protected void cmd_Move(BPaintMoveDirection Par_Direction)
        {
            if (ObjectsList.Any())
            {
                foreach (var item in ObjectsList.Where(x => x.Selected))
                {
                    switch (Par_Direction)
                    {
                    case BPaintMoveDirection.left:
                        item.Position.PtD += new SizeD(-StepSize, 0);
                        break;

                    case BPaintMoveDirection.right:
                        item.Position.PtD += new SizeD(StepSize, 0);
                        break;

                    case BPaintMoveDirection.up:
                        item.Position.PtD += new SizeD(0, -StepSize);
                        break;

                    case BPaintMoveDirection.down:
                        item.Position.PtD += new SizeD(0, StepSize);
                        break;

                    default:
                        break;
                    }
                }
                cmd_RefreshSVG();
            }
        }
Exemplo n.º 2
0
        protected void cmd_Move(BPaintMoveDirection Par_Direction)
        {
            if (ObjectsList.Any())
            {
                foreach (var item in ObjectsList.Where(x => x.Selected))
                {
                    switch (Par_Direction)
                    {
                    case BPaintMoveDirection.left:
                        item.PositionChange.x -= StepSize;
                        break;

                    case BPaintMoveDirection.right:
                        item.PositionChange.x += StepSize;
                        break;

                    case BPaintMoveDirection.up:
                        item.PositionChange.y -= StepSize;
                        break;

                    case BPaintMoveDirection.down:
                        item.PositionChange.y += StepSize;
                        break;

                    default:
                        break;
                    }
                }

                cmd_RefreshSVG();
            }
        }