSD06_10(0.50f); BSD[9] = new BSD06_10(0.34f); BSD[10] = new BSD06_10(0.13f); BSD[11] = new BSD11_15(0.84f); BSD[12] = new BSD11_15(0.68f); BSD[13] = new BSD11_15(0.50f); BSD[14] = new BSD11_15(0.34f); BSD[15] = new BSD11_15(0.13f); BSD[16] = new BSD16_20(0.84f); BSD[17] = new BSD16_20(0.68f); BSD[18] = new BSD16_20(0.50f); BSD[19] = new BSD16_20(0.34f); BSD[20] = new BSD16_20(0.13f); BSD[21] = new BSD21_25(0.84f); BSD[22] = new BSD21_25(0.68f); BSD[23] = new BSD21_25(0.50f); BSD[24] = new BSD21_25(0.34f); BSD[25] = new BSD21_25(0.13f); BSD[26] = new BSD26_30(0.84f); BSD[27] = new BSD26_30(0.68f); BSD[28] = new BSD26_30(0.50f); BSD[29] = new BSD26_30(0.34f); BSD[30] = new BSD26_30(0.13f); BSD[31] = new BSD31(); BSD[32] = new BSD32(); BSD[33] = new BSD33(); BSD[34] = new BSD34(); // ... BSD[39] = new BSD39a76(1f); // ... BSD[52] = new BSD52a127(0.25f, 0.75f, 0.5f); BSD[53] = new BSD53_54(0.25f, 0.75f, 0.5f); BSD[54] = new BSD53_54(0f, 1f, 1f); BSD[55] = new BSD55(); BSD[56] = new BSD56(); BSD[57] = new BSD57(); BSD[58] = new BSD58(); // ... BSD[64] = new BSD64_68(MaterialSide.BOTTOM, MaterialSide.XP, MaterialSide.XM, MaterialSide.YP, MaterialSide.YM, MaterialSide.TOP); BSD[65] = new BSD64_68(MaterialSide.XP, MaterialSide.XM, MaterialSide.YP, MaterialSide.YM, MaterialSide.TOP, MaterialSide.BOTTOM); BSD[66] = new BSD64_68(MaterialSide.XM, MaterialSide.YP, MaterialSide.YM, MaterialSide.TOP, MaterialSide.BOTTOM, MaterialSide.XP); BSD[67] = new BSD64_68(MaterialSide.YP, MaterialSide.YM, MaterialSide.TOP, MaterialSide.BOTTOM, MaterialSide.XP, MaterialSide.XM); BSD[68] = new BSD64_68(MaterialSide.YM, MaterialSide.TOP, MaterialSide.BOTTOM, MaterialSide.XP, MaterialSide.XM, MaterialSide.YP); // ... BSD[72] = new BSD72(); BSD[73] = new BSD73(); BSD[74] = new BSD74(); BSD[75] = new BSD75(); BSD[76] = new BSD39a76(0.5f); // ... BSD[80] = new BSD80(); BSD[81] = new BSD81(); BSD[82] = new BSD82(); BSD[83] = new BSD83(); // ... BSD[127] = new BSD52a127(0f, 1f, 1f); // ... // Final setup int[][] DB_TID = MaterialHelpers.ALL_MATS[(int)Material.DEBUG].TID; int lim = 0; for (int i = 0; i < DB_TID.Length; i++) { for (int x = 0; x < (DB_TID[i]).Length; x++) { if ((DB_TID[i])[x] > lim) { lim = (DB_TID[i])[x]; } } } int[] rlok = new int[lim + 1]; for (int i = 0; i < DB_TID.Length; i++) { for (int x = 0; x < (DB_TID[i]).Length; x++) { rlok[(DB_TID[i])[x]] = i; } } for (int i = 0; i < 256; i++) { if (i > 0 && BSD[i] == BSD[0]) { continue; } BSD[i].Preparse(rlok); } }
