Exemplo n.º 1
0
 private void ExpandCollapseAll(bool expand)
 {
     AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Expand / Collapse Footstep Groups");
     foreach (var t in _sounds.footstepGroups)
     {
         t.isExpanded = expand;
     }
 }
Exemplo n.º 2
0
 private void AddFootstepSound()
 {
     AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "Add Footstep Sound");
     _sounds.footstepGroups.Add(new FootstepGroup());
 }
Exemplo n.º 3
0
 private void DeleteFootstepSound()
 {
     AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "Delete Footstep Sound");
     _sounds.footstepGroups.RemoveAt(_sounds.footstepGroups.Count - 1);
 }
    private static void DeleteAllUnusedFilterFx()
    {
        var ma = MasterAudio.Instance;

        if (ma == null)
        {
            DTGUIHelper.ShowAlert("There is no MasterAudio prefab in this scene. Try pressing this button on a different Scene.");
            return;
        }

        var affectedVariations = new List <SoundGroupVariation>();
        var filtersToDelete    = new List <Object>();

        for (var g = 0; g < ma.transform.childCount; g++)
        {
            var sGroup = ma.transform.GetChild(g);
            for (var v = 0; v < sGroup.childCount; v++)
            {
                var variation = sGroup.GetChild(v);
                var grpVar    = variation.GetComponent <SoundGroupVariation>();
                if (grpVar == null)
                {
                    continue;
                }

                if (grpVar.LowPassFilter != null && !grpVar.LowPassFilter.enabled)
                {
                    if (!filtersToDelete.Contains(grpVar.LowPassFilter))
                    {
                        filtersToDelete.Add(grpVar.LowPassFilter);
                    }

                    if (!affectedVariations.Contains(grpVar))
                    {
                        affectedVariations.Add(grpVar);
                    }
                }

                if (grpVar.HighPassFilter != null && !grpVar.HighPassFilter.enabled)
                {
                    if (!filtersToDelete.Contains(grpVar.HighPassFilter))
                    {
                        filtersToDelete.Add(grpVar.HighPassFilter);
                    }

                    if (!affectedVariations.Contains(grpVar))
                    {
                        affectedVariations.Add(grpVar);
                    }
                }

                if (grpVar.ChorusFilter != null && !grpVar.ChorusFilter.enabled)
                {
                    if (!filtersToDelete.Contains(grpVar.ChorusFilter))
                    {
                        filtersToDelete.Add(grpVar.ChorusFilter);
                    }

                    if (!affectedVariations.Contains(grpVar))
                    {
                        affectedVariations.Add(grpVar);
                    }
                }

                if (grpVar.DistortionFilter != null && !grpVar.DistortionFilter.enabled)
                {
                    if (!filtersToDelete.Contains(grpVar.DistortionFilter))
                    {
                        filtersToDelete.Add(grpVar.DistortionFilter);
                    }

                    if (!affectedVariations.Contains(grpVar))
                    {
                        affectedVariations.Add(grpVar);
                    }
                }

                if (grpVar.EchoFilter != null && !grpVar.EchoFilter.enabled)
                {
                    if (!filtersToDelete.Contains(grpVar.EchoFilter))
                    {
                        filtersToDelete.Add(grpVar.EchoFilter);
                    }

                    if (!affectedVariations.Contains(grpVar))
                    {
                        affectedVariations.Add(grpVar);
                    }
                }

                if (grpVar.ReverbFilter == null || grpVar.ReverbFilter.enabled)
                {
                    continue;
                }

                if (!filtersToDelete.Contains(grpVar.ReverbFilter))
                {
                    filtersToDelete.Add(grpVar.ReverbFilter);
                }

                if (!affectedVariations.Contains(grpVar))
                {
                    affectedVariations.Add(grpVar);
                }
            }
        }

        AudioUndoHelper.RecordObjectsForUndo(affectedVariations.ToArray(), "delete all unused Filter FX Components");

        foreach (var t in filtersToDelete)
        {
            DestroyImmediate(t);
        }

        DTGUIHelper.ShowAlert(string.Format("{0} Filter FX Components deleted.", filtersToDelete.Count));
    }
Exemplo n.º 5
0
    // ReSharper disable once FunctionComplexityOverflow
    public override void OnInspectorGUI()
    {
        MasterAudio.Instance = null;

        var ma        = MasterAudio.Instance;
        var maInScene = ma != null;

        if (maInScene)
        {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
            _groupNames = ma.GroupNames;
        }
        else
        {
            _groupNames = new List <string>();
        }
        PopulateGroupNames(_groupNames);

        DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/FootstepSounds.htm");

        _isDirty = false;

        _sounds = (FootstepSounds)target;

        var newSpawnMode = (MasterAudio.SoundSpawnLocationMode)EditorGUILayout.EnumPopup("Sound Spawn Mode", _sounds.soundSpawnMode);

        if (newSpawnMode != _sounds.soundSpawnMode)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Sound Spawn Mode");
            _sounds.soundSpawnMode = newSpawnMode;
        }

        var newEvent = (FootstepSounds.FootstepTriggerMode)EditorGUILayout.EnumPopup("Event Used", _sounds.footstepEvent);

        if (newEvent != _sounds.footstepEvent)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Event Used");
            _sounds.footstepEvent = newEvent;
        }

        if (_sounds.footstepEvent == FootstepSounds.FootstepTriggerMode.None)
        {
            DTGUIHelper.ShowRedError("No sound will be made when Event Used is set to None.");
            return;
        }

        DTGUIHelper.VerticalSpace(3);

        EditorGUILayout.BeginHorizontal();
        GUI.contentColor = DTGUIHelper.BrightButtonColor;
        GUILayout.Space(10);
        if (GUILayout.Button("Add Footstep Sound", EditorStyles.toolbarButton, GUILayout.Width(125)))
        {
            AddFootstepSound();
        }

        if (_sounds.footstepGroups.Count > 0)
        {
            GUILayout.Space(10);
            if (GUILayout.Button(new GUIContent("Delete Footstep Sound", "Delete the bottom Footstep Sound"), EditorStyles.toolbarButton, GUILayout.Width(125)))
            {
                DeleteFootstepSound();
            }
            var buttonText   = "Collapse All";
            var allCollapsed = true;

            foreach (var t in _sounds.footstepGroups)
            {
                if (!t.isExpanded)
                {
                    continue;
                }

                allCollapsed = false;
                break;
            }

            if (allCollapsed)
            {
                buttonText = "Expand All";
            }

