Exemplo n.º 1
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    IEnumerator RoutineLoadScene(int sceneLevel, CanvasType type, BGMSoundType musicType)
    {
        _fadeAnim.Play(_fadeOutHash);
        yield return(new WaitUntil(() => _fadeScreen.color.a == 1));

        LoadSceneByIndex(sceneLevel);
        CanvasManager.Instance.OpenCanvasUI(type);

        _fadeAnim.Play(_fadeInHash);
        AudioManager.Instance.PlayBGMSound(musicType);
        yield return(new WaitUntil(() => _fadeScreen.color.a == 0));
    }
Exemplo n.º 2
0
    IEnumerator RoutineReloadScene(int sceneLevel, CanvasType type, BGMSoundType musicType)
    {
        _fadeAnim.Play(_fadeOutHash);
        yield return(new WaitUntil(() => _fadeScreen.color.a == 1));

        LoadSceneByIndex(sceneLevel);
        yield return(null); // 씬이 다시 로드 되는 것을 먼저 한 프레임 기다린다.

        _fadeAnim.Play(_fadeInHash);
        AudioManager.Instance.UnPauseSound();
        AudioManager.Instance.PlayBGMSound(musicType);
        yield return(new WaitUntil(() => _fadeScreen.color.a == 0));
    }
Exemplo n.º 3
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    IEnumerator RoutineBackToTheScene(SceneLevel scene, BGMSoundType music)
    {
        _fadeAnim.Play(_fadeOutHash);
        yield return(new WaitUntil(() => _fadeScreen.color.a == 1));

        LoadSceneByIndex(scene.SceneToIndex());
        while (CanvasManager.Instance.stackCount > scene.SceneToIndex() + 1)
        {
            CanvasManager.Instance.CloseCanvasUI();
        }
        AudioManager.Instance.UnPauseSound();
        AudioManager.Instance.PlayBGMSound(music);

        _fadeAnim.Play(_fadeInHash);
        yield return(new WaitUntil(() => _fadeScreen.color.a == 0));
    }
Exemplo n.º 4
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 public void BackToTheScene(SceneLevel scene, BGMSoundType music)
 {
     StartCoroutine(RoutineBackToTheScene(scene, music));
 }
Exemplo n.º 5
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 public void ReloadPlayScene(BGMSoundType musicType)
 {
     StartCoroutine(RoutineReloadScene(SceneManager.GetActiveScene().buildIndex, CanvasType.Play, musicType));
 }
Exemplo n.º 6
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 public void LoadSceneByFade(SceneLevel scene, CanvasType canvasType, BGMSoundType musicType)
 {
     StartCoroutine(RoutineLoadScene(scene.SceneToIndex(), canvasType, musicType));
 }