private bool GetMcsuState(int AxisNo, out AxisArgs axisargs) { lock (ComportLock) { axisargs = null; try { if (AxisNo > 12 || AxisNo < 1) { return(false); } //Command CommandGetMcsuSta.FrameLength = 0x05; CommandGetMcsuSta.AxisNo = (byte)AxisNo; byte[] cmd = CommandGetMcsuSta.ToBytes(); this.ExcuteCmd(cmd); CommandGetMcsuSta.WaitFinish(1000); axisargs = AxisStateList[AxisNo - 1]; return(axisargs != null); } catch (Exception ex) { return(false); } } }
public Motion_IrixiEE0017() { AxisArgsList = new AxisArgs[12]; for (int i = 0; i < 12; i++) { AxisArgsList[i] = new AxisArgs(); } }
public bool GetAxisState(int AxisNo, out AxisArgs state) { var s = _controller.GetUnitState((UnitID)(AxisNo + (int)UnitID.U1)); OnIrixiAxisStateChanged(this, s); state = AxisArgsList[AxisNo]; return(true); }
public bool GetAxisState(int AxisNo, out AxisArgs state) { state = null; if (AxisNo > MAX_AXIS - MIN_AXIS || AxisNo < 0) { return(false); } state = AxisArgsList[AxisNo]; return(true); }
public bool GetAxisState(int AxisNo, out AxisArgs axisArgs) { axisArgs = null; var MotionCard = FindMotionCardByAxisIndex(AxisNo); if (MotionCard != null) { int AxisIndex = AxisNo - MotionCard.MIN_AXIS; return(MotionCard.GetAxisState(AxisIndex, out axisArgs)); } return(false); }
private void Value_OnAxisStateChanged(IMotion sender, int AxisNo, AxisArgs args) { int AxisNoTotal = AxisNo + sender.MIN_AXIS; for (int j = 0; j < ConfigMgr.Instance.HardwareCfgMgr.AxisSettings.Count(); j++) { if (ConfigMgr.Instance.HardwareCfgMgr.AxisSettings[j].AxisNo == AxisNoTotal) { AxisStateCollection[j].CurAbsPos = args.CurAbsPos * AxisStateCollection[j].Unit.Factor; AxisStateCollection[j].IsHomed = args.IsHomed; AxisStateCollection[j].IsBusy = args.IsBusy; AxisStateCollection[j].ErrorCode = args.ErrorCode; break; } } }
private bool GetMcsuState(int AxisNo, out AxisArgs axisargs) { lock (ComportLock) { axisargs = null; try { if (AxisNo > 12 || AxisNo < 1) { return(false); } //Command CommandGetMcsuSta.AxisNo = (byte)AxisNo; byte[] cmd = CommandGetMcsuSta.ToBytes(); this.ExcuteCmd(cmd); if (CommandGetMcsuSta.WaitFinish(1000)) { var state = CommandGetMcsuSta.ReturnObject as MCSUS_STATE; int axisIndex = state.AxisIndex; lock (AxisStateList[axisIndex - 1].AxisLock) { AxisStateList[axisIndex - 1].IsHomed = state.IsHomed; AxisStateList[axisIndex - 1].IsBusy = state.IsBusy; AxisStateList[axisIndex - 1].ErrorCode = state.Error; AxisStateList[axisIndex - 1].CurAbsPos = (double)state.AbsPosition / (double)AxisStateList[axisIndex - 1].GainFactor; } axisargs = AxisStateList[axisIndex - 1]; } else { return(false); } return(axisargs != null); } catch (Exception ex) { return(false); } } }
private void MotionCard_OnAxisStateChanged(int AxisNo, AxisArgs axisState) { throw new NotImplementedException(); }