            GUILayout.Space(10);
            if (GUILayout.Button(new GUIContent(buttonText), EditorStyles.toolbarButton, GUILayout.Width(80)))
            {
                _isDirty = true;
                ExpandCollapseAll(allCollapsed);
            }
        }

        GUI.contentColor = Color.white;
        EditorGUILayout.EndHorizontal();
        DTGUIHelper.VerticalSpace(3);

        DTGUIHelper.StartGroupHeader();
        var newRetrigger = (EventSounds.RetriggerLimMode)EditorGUILayout.EnumPopup("Retrigger Limit Mode", _sounds.retriggerLimitMode);

        if (newRetrigger != _sounds.retriggerLimitMode)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Retrigger Limit Mode");
            _sounds.retriggerLimitMode = newRetrigger;
        }
        EditorGUILayout.EndVertical();

        EditorGUI.indentLevel = 0;
        switch (_sounds.retriggerLimitMode)
        {
        case EventSounds.RetriggerLimMode.FrameBased:
            var newFrm = EditorGUILayout.IntSlider("Min Frames Between", _sounds.limitPerXFrm, 0, 10000);
            if (newFrm != _sounds.limitPerXFrm)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Min Frames Between");
                _sounds.limitPerXFrm = newFrm;
            }
            break;

        case EventSounds.RetriggerLimMode.TimeBased:
            var newSec = EditorGUILayout.Slider("Min Seconds Between", _sounds.limitPerXSec, 0f, 10000f);
            if (newSec != _sounds.limitPerXSec)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Min Seconds Between");
                _sounds.limitPerXSec = newSec;
            }
            break;
        }
        EditorGUILayout.EndVertical();

        EditorGUI.indentLevel = 0;
        if (_sounds.footstepGroups.Count == 0)
        {
            DTGUIHelper.ShowRedError("You have no Footstep Sounds configured.");
        }
        for (var f = 0; f < _sounds.footstepGroups.Count; f++)
        {
            EditorGUI.indentLevel = 1;
            var step = _sounds.footstepGroups[f];


            var state = step.isExpanded;
            var text  = "Footstep Sound #" + (f + 1);

            DTGUIHelper.ShowCollapsibleSection(ref state, text);

            GUI.backgroundColor = Color.white;
            GUILayout.Space(3f);

            if (state != step.isExpanded)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Expand Variation");
                step.isExpanded = state;
            }

            DTGUIHelper.AddHelpIconNoStyle("http://www.dtdevtools.com/docs/masteraudio/FootstepSounds.htm#FootstepSound");

            EditorGUILayout.EndHorizontal();

            if (!step.isExpanded)
            {
                DTGUIHelper.VerticalSpace(3);
                continue;
            }

            EditorGUI.indentLevel = 0;
            DTGUIHelper.BeginGroupedControls();

            DTGUIHelper.StartGroupHeader();

            var newUseLayers = EditorGUILayout.BeginToggleGroup("Layer filters", step.useLayerFilter);
            if (newUseLayers != step.useLayerFilter)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Layer filters");
                step.useLayerFilter = newUseLayers;
            }
            DTGUIHelper.EndGroupHeader();

            if (step.useLayerFilter)
            {
                for (var i = 0; i < step.matchingLayers.Count; i++)
                {
                    var newLayer = EditorGUILayout.LayerField("Layer Match " + (i + 1), step.matchingLayers[i]);
                    if (newLayer == step.matchingLayers[i])
                    {
                        continue;
                    }

                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Layer filter");
                    step.matchingLayers[i] = newLayer;
                }
                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(10);

                GUI.contentColor = DTGUIHelper.BrightButtonColor;
                if (GUILayout.Button(new GUIContent("Add", "Click to add a layer match at the end"), EditorStyles.toolbarButton, GUILayout.Width(60)))
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "add Layer filter");
                    step.matchingLayers.Add(0);
                }
                if (step.matchingLayers.Count > 1)
                {
                    GUILayout.Space(10);
                    if (GUILayout.Button(new GUIContent("Remove", "Click to remove the last layer match"), EditorStyles.toolbarButton, GUILayout.Width(60)))
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "remove Layer filter");
                        step.matchingLayers.RemoveAt(step.matchingLayers.Count - 1);
                    }
                }
                GUI.contentColor = Color.white;
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.EndToggleGroup();

            DTGUIHelper.StartGroupHeader();
            var newTagFilter = EditorGUILayout.BeginToggleGroup("Tag filter", step.useTagFilter);
            if (newTagFilter != step.useTagFilter)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Tag filter");
                step.useTagFilter = newTagFilter;
            }
            DTGUIHelper.EndGroupHeader();

            if (step.useTagFilter)
            {
                for (var i = 0; i < step.matchingTags.Count; i++)
                {
                    var newTag = EditorGUILayout.TagField("Tag Match " + (i + 1), step.matchingTags[i]);
                    if (newTag == step.matchingTags[i])
                    {
                        continue;
                    }

                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Tag filter");
                    step.matchingTags[i] = newTag;
                }
                EditorGUILayout.BeginHorizontal();
                GUILayout.Space(10);
                GUI.contentColor = DTGUIHelper.BrightButtonColor;
                if (GUILayout.Button(new GUIContent("Add", "Click to add a tag match at the end"), EditorStyles.toolbarButton, GUILayout.Width(60)))
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "Add Tag filter");
                    step.matchingTags.Add("Untagged");
                }
                if (step.matchingTags.Count > 1)
                {
                    GUILayout.Space(10);
                    if (GUILayout.Button(new GUIContent("Remove", "Click to remove the last tag match"), EditorStyles.toolbarButton, GUILayout.Width(60)))
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "remove Tag filter");
                        step.matchingTags.RemoveAt(step.matchingLayers.Count - 1);
                    }
                }
                GUI.contentColor = Color.white;
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.EndToggleGroup();

