void OnDestroy() { if (_instance == this) _instance = null; }
void Awake() { _instance = this; _audio_source = GetComponent<AudioSource>(); _max_volume = _audio_source.volume; }
void OnDestroy() { if (_instance == this) _instance = null; }
void Awake() { _instance = this; _audio_source = GetComponent<AudioSource>(); _max_volume = _audio_source.volume; }