/// <summary> /// Rotate node's colider though controls /// </summary> void ProcessRotation(Quaternion rotatorRotation, Transform transform, Vector3 pos) { Quaternion newRotation; bool changed; if (Tools.pivotRotation == PivotRotation.Global) { Quaternion fromStart = rotatorRotation * Quaternion.Inverse(_lastRotation); newRotation = Handles.RotationHandle(fromStart, pos); changed = fromStart != newRotation; newRotation = newRotation * _lastRotation; } else { newRotation = Handles.RotationHandle(rotatorRotation, pos); changed = rotatorRotation != newRotation; } if (changed) { transform = AutoRagdollUtility.GetRotatorTransform(transform); AutoRagdollUtility.RotateCollider(transform, newRotation); } }