            EditorGUI.indentLevel = 0;

            if (maInScene)
            {
                var existingIndex = _groupNames.IndexOf(step.soundType);

                int?groupIndex = null;

                var noGroup = false;
                var noMatch = false;

                if (existingIndex >= 1)
                {
                    EditorGUILayout.BeginHorizontal();
                    groupIndex = EditorGUILayout.Popup("Sound Group", existingIndex, _groupNames.ToArray());
                    if (existingIndex == 1)
                    {
                        noGroup = true;
                    }

                    var button = DTGUIHelper.AddSettingsButton("Sound Group");
                    switch (button)
                    {
                    case DTGUIHelper.DTFunctionButtons.Go:
                        var grp = _groupNames[existingIndex];
                        var trs = MasterAudio.FindGroupTransform(grp);
                        if (trs != null)
                        {
                            Selection.activeObject = trs;
                        }
                        break;
                    }

                    EditorGUILayout.EndHorizontal();
                }
                else if (existingIndex == -1 && step.soundType == MasterAudio.NoGroupName)
                {
                    groupIndex = EditorGUILayout.Popup("Sound Group", existingIndex, _groupNames.ToArray());
                }
                else     // non-match
                {
                    noMatch = true;
                    var newSound = EditorGUILayout.TextField("Sound Group", step.soundType);
                    if (newSound != step.soundType)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Sound Group");
                        step.soundType = newSound;
                    }

                    var newIndex = EditorGUILayout.Popup("All Sound Groups", -1, _groupNames.ToArray());
                    if (newIndex >= 0)
                    {
                        groupIndex = newIndex;
                    }
                }

                if (noGroup)
                {
                    DTGUIHelper.ShowRedError("No Sound Group specified. Footstep will not sound.");
                }
                else if (noMatch)
                {
                    DTGUIHelper.ShowRedError("Sound Group found no match. Type in or choose one.");
                }

                if (groupIndex.HasValue)
                {
                    if (existingIndex != groupIndex.Value)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Sound Group");
                    }
                    // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
                    if (groupIndex.Value == -1)
                    {
                        step.soundType = MasterAudio.NoGroupName;
                    }
                    else
                    {
                        step.soundType = _groupNames[groupIndex.Value];
                    }
                }
            }
            else
            {
                var newSType = EditorGUILayout.TextField("Sound Group", step.soundType);
                if (newSType != step.soundType)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Sound Group");
                    step.soundType = newSType;
                }
            }

            var newVarType = (EventSounds.VariationType)EditorGUILayout.EnumPopup("Variation Mode", step.variationType);
            if (newVarType != step.variationType)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Variation Mode");
                step.variationType = newVarType;
            }

            if (step.variationType == EventSounds.VariationType.PlaySpecific)
            {
                var newVarName = EditorGUILayout.TextField("Variation Name", step.variationName);
                if (newVarName != step.variationName)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Variation Name");
                    step.variationName = newVarName;
                }

                if (string.IsNullOrEmpty(step.variationName))
                {
                    DTGUIHelper.ShowRedError("Variation Name is empty. No sound will play.");
                }
            }

            var newVol = DTGUIHelper.DisplayVolumeField(step.volume, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, 0f, true);
            // ReSharper disable once CompareOfFloatsByEqualityOperator
            if (newVol != step.volume)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Volume");
                step.volume = newVol;
            }

            var newFixedPitch = EditorGUILayout.Toggle("Override pitch?", step.useFixedPitch);
            if (newFixedPitch != step.useFixedPitch)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Override pitch");
                step.useFixedPitch = newFixedPitch;
            }
            if (step.useFixedPitch)
            {
                var newPitch = DTGUIHelper.DisplayPitchField(step.pitch);
                if (newPitch != step.pitch)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Pitch");
                    step.pitch = newPitch;
                }
            }

            var newDelay = EditorGUILayout.Slider("Delay Sound (sec)", step.delaySound, 0f, 10f);
            if (newDelay == step.delaySound)
            {
                DTGUIHelper.EndGroupedControls();
                continue;
            }

            DTGUIHelper.EndGroupedControls();

            AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Delay Sound");
            step.delaySound = newDelay;
        }

        if (GUI.changed || _isDirty)
        {
            EditorUtility.SetDirty(target);
        }

        //DrawDefaultInspector();
    }
    // ReSharper disable once FunctionComplexityOverflow
    public override void OnInspectorGUI()
    {
        EditorGUI.indentLevel = 0;
        var isDirty = false;

        _variation = (SoundGroupVariation)target;

        if (MasterAudioInspectorResources.LogoTexture != null)
        {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
        }

        var parentGroup = _variation.ParentGroup;

        if (parentGroup == null)
        {
            DTGUIHelper.ShowLargeBarAlert("This file cannot be edited in Project View.");
            return;
        }

        AudioSource previewer;

        EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
        GUI.contentColor = DTGUIHelper.BrightButtonColor;
        if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(90)))
        {
            Selection.activeObject = _variation.transform.parent.gameObject;
        }
        GUILayout.FlexibleSpace();

        if (Application.isPlaying)
        {
            // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
            if (_variation.IsPlaying && _variation.VarAudio.clip != null)   // wait for Resource files to load
            {
                GUI.color = Color.green;

                var label = "Playing ({0}%)";

                if (AudioUtil.IsAudioPaused(_variation.VarAudio))
                {
                    GUI.color = Color.yellow;
                    label     = "Paused ({0}%)";
                }

                var percentagePlayed = (int)(_variation.VarAudio.time / _variation.VarAudio.clip.length * 100);

                EditorGUILayout.LabelField(string.Format(label, percentagePlayed),
                                           EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240));

                _variation.frames++;
                isDirty = true;

                GUI.color = DTGUIHelper.BrightButtonColor;
                if (_variation.ObjectToFollow != null || _variation.ObjectToTriggerFrom != null)
                {
                    if (GUILayout.Button("Select Caller", EditorStyles.miniButton, GUILayout.Width(80)))
                    {
                        if (_variation.ObjectToFollow != null)
                        {
                            Selection.activeGameObject = _variation.ObjectToFollow.gameObject;
                        }
                        else
                        {
                            Selection.activeGameObject = _variation.ObjectToTriggerFrom.gameObject;
                        }
                    }
                }
            }
            else
            {
                GUI.color = Color.red;
                EditorGUILayout.LabelField("Not playing", EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240));
            }
        }

        GUI.color        = Color.white;
        GUI.contentColor = Color.white;

