// Use this for initialization void Start () { instance = this; AvatarManager(0.0f); AvatarManager0(1.0f); AvatarManager1(2.0f); }
public static AvatarSys getInstance() { if (_instance == null) { _instance = new AvatarSys(); } return(_instance); }
public void SaveCloth() { /* * {"eyes","1"}, * {"hair","1" }, * { "top","1"}, * { "pants","1"}, * { "shoes","1"}, * {"face", */ changenode("Cloth/eyes", AvatarSys.getInstance().getClothConfig("eyes")); changenode("Cloth/hair", AvatarSys.getInstance().getClothConfig("hair")); changenode("Cloth/top", AvatarSys.getInstance().getClothConfig("top")); changenode("Cloth/pants", AvatarSys.getInstance().getClothConfig("pants")); changenode("Cloth/shoes", AvatarSys.getInstance().getClothConfig("shoes")); changenode("Cloth/face", AvatarSys.getInstance().getClothConfig("face")); }
private void Awake() { _instance = this; DontDestroyOnLoad(this.gameObject); }
void Awake() { _instance = this; DontDestroyOnLoad(this); //不删除游戏物体 }