Exemplo n.º 1
0
        public IOSAudioProcessor()
        {
            var inputComponent = AudioComponent.FindNextComponent(
                null,
                new AudioComponentDescription
            {
                ComponentFlags        = 0,
                ComponentFlagsMask    = 0,
                ComponentManufacturer = AudioComponentManufacturerType.Apple,
                ComponentSubType      = (int)AudioTypeOutput.Remote,
                ComponentType         = AudioComponentType.Output
            });

            recorder = inputComponent.CreateAudioUnit();
            recorder.SetEnableIO(true, AudioUnitScopeType.Input, inputBus);
            recorder.SetEnableIO(false, AudioUnitScopeType.Output, outputBus);

            var audioFormat = new AudioStreamBasicDescription
            {
                SampleRate       = StudentDemo.Globals.SAMPLERATE,
                Format           = AudioFormatType.LinearPCM,
                FormatFlags      = AudioFormatFlags.IsSignedInteger | AudioFormatFlags.IsPacked,
                FramesPerPacket  = 1,
                ChannelsPerFrame = 1,
                BitsPerChannel   = 16,
                BytesPerPacket   = 2,
                BytesPerFrame    = 2
            };

            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Output, inputBus);
            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Input, outputBus);

            recorder.SetInputCallback(AudioInputCallBack, AudioUnitScopeType.Global, inputBus);

            // TODO: Disable buffers (requires interop)
            aBuffer = new AudioBuffer
            {
                NumberChannels = 1,
                DataByteSize   = 512 * 2,
                Data           = System.Runtime.InteropServices.Marshal.AllocHGlobal(512 * 2)
            };
        }
Exemplo n.º 2
0
        private void startTalking(UdpClient audioCaller)
        {
            //Stop old recording session

            //Generate new WaveFormat
            //    recorder.WaveFormat = new WaveFormat(16000, 16, 1);
            //    recorder.BufferMilliseconds = 50;
            //    recorder.DataAvailable += SendAudio; //Add event to SendAudio


//			recorder = new InputAudioQueue (playerFormat);
//
//
//			for (int i = 0; i < BUFFERCOUNT; i++) {
//				IntPtr aBUff;
//				//recorder.AllocateBuffer (AUDIOBUFFERSIZE, out aBUff);
//				byteSize = AUDIOBUFFERSIZE * playerFormat.BytesPerPacket;
//				recorder.AllocateBufferWithPacketDescriptors (byteSize, AUDIOBUFFERSIZE, out aBUff);
//				recorder.EnqueueBuffer (aBUff, byteSize, null);
//				Console.WriteLine ("Buffer allocated, enqueueing");
//			}

            //New stuffs

            var inputComponent = AudioComponent.FindNextComponent(
                null,
                new AudioComponentDescription
            {
                ComponentFlags        = 0,
                ComponentFlagsMask    = 0,
                ComponentManufacturer = AudioComponentManufacturerType.Apple,
                ComponentSubType      = (int)AudioTypeOutput.Remote,
                ComponentType         = AudioComponentType.Output
            });

            recorder = inputComponent.CreateAudioUnit();
            recorder.SetEnableIO(true, AudioUnitScopeType.Input, inputBus);
            recorder.SetEnableIO(false, AudioUnitScopeType.Output, outputBus);

            var audioFormat = new AudioStreamBasicDescription
            {
                SampleRate       = Globals.SAMPLERATE,
                Format           = AudioFormatType.LinearPCM,
                FormatFlags      = AudioFormatFlags.IsSignedInteger | AudioFormatFlags.IsPacked,
                FramesPerPacket  = 1,
                ChannelsPerFrame = 1,
                BitsPerChannel   = 16,
                BytesPerPacket   = 2,
                BytesPerFrame    = 2
            };

            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Output, inputBus);
            recorder.SetAudioFormat(audioFormat, AudioUnitScopeType.Input, outputBus);

            recorder.SetInputCallback(AudioInputCallBack, AudioUnitScopeType.Global, inputBus);

            // TODO: Disable buffers (requires interop)
            aBuffer = new AudioBuffer
            {
                NumberChannels = 1,
                DataByteSize   = 512 * 2,
                Data           = System.Runtime.InteropServices.Marshal.AllocHGlobal(512 * 2)
            };
            isTalking = true;
            //recorder.InputCompleted += SendAudio;
            //recorder.Start ();

            recorder.Initialize();
            recorder.Start();
        }