        _ma = MasterAudio.Instance;
        var maInScene = _ma != null;

        var canPreview = !DTGUIHelper.IsPrefabInProjectView(_variation);

        if (maInScene)
        {
            var buttonPressed = DTGUIHelper.DTFunctionButtons.None;
            if (canPreview)
            {
                buttonPressed = DTGUIHelper.AddVariationButtons();
            }

            switch (buttonPressed)
            {
            case DTGUIHelper.DTFunctionButtons.Play:
                previewer = MasterAudioInspector.GetPreviewer();

                if (Application.isPlaying)
                {
                    MasterAudio.PlaySound3DAtVector3AndForget(_variation.ParentGroup.name, previewer.transform.position, 1f, null, 0f, _variation.name);
                }
                else
                {
                    isDirty = true;

                    var randPitch = GetRandomPreviewPitch(_variation);
                    var varVol    = GetRandomPreviewVolume(_variation);

                    if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet)
                    {
                        if (previewer != null)
                        {
                            MasterAudioInspector.StopPreviewer();
                            previewer.pitch = randPitch;
                        }
                    }

                    var calcVolume = varVol * parentGroup.groupMasterVolume;

                    switch (_variation.audLocation)
                    {
                    case MasterAudio.AudioLocation.ResourceFile:
                        if (previewer != null)
                        {
                            var fileName = AudioResourceOptimizer.GetLocalizedFileName(_variation.useLocalization, _variation.resourceFileName);
                            previewer.PlayOneShot(Resources.Load(fileName) as AudioClip, calcVolume);
                        }
                        break;

                    case MasterAudio.AudioLocation.Clip:
                        if (previewer != null)
                        {
                            previewer.PlayOneShot(_variation.VarAudio.clip, calcVolume);
                        }
                        break;

                    case MasterAudio.AudioLocation.FileOnInternet:
                        if (!string.IsNullOrEmpty(_variation.internetFileUrl))
                        {
                            Application.OpenURL(_variation.internetFileUrl);
                        }
                        break;
                    }
                }
                break;

            case DTGUIHelper.DTFunctionButtons.Stop:
                if (Application.isPlaying)
                {
                    MasterAudio.StopAllOfSound(_variation.transform.parent.name);
                }
                else
                {
                    if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet)
                    {
                        MasterAudioInspector.StopPreviewer();
                    }
                }
                break;
            }
        }

        EditorGUILayout.EndHorizontal();

        DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm", "http://www.dtdevtools.com/API/masteraudio/class_dark_tonic_1_1_master_audio_1_1_sound_group_variation.html");

        if (maInScene && !Application.isPlaying)
        {
            DTGUIHelper.ShowColorWarning(MasterAudio.PreviewText);
        }

        var oldLocation = _variation.audLocation;

        EditorGUILayout.BeginHorizontal();
        if (!Application.isPlaying)
        {
            var newLocation =
                (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation);

            if (newLocation != oldLocation)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin");
                _variation.audLocation = newLocation;
            }
        }
        else
        {
            EditorGUILayout.LabelField("Audio Origin", _variation.audLocation.ToString());
        }
        DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#AudioOrigin");
        EditorGUILayout.EndHorizontal();

        switch (_variation.audLocation)
        {
        case MasterAudio.AudioLocation.Clip:
            var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false);

            if (newClip != _variation.VarAudio.clip)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip");
                _variation.VarAudio.clip = newClip;
            }
            break;

        case MasterAudio.AudioLocation.FileOnInternet:
            if (oldLocation != _variation.audLocation)
            {
                if (_variation.VarAudio.clip != null)
                {
                    Debug.Log("Audio clip removed to prevent unnecessary memory usage on File On Internet Variation.");
                }
                _variation.VarAudio.clip = null;
            }

            if (!Application.isPlaying)
            {
                var newUrl = EditorGUILayout.TextField("Internet File URL", _variation.internetFileUrl);
                if (newUrl != _variation.internetFileUrl)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Internet File URL");
                    _variation.internetFileUrl = newUrl;
                }
            }
            else
            {
                EditorGUILayout.LabelField("Internet File URL", _variation.internetFileUrl);
                switch (_variation.internetFileLoadStatus)
                {
                case MasterAudio.InternetFileLoadStatus.Loading:
                    DTGUIHelper.ShowLargeBarAlert("Attempting to download.");
                    break;

                case MasterAudio.InternetFileLoadStatus.Loaded:
                    DTGUIHelper.ShowColorWarning("Downloaded and ready to play.");
                    break;

                case MasterAudio.InternetFileLoadStatus.Failed:
                    DTGUIHelper.ShowRedError("Failed Download.");
                    break;
                }
            }

            if (string.IsNullOrEmpty(_variation.internetFileUrl))
            {
                DTGUIHelper.ShowLargeBarAlert("You have not specified a URL for the File On Internet. This Variation will not be available to play without one.");
            }
            break;

        case MasterAudio.AudioLocation.ResourceFile:
            if (oldLocation != _variation.audLocation)
            {
                if (_variation.VarAudio.clip != null)
                {
                    Debug.Log("Audio clip removed to prevent unnecessary memory usage on Resource file Variation.");
                }
                _variation.VarAudio.clip = null;
            }

            EditorGUILayout.BeginVertical();
            var anEvent = Event.current;

            GUI.color = DTGUIHelper.DragAreaColor;
            var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
            GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!");
            GUI.color = Color.white;

            string newFilename;

            switch (anEvent.type)
            {
            case EventType.DragUpdated:
            case EventType.DragPerform:
                if (!dragArea.Contains(anEvent.mousePosition))
                {
                    break;
                }

                DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                if (anEvent.type == EventType.DragPerform)
                {
                    DragAndDrop.AcceptDrag();

                    foreach (var dragged in DragAndDrop.objectReferences)
                    {
                        // ReSharper disable once ExpressionIsAlwaysNull
                        var aClip = dragged as AudioClip;
                        // ReSharper disable once ConditionIsAlwaysTrueOrFalse
                        if (aClip == null)
                        {
                            continue;
                        }

                        // ReSharper disable HeuristicUnreachableCode
                        var useLocalization = false;
                        newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization);
                        if (string.IsNullOrEmpty(newFilename))
                        {
                            newFilename = aClip.name;
                        }

                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
                        _variation.resourceFileName = newFilename;
                        _variation.useLocalization  = useLocalization;
                        break;
                        // ReSharper restore HeuristicUnreachableCode
                    }
                }
                Event.current.Use();
                break;
            }
            EditorGUILayout.EndVertical();

            newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName);
            if (newFilename != _variation.resourceFileName)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
                _variation.resourceFileName = newFilename;
            }

