Exemplo n.º 1
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 public BGD_Player(BGDna dna) : base(dna, "Player")
 {
     d_name     = new BGDnaField <System.String>(this, "name");
     d_gold     = new BGDnaField <System.Int32>(this, "gold");
     d_position = new BGDnaField <UnityEngine.Vector3>(this, "position");
     d_rotation = new BGDnaField <UnityEngine.Quaternion>(this, "rotation");
     d_scene    = new BGDnaField <BansheeGz.BGDatabase.BGEntity>(this, "scene");
 }
Exemplo n.º 2
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 public BGD_Collectable(BGDna dna) : base(dna, "Collectable")
 {
     d_name     = new BGDnaField <System.String>(this, "name");
     d_Scene    = new BGDnaField <BansheeGz.BGDatabase.BGEntity>(this, "Scene");
     d_type     = new BGDnaField <BansheeGz.BGDatabase.BGEntity>(this, "type");
     d_position = new BGDnaField <UnityEngine.Vector3>(this, "position");
     d_gold     = new BGDnaField <System.Int32>(this, "gold");
 }
Exemplo n.º 3
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 public BGD_Scene(BGDna dna) : base(dna, "Scene")
 {
     d_name          = new BGDnaField <System.String>(this, "name");
     d_Collectable   = new BGDnaField <System.Collections.Generic.List <BansheeGz.BGDatabase.BGEntity> >(this, "Collectable");
     d_spawnPosition = new BGDnaField <UnityEngine.Vector3>(this, "spawnPosition");
     d_spawnRotation = new BGDnaField <UnityEngine.Vector3>(this, "spawnRotation");
     d_bounds        = new BGDnaField <UnityEngine.Bounds>(this, "bounds");
 }
Exemplo n.º 4
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 public BGD_CollectableType(BGDna dna) : base(dna, "CollectableType")
 {
     d_name   = new BGDnaField <System.String>(this, "name");
     d_prefab = new BGDnaField <UnityEngine.GameObject>(this, "prefab");
     d_audio  = new BGDnaField <UnityEngine.AudioClip>(this, "audio");
 }