public BGD_Player(BGDna dna) : base(dna, "Player") { d_name = new BGDnaField <System.String>(this, "name"); d_gold = new BGDnaField <System.Int32>(this, "gold"); d_position = new BGDnaField <UnityEngine.Vector3>(this, "position"); d_rotation = new BGDnaField <UnityEngine.Quaternion>(this, "rotation"); d_scene = new BGDnaField <BansheeGz.BGDatabase.BGEntity>(this, "scene"); }
public BGD_Collectable(BGDna dna) : base(dna, "Collectable") { d_name = new BGDnaField <System.String>(this, "name"); d_Scene = new BGDnaField <BansheeGz.BGDatabase.BGEntity>(this, "Scene"); d_type = new BGDnaField <BansheeGz.BGDatabase.BGEntity>(this, "type"); d_position = new BGDnaField <UnityEngine.Vector3>(this, "position"); d_gold = new BGDnaField <System.Int32>(this, "gold"); }
public BGD_Scene(BGDna dna) : base(dna, "Scene") { d_name = new BGDnaField <System.String>(this, "name"); d_Collectable = new BGDnaField <System.Collections.Generic.List <BansheeGz.BGDatabase.BGEntity> >(this, "Collectable"); d_spawnPosition = new BGDnaField <UnityEngine.Vector3>(this, "spawnPosition"); d_spawnRotation = new BGDnaField <UnityEngine.Vector3>(this, "spawnRotation"); d_bounds = new BGDnaField <UnityEngine.Bounds>(this, "bounds"); }
public BGD_CollectableType(BGDna dna) : base(dna, "CollectableType") { d_name = new BGDnaField <System.String>(this, "name"); d_prefab = new BGDnaField <UnityEngine.GameObject>(this, "prefab"); d_audio = new BGDnaField <UnityEngine.AudioClip>(this, "audio"); }