            EditorGUI.indentLevel = 1;

            var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization);
            if (newLocal != _variation.useLocalization)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder");
                _variation.useLocalization = newLocal;
            }

            break;
        }

        EditorGUI.indentLevel = 0;

        var newProbability = EditorGUILayout.IntSlider("Probability to Play (%)", _variation.probabilityToPlay, 0, 100);

        if (newProbability != _variation.probabilityToPlay)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Probability to Play (%)");
            _variation.probabilityToPlay = newProbability;
        }

        if (_variation.probabilityToPlay < 100)
        {
            DTGUIHelper.ShowLargeBarAlert("Since Probability to Play is less than 100%, you will not always hear this Variation when it's selected to play.");
        }

        var newVolume = DTGUIHelper.DisplayVolumeField(_variation.VarAudio.volume, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, 0f, true);

        if (newVolume != _variation.VarAudio.volume)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume");
            _variation.VarAudio.volume = newVolume;
        }

        var newPitch = DTGUIHelper.DisplayPitchField(_variation.VarAudio.pitch);

        if (newPitch != _variation.VarAudio.pitch)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch");
            _variation.VarAudio.pitch = newPitch;
        }

        if (parentGroup.curVariationMode == MasterAudioGroup.VariationMode.LoopedChain)
        {
            DTGUIHelper.ShowLargeBarAlert("Loop Clip is always OFF for Looped Chain Groups");
        }
        else
        {
            var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop);
            if (newLoop != _variation.VarAudio.loop)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop");
                _variation.VarAudio.loop = newLoop;
            }
        }

        EditorGUILayout.BeginHorizontal();
        var newWeight = EditorGUILayout.IntSlider("Voices (Weight)", _variation.weight, 0, 100);

        DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#Voices");
        EditorGUILayout.EndHorizontal();
        if (newWeight != _variation.weight)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Voices (Weight)");
            _variation.weight = newWeight;
        }

        var newFxTailTime = EditorGUILayout.Slider("FX Tail Time", _variation.fxTailTime, 0f, 10f);

        if (newFxTailTime != _variation.fxTailTime)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change FX Tail Time");
            _variation.fxTailTime = newFxTailTime;
        }

        var filterList = new List <string>()
        {
            MasterAudio.NoGroupName,
            "Low Pass",
            "High Pass",
            "Distortion",
            "Chorus",
            "Echo",
            "Reverb"
        };

        EditorGUILayout.BeginHorizontal();

        var newFilterIndex = EditorGUILayout.Popup("Add Filter Effect", 0, filterList.ToArray());

        DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/FilterFX.htm");
        EditorGUILayout.EndHorizontal();

        switch (newFilterIndex)
        {
        case 1:
            AddFilterComponent(typeof(AudioLowPassFilter));
            break;

        case 2:
            AddFilterComponent(typeof(AudioHighPassFilter));
            break;

        case 3:
            AddFilterComponent(typeof(AudioDistortionFilter));
            break;

        case 4:
            AddFilterComponent(typeof(AudioChorusFilter));
            break;

        case 5:
            AddFilterComponent(typeof(AudioEchoFilter));
            break;

        case 6:
            AddFilterComponent(typeof(AudioReverbFilter));
            break;
        }

        DTGUIHelper.StartGroupHeader();
        var newUseRndPitch = EditorGUILayout.BeginToggleGroup(" Use Random Pitch", _variation.useRandomPitch);

        if (newUseRndPitch != _variation.useRandomPitch)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch");
            _variation.useRandomPitch = newUseRndPitch;
        }

        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomPitch)
        {
            var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode);
            if (newMode != _variation.randomPitchMode)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode");
                _variation.randomPitchMode = newMode;
            }

            var newPitchMin = DTGUIHelper.DisplayPitchField(_variation.randomPitchMin, "Random Pitch Min");
            if (newPitchMin != _variation.randomPitchMin)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min");
                _variation.randomPitchMin = newPitchMin;
                if (_variation.randomPitchMax <= _variation.randomPitchMin)
                {
                    _variation.randomPitchMax = _variation.randomPitchMin;
                }
            }

            var newPitchMax = DTGUIHelper.DisplayPitchField(_variation.randomPitchMax, "Random Pitch Max");
            if (newPitchMax != _variation.randomPitchMax)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max");
                _variation.randomPitchMax = newPitchMax;
                if (_variation.randomPitchMin > _variation.randomPitchMax)
                {
                    _variation.randomPitchMin = _variation.randomPitchMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newUseRndVol = EditorGUILayout.BeginToggleGroup(" Use Random Volume", _variation.useRandomVolume);

        if (newUseRndVol != _variation.useRandomVolume)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume");
            _variation.useRandomVolume = newUseRndVol;
        }

        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomVolume)
        {
            var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode);
            if (newMode != _variation.randomVolumeMode)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode");
                _variation.randomVolumeMode = newMode;
            }

            var volMin = 0f;
            if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume)
            {
                volMin = -1f;
            }

            var newVolMin = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMin, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Min");
            if (newVolMin != _variation.randomVolumeMin)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min");
                _variation.randomVolumeMin = newVolMin;
                if (_variation.randomVolumeMax <= _variation.randomVolumeMin)
                {
                    _variation.randomVolumeMax = _variation.randomVolumeMin;
                }
            }

            var newVolMax = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMax, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Max");
            if (newVolMax != _variation.randomVolumeMax)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max");
                _variation.randomVolumeMax = newVolMax;
                if (_variation.randomVolumeMin > _variation.randomVolumeMax)
                {
                    _variation.randomVolumeMin = _variation.randomVolumeMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newSilence = EditorGUILayout.BeginToggleGroup(" Use Random Delay", _variation.useIntroSilence);

        if (newSilence != _variation.useIntroSilence)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay");
            _variation.useIntroSilence = newSilence;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useIntroSilence)
        {
            var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f);
            if (newSilenceMin != _variation.introSilenceMin)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)");
                _variation.introSilenceMin = newSilenceMin;
                if (_variation.introSilenceMin > _variation.introSilenceMax)
                {
                    _variation.introSilenceMax = newSilenceMin;
                }
            }

