public AnimationEditorForm() { InitializeComponent(); InitTimer(); glModelView.Initialise(); glModelView.ProvideDisplayLists(m_DisplayLists); m_BCAImportationOptions = BMDImporter.BCAImportationOptions.DEFAULT; }
public BCAWriter(ModelBase model, ref NitroFile modelFile, BMDImporter.BCAImportationOptions bcaImportationOptions) : base(model, modelFile.m_Name) { m_ModelFile = modelFile; m_BCAImportationOptions = bcaImportationOptions; }