Exemplo n.º 1
0
        public override void Initialize( )
        {
            if (pointBuffer != null)
            {
                pointBuffer.Dispose();
            }

            //Create the vertex buffer
            pointBuffer = new AutoVertexBuffer(d3d, typeof(CustomVertex.PositionNormalColored), positions.Count,
                                               Usage.Dynamic, CustomVertex.PositionNormalColored.Format, Pool.Default);

            CustomVertex.PositionNormalColored[] verts = new CustomVertex.PositionNormalColored[positions.Count];

            int index = 0;

            foreach (CustomVertex.PositionColored vertex in positions)
            {
                verts[index].Position = vertex.Position;
                verts[index].Color    = vertex.Color;
                verts[index].Normal   = new Vector3(0, 0, 1);

                index++;
            }

            pointBuffer.VB.SetData(verts, 0, LockFlags.None);
        }
Exemplo n.º 2
0
        public override void Initialize( )
        {
            if (gridVertexBuffer != null)
            {
                gridVertexBuffer.Dispose( );
                vertexCount = 0;
            }

            switch (gridPlane)
            {
            case GridPlane.XY:
                GenerateXYGrid( );
                break;

            case GridPlane.XZ:
                GenerateXZGrid( );
                break;

            case GridPlane.YZ:
                GenerateYZGrid( );
                break;

            default:
                break;
            }
        }
Exemplo n.º 3
0
        public override void Initialize( )
        {
            if (pointBuffer != null)
            {
                pointBuffer.Dispose();
            }

            model = source as PointModel;

            //Create the vertex buffer
            pointBuffer = new AutoVertexBuffer(d3d, typeof(CustomVertex.PositionNormal), 1,
                                               Usage.Dynamic, CustomVertex.PositionNormal.Format, Pool.Default);

            CustomVertex.PositionNormal[] verts = new CustomVertex.PositionNormal[1];

            verts[0].Position = model.Position;
            verts[0].Normal   = Direct3dRender.DefaultVertexNormal;

            pointBuffer.VB.SetData(verts, 0, LockFlags.None);
        }