            var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f);
            if (newSilenceMax != _variation.introSilenceMax)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)");
                _variation.introSilenceMax = newSilenceMax;
                if (_variation.introSilenceMax < _variation.introSilenceMin)
                {
                    _variation.introSilenceMin = newSilenceMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newStart = EditorGUILayout.BeginToggleGroup(" Use Random Start Position", _variation.useRandomStartTime);

        if (newStart != _variation.useRandomStartTime)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Start Position");
            _variation.useRandomStartTime = newStart;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomStartTime)
        {
            var newMin = EditorGUILayout.Slider("Start Min (%)", _variation.randomStartMinPercent, 0f, 100f);
            if (newMin != _variation.randomStartMinPercent)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Start Min (%)");
                _variation.randomStartMinPercent = newMin;
                if (_variation.randomStartMaxPercent <= _variation.randomStartMinPercent)
                {
                    _variation.randomStartMaxPercent = _variation.randomStartMinPercent;
                }
            }

            var newMax = EditorGUILayout.Slider("Start Max (%)", _variation.randomStartMaxPercent, 0f, 100f);
            if (newMax != _variation.randomStartMaxPercent)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Start Max (%)");
                _variation.randomStartMaxPercent = newMax;
                if (_variation.randomStartMinPercent > _variation.randomStartMaxPercent)
                {
                    _variation.randomStartMinPercent = _variation.randomStartMaxPercent;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();
        var newUseFades = EditorGUILayout.BeginToggleGroup(" Use Custom Fading", _variation.useFades);

        if (newUseFades != _variation.useFades)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading");
            _variation.useFades = newUseFades;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useFades)
        {
            var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f);
            if (newFadeIn != _variation.fadeInTime)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time");
                _variation.fadeInTime = newFadeIn;
            }

            if (_variation.VarAudio.loop)
            {
                DTGUIHelper.ShowColorWarning("Looped clips cannot have a custom fade out.");
            }
            else
            {
                var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f);
                if (newFadeOut != _variation.fadeOutTime)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time");
                    _variation.fadeOutTime = newFadeOut;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();

        if (GUI.changed || isDirty)
        {
            EditorUtility.SetDirty(target);
        }

        //DrawDefaultInspector();
    }
    // ReSharper disable once UnusedMember.Local
    // ReSharper disable once InconsistentNaming
    void OnGUI()
    {
        _scrollPos = GUI.BeginScrollView(
            new Rect(0, 0, position.width, position.height),
            _scrollPos,
            new Rect(0, 0, 550, 540)
            );

        PlaylistController.Instances = null;
        var pcs = PlaylistController.Instances;
        // ReSharper disable once PossibleNullReferenceException
        var plControllerInScene = pcs.Count > 0;

        if (MasterAudioInspectorResources.LogoTexture != null)
        {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
        }

        if (Application.isPlaying)
        {
            DTGUIHelper.ShowLargeBarAlert("This screen cannot be used during play.");
            GUI.EndScrollView();
            return;
        }

        var settings = MasterAudioInspectorResources.GearTexture;

        MasterAudio.Instance = null;
        var ma        = MasterAudio.Instance;
        var maInScene = ma != null;

        var organizer    = FindObjectOfType(typeof(SoundGroupOrganizer));
        var hasOrganizer = organizer != null;

        DTGUIHelper.ShowColorWarning("The Master Audio prefab holds sound FX group and mixer controls. Add this first (only one per scene).");
        EditorGUILayout.BeginHorizontal(EditorStyles.objectFieldThumb);

        EditorGUILayout.LabelField("Master Audio prefab", GUILayout.Width(300));
        if (!maInScene)
        {
            GUI.contentColor = DTGUIHelper.BrightButtonColor;
            if (GUILayout.Button(new GUIContent("Create", "Create Master Audio prefab"), EditorStyles.toolbarButton, GUILayout.Width(100)))
            {
                var go = MasterAudio.CreateMasterAudio();
                AudioUndoHelper.CreateObjectForUndo(go, "Create Master Audio prefab");
            }
            GUI.contentColor = Color.white;
        }
        else
        {
            if (settings != null)
            {
                if (GUILayout.Button(new GUIContent(settings, "Master Audio Settings"), EditorStyles.toolbarButton))
                {
                    Selection.activeObject = ma.transform;
                }
            }
            EditorGUILayout.LabelField("Exists in scene", EditorStyles.boldLabel);
        }

        GUILayout.FlexibleSpace();
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Separator();

        // Playlist Controller
        DTGUIHelper.ShowColorWarning("The Playlist Controller prefab controls sets of songs (or other audio) and ducking. No limit per scene.");
        EditorGUILayout.BeginHorizontal(EditorStyles.objectFieldThumb);
        EditorGUILayout.LabelField("Playlist Controller prefab", GUILayout.Width(300));

        GUI.contentColor = DTGUIHelper.BrightButtonColor;
        if (GUILayout.Button(new GUIContent("Create", "Place a Playlist Controller prefab in the current scene."), EditorStyles.toolbarButton, GUILayout.Width(100)))
        {
            var go = MasterAudio.CreatePlaylistController();
            AudioUndoHelper.CreateObjectForUndo(go, "Create Playlist Controller prefab");
        }
        GUI.contentColor = Color.white;

        GUILayout.FlexibleSpace();
        EditorGUILayout.EndHorizontal();
        if (!plControllerInScene)
        {
            DTGUIHelper.ShowLargeBarAlert("There is no Playlist Controller in the scene. Music will not play.");
        }

        EditorGUILayout.Separator();
        // Dynamic Sound Group Creators
        DTGUIHelper.ShowColorWarning("The Dynamic Sound Group Creator prefab can per-Scene Sound Groups and other audio. No limit per scene.");
        EditorGUILayout.BeginHorizontal(EditorStyles.objectFieldThumb);
        EditorGUILayout.LabelField("Dynamic Sound Group Creator prefab", GUILayout.Width(300));

        GUI.contentColor = DTGUIHelper.BrightButtonColor;
        if (GUILayout.Button(new GUIContent("Create", "Place a Dynamic Sound Group prefab in the current scene."), EditorStyles.toolbarButton, GUILayout.Width(100)))
        {
            var go = MasterAudio.CreateDynamicSoundGroupCreator();
            AudioUndoHelper.CreateObjectForUndo(go, "Create Dynamic Sound Group Creator prefab");
        }

