public void SetGameOver() { Debug.Log("Game Over"); HintsController.INSTANCE.ShowText(""); GameOverFieldUI.SetActive(false); bgmController.SetGameOver(); CharacterController.INSTANCE.resting = true; StartCoroutine(FadeToBlack()); }
public void SetGameOver() { Debug.Log("Game Over"); HintsController.INSTANCE.ShowText(""); GameOverFieldUI.SetActive(false); bgmController.SetGameOver(); CharacterController.INSTANCE.resting = true; StartCoroutine(FadeToBlack()); }