Exemplo n.º 1
0
	// Use this for initialization
	void Start () 
    {
        instance = this;
        AvatarManager(0.0f);
        AvatarManager0(1.0f);
        AvatarManager1(2.0f);
	}
Exemplo n.º 2
0
 public static AvatarSys getInstance()
 {
     if (_instance == null)
     {
         _instance = new AvatarSys();
     }
     return(_instance);
 }
Exemplo n.º 3
0
 public void SaveCloth()
 {
     /*
      *                                      {"eyes","1"},
      *                                      {"hair","1" },
      *                                      { "top","1"},
      *                                      { "pants","1"},
      *                                      { "shoes","1"},
      *                                      {"face",
      */
     changenode("Cloth/eyes", AvatarSys.getInstance().getClothConfig("eyes"));
     changenode("Cloth/hair", AvatarSys.getInstance().getClothConfig("hair"));
     changenode("Cloth/top", AvatarSys.getInstance().getClothConfig("top"));
     changenode("Cloth/pants", AvatarSys.getInstance().getClothConfig("pants"));
     changenode("Cloth/shoes", AvatarSys.getInstance().getClothConfig("shoes"));
     changenode("Cloth/face", AvatarSys.getInstance().getClothConfig("face"));
 }
Exemplo n.º 4
0
 private void Awake()
 {
     _instance = this;
     DontDestroyOnLoad(this.gameObject);
 }
Exemplo n.º 5
0
 void Awake()
 {
     _instance = this;
     DontDestroyOnLoad(this); //不删除游戏物体
 }