public static void Init() { if (inited) { return; } inited = true; for (int i = 0; i < 256; i++) { BSD[i] = new BSD0(); } Register(0, new BSD0(), "default", "block", "standard", "cube", "plain"); BSD[1] = new BSD01_5(0.84f); BSD[2] = new BSD01_5(0.68f); BSD[3] = new BSD01_5(0.50f); BSD[4] = new BSD01_5(0.34f); BSD[5] = new BSD01_5(0.13f); BSD[6] = new BSD06_10(0.84f); BSD[7] = new BSD06_10(0.68f); BSD[8] = new BSD06_10(0.50f); BSD[9] = new BSD06_10(0.34f); BSD[10] = new BSD06_10(0.13f); BSD[11] = new BSD11_15(0.84f); BSD[12] = new BSD11_15(0.68f); BSD[13] = new BSD11_15(0.50f); BSD[14] = new BSD11_15(0.34f); BSD[15] = new BSD11_15(0.13f); BSD[16] = new BSD16_20(0.84f); BSD[17] = new BSD16_20(0.68f); BSD[18] = new BSD16_20(0.50f); BSD[19] = new BSD16_20(0.34f); BSD[20] = new BSD16_20(0.13f); BSD[21] = new BSD21_25(0.84f); BSD[22] = new BSD21_25(0.68f); BSD[23] = new BSD21_25(0.50f); BSD[24] = new BSD21_25(0.34f); BSD[25] = new BSD21_25(0.13f); BSD[26] = new BSD26_30(0.84f); BSD[27] = new BSD26_30(0.68f); BSD[28] = new BSD26_30(0.50f); BSD[29] = new BSD26_30(0.34f); BSD[30] = new BSD26_30(0.13f); BSD[31] = new BSD31(); BSD[32] = new BSD32(); BSD[33] = new BSD33(); BSD[34] = new BSD34(); // ... BSD[39] = new BSD39a76(1f); // ... BSD[52] = new BSD52a127(0.25f, 0.75f, 0.5f); BSD[53] = new BSD53_54(0.25f, 0.75f, 0.5f); BSD[54] = new BSD53_54(0f, 1f, 1f); BSD[55] = new BSD55(); BSD[56] = new BSD56(); BSD[57] = new BSD57(); BSD[58] = new BSD58(); // ... BSD[64] = new BSD64_68(MaterialSide.BOTTOM, MaterialSide.XP, MaterialSide.XM, MaterialSide.YP, MaterialSide.YM, MaterialSide.TOP); BSD[65] = new BSD64_68(MaterialSide.XP, MaterialSide.XM, MaterialSide.YP, MaterialSide.YM, MaterialSide.TOP, MaterialSide.BOTTOM); BSD[66] = new BSD64_68(MaterialSide.XM, MaterialSide.YP, MaterialSide.YM, MaterialSide.TOP, MaterialSide.BOTTOM, MaterialSide.XP); BSD[67] = new BSD64_68(MaterialSide.YP, MaterialSide.YM, MaterialSide.TOP, MaterialSide.BOTTOM, MaterialSide.XP, MaterialSide.XM); BSD[68] = new BSD64_68(MaterialSide.YM, MaterialSide.TOP, MaterialSide.BOTTOM, MaterialSide.XP, MaterialSide.XM, MaterialSide.YP); // ... BSD[72] = new BSD72(); BSD[73] = new BSD73(); BSD[74] = new BSD74(); BSD[75] = new BSD75(); BSD[76] = new BSD39a76(0.5f); // ... BSD[80] = new BSD80(); BSD[81] = new BSD81(); BSD[82] = new BSD82(); BSD[83] = new BSD83(); // ... BSD[127] = new BSD52a127(0f, 1f, 1f); // ... // Final setup for (int i = 0; i < 256; i++) { if (i > 0 && BSD[i] is BSD0) { continue; } BSD[i].Preparse(); } }