        GUI.contentColor = Color.white;

        GUILayout.FlexibleSpace();
        EditorGUILayout.EndHorizontal();


        EditorGUILayout.Separator();
        // Sound Group Organizer
        DTGUIHelper.ShowColorWarning("The Sound Group Organizer prefab can import/export Groups to/from MA and Dynamic SGC prefabs.");
        EditorGUILayout.BeginHorizontal(EditorStyles.objectFieldThumb);
        EditorGUILayout.LabelField("Sound Group Organizer prefab", GUILayout.Width(300));

        if (hasOrganizer)
        {
            if (settings != null)
            {
                if (GUILayout.Button(new GUIContent(settings, "Sound Group Organizer Settings"), EditorStyles.toolbarButton))
                {
                    Selection.activeObject = organizer;
                }
            }
            EditorGUILayout.LabelField("Exists in scene", EditorStyles.boldLabel);
        }
        else
        {
            GUI.contentColor = DTGUIHelper.BrightButtonColor;
            if (GUILayout.Button(new GUIContent("Create", "Place a Sound Group Organizer prefab in the current scene."), EditorStyles.toolbarButton, GUILayout.Width(100)))
            {
                var go = MasterAudio.CreateSoundGroupOrganizer();
                AudioUndoHelper.CreateObjectForUndo(go, "Create Dynamic Sound Group Creator prefab");
            }
        }

        GUI.contentColor = Color.white;

        GUILayout.FlexibleSpace();
        EditorGUILayout.EndHorizontal();


        EditorGUILayout.Separator();

        if (!Application.isPlaying)
        {
            EditorGUILayout.BeginHorizontal(EditorStyles.objectFieldThumb);
            GUILayout.Label("Global Settings");
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();

            var newVol = GUILayout.Toggle(MasterAudio.UseDbScaleForVolume, " Display dB For Volumes");
            // ReSharper disable once RedundantCheckBeforeAssignment
            if (newVol != MasterAudio.UseDbScaleForVolume)
            {
                MasterAudio.UseDbScaleForVolume = newVol;
            }

            GUILayout.Space(30);

            var newCents = GUILayout.Toggle(MasterAudio.UseCentsForPitch, " Display Semitones for Pitches");
            // ReSharper disable once RedundantCheckBeforeAssignment
            if (newCents != MasterAudio.UseCentsForPitch)
            {
                MasterAudio.UseCentsForPitch = newCents;
            }

            GUILayout.FlexibleSpace();

            EditorGUILayout.EndHorizontal();

            var useLogo = GUILayout.Toggle(MasterAudio.HideLogoNav, " Hide Logo Nav. in Inspectors");
            // ReSharper disable once RedundantCheckBeforeAssignment
            if (useLogo != MasterAudio.HideLogoNav)
            {
                MasterAudio.HideLogoNav = useLogo;
            }

            if (!Application.isPlaying)
            {
                EditorGUILayout.BeginHorizontal();
                MasterAudio._editMAFolder = GUILayout.Toggle(MasterAudio._editMAFolder, " Edit Installation Path");

                if (MasterAudio._editMAFolder)
                {
                    var path = EditorGUILayout.TextField("", MasterAudio.ProspectiveMAPath);
                    // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
                    if (!string.IsNullOrEmpty(path))
                    {
                        MasterAudio.ProspectiveMAPath = path;
                    }
                    else
                    {
                        MasterAudio.ProspectiveMAPath = MasterAudio.MasterAudioFolderPath;
                    }
                    GUI.contentColor = DTGUIHelper.BrightButtonColor;
                    if (GUILayout.Button(new GUIContent("Update", "This will update the installation folder path with the value to the left."), EditorStyles.toolbarButton, GUILayout.Width(60)))
                    {
                        MasterAudio.MasterAudioFolderPath = MasterAudio.ProspectiveMAPath;
                        DTGUIHelper.ShowAlert("Installation Path updated!");
                    }
                    GUILayout.Space(4);
                    if (GUILayout.Button(new GUIContent("Revert", "Revert to default settings"), EditorStyles.toolbarButton, GUILayout.Width(60)))
                    {
                        MasterAudio.MasterAudioFolderPath = MasterAudio.MasterAudioDefaultFolder;
                        MasterAudio.ProspectiveMAPath     = MasterAudio.MasterAudioDefaultFolder;
                        DTGUIHelper.ShowAlert("Installation Path reverted!");
                    }
                    GUI.contentColor = Color.white;
                    GUILayout.Space(10);
                }

                EditorGUILayout.EndHorizontal();
            }

            EditorGUILayout.Separator();

            EditorGUILayout.BeginHorizontal(EditorStyles.objectFieldThumb);
            GUILayout.Label("Utility Functions");
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(10);
            GUI.contentColor = DTGUIHelper.BrightButtonColor;
            if (GUILayout.Button(new GUIContent("Delete all unused Filter FX", "This will delete all unused Unity Audio Filter FX components in the entire MasterAudio prefab and all Sound Groups within."), EditorStyles.toolbarButton, GUILayout.Width(160)))
            {
                DeleteAllUnusedFilterFx();
            }

            GUILayout.Space(10);

            if (GUILayout.Button(new GUIContent("Reset Prefs / Settings", "This will delete all Master Audio's Persistent Settings and global preferences (back to installation default). None of your prefabs will be deleted."), EditorStyles.toolbarButton, GUILayout.Width(160)))
            {
                ResetPrefs();
            }

            if (maInScene)
            {
                GUILayout.Space(10);

                if (GUILayout.Button(new GUIContent("Upgrade MA Prefab to V3.5.5", "This will upgrade all Sound Groups in the entire MasterAudio prefab and all Sound Groups within to the latest changes, including a new script in V3.5.5."), EditorStyles.toolbarButton, GUILayout.Width(160)))
                {
                    UpgradeMasterAudioPrefab();
                }
            }

            GUI.contentColor = Color.white;
            EditorGUILayout.EndHorizontal();
        }

        GUI.EndScrollView();
    }
    // ReSharper disable once FunctionComplexityOverflow
    public override void OnInspectorGUI()
    {
        EditorGUI.indentLevel = 1;
        var isDirty = false;

        _variation = (DynamicGroupVariation)target;

        if (MasterAudioInspectorResources.LogoTexture != null)
        {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
        }

