private ScrollWheel ( int uniqueId, int amount ) : void | ||
uniqueId | int | |
amount | int | |
return | void |
private void handleKeys() { int dyScroll = (int)Input.GetAxis("Vertical") * 100; if (dyScroll != 0) { AwesomiumWrapper.ScrollWheel(mesh.m_TextureID, dyScroll); } }
void Update() { float scroll = Input.GetAxis("Mouse ScrollWheel"); if (scroll != 0) { AwesomiumWrapper.ScrollWheel(mesh.m_TextureID, (int)scroll); } handleKeys(); }