        EditorGUI.indentLevel = 0;  // Space will handle this for the header
        var        previewLang = SystemLanguage.English;
        GameObject dgscGO      = null;

        if (_variation.transform.parent != null && _variation.transform.parent.parent != null)
        {
            var parentParent = _variation.transform.parent.parent;

            dgscGO = parentParent.gameObject;

            var dgsc = dgscGO.GetComponent <DynamicSoundGroupCreator>();
            if (dgsc != null)
            {
                previewLang = dgsc.previewLanguage;
            }
        }

        if (dgscGO == null)
        {
            DTGUIHelper.ShowRedError("This prefab must have a GameObject 2 parents up. Prefab broken.");
            return;
        }

        AudioSource previewer;

        EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
        GUI.contentColor = DTGUIHelper.BrightButtonColor;
        if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(120)))
        {
            // ReSharper disable once PossibleNullReferenceException
            Selection.activeObject = _variation.transform.parent.gameObject;
        }
        GUILayout.FlexibleSpace();
        GUI.contentColor = Color.white;

        var buttonPressed = DTGUIHelper.AddDynamicVariationButtons();

        switch (buttonPressed)
        {
        case DTGUIHelper.DTFunctionButtons.Play:
            isDirty = true;

            previewer = MasterAudioInspector.GetPreviewer();

            var randPitch = SoundGroupVariationInspector.GetRandomPreviewPitch(_variation);
            var varVol    = SoundGroupVariationInspector.GetRandomPreviewVolume(_variation);

            if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet)
            {
                if (previewer != null)
                {
                    MasterAudioInspector.StopPreviewer();
                    previewer.pitch = randPitch;
                }
            }

            var calcVolume = varVol * _variation.ParentGroup.groupMasterVolume;

            switch (_variation.audLocation)
            {
            case MasterAudio.AudioLocation.ResourceFile:
                var fileName = AudioResourceOptimizer.GetLocalizedDynamicSoundGroupFileName(previewLang, _variation.useLocalization, _variation.resourceFileName);

                var clip = Resources.Load(fileName) as AudioClip;
                if (clip != null)
                {
                    if (previewer != null)
                    {
                        previewer.PlayOneShot(clip, calcVolume);
                    }
                }
                else
                {
                    DTGUIHelper.ShowAlert("Could not find Resource file: " + fileName);
                }
                break;

            case MasterAudio.AudioLocation.Clip:
                if (previewer != null)
                {
                    previewer.PlayOneShot(_variation.VarAudio.clip, calcVolume);
                }
                break;

            case MasterAudio.AudioLocation.FileOnInternet:
                if (!string.IsNullOrEmpty(_variation.internetFileUrl))
                {
                    Application.OpenURL(_variation.internetFileUrl);
                }
                break;
            }

            break;

        case DTGUIHelper.DTFunctionButtons.Stop:
            if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet)
            {
                MasterAudioInspector.StopPreviewer();
            }
            break;
        }

        EditorGUILayout.EndHorizontal();

        DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm");

        if (!Application.isPlaying)
        {
            DTGUIHelper.ShowColorWarning(MasterAudio.PreviewText);
        }

        var oldLocation = _variation.audLocation;

        EditorGUILayout.BeginHorizontal();
        var newLocation = (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation);

        DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#AudioOrigin");
        EditorGUILayout.EndHorizontal();

        if (newLocation != oldLocation)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin");
            _variation.audLocation = newLocation;
        }

        switch (_variation.audLocation)
        {
        case MasterAudio.AudioLocation.Clip:
            var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false);

            if (newClip != _variation.VarAudio.clip)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip");
                _variation.VarAudio.clip = newClip;
            }
            break;

        case MasterAudio.AudioLocation.FileOnInternet:
            if (oldLocation != _variation.audLocation)
            {
                if (_variation.VarAudio.clip != null)
                {
                    Debug.Log("Audio clip removed to prevent unnecessary memory usage on File On Internet Variation.");
                }
                _variation.VarAudio.clip = null;
            }

            if (!Application.isPlaying)
            {
                var newUrl = EditorGUILayout.TextField("Internet File URL", _variation.internetFileUrl);
                if (newUrl != _variation.internetFileUrl)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Internet File URL");
                    _variation.internetFileUrl = newUrl;
                }
            }

            if (string.IsNullOrEmpty(_variation.internetFileUrl))
            {
                DTGUIHelper.ShowLargeBarAlert("You have not specified a URL for the File On Internet. This Variation will not be available to play without one.");
            }
            break;

        case MasterAudio.AudioLocation.ResourceFile:
            if (oldLocation != _variation.audLocation)
            {
                if (_variation.VarAudio.clip != null)
                {
                    Debug.Log("Audio clip removed to prevent unnecessary memory usage on Resource file Variation.");
                }
                _variation.VarAudio.clip = null;
            }

            EditorGUILayout.BeginVertical();
            var anEvent = Event.current;

            GUI.color = DTGUIHelper.DragAreaColor;
            var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
            GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!");
            GUI.color = Color.white;

            string newFilename;

            switch (anEvent.type)
            {
            case EventType.DragUpdated:
            case EventType.DragPerform:
                if (!dragArea.Contains(anEvent.mousePosition))
                {
                    break;
                }

                DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                if (anEvent.type == EventType.DragPerform)
                {
                    DragAndDrop.AcceptDrag();

                    foreach (var dragged in DragAndDrop.objectReferences)
                    {
                        var aClip = dragged as AudioClip;
                        if (aClip == null)
                        {
                            continue;
                        }

                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");

                        var useLocalization = false;
                        newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization);
                        if (string.IsNullOrEmpty(newFilename))
                        {
                            newFilename = aClip.name;
                        }

                        _variation.resourceFileName = newFilename;
                        _variation.useLocalization  = useLocalization;
                        break;
                    }
                }
                Event.current.Use();
                break;
            }
            EditorGUILayout.EndVertical();

            newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName);
            if (newFilename != _variation.resourceFileName)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
                _variation.resourceFileName = newFilename;
            }

            EditorGUI.indentLevel = 1;

            var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization);
            if (newLocal != _variation.useLocalization)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder");
                _variation.useLocalization = newLocal;
            }

            break;
        }

        EditorGUI.indentLevel = 0;

        var newProbability = EditorGUILayout.IntSlider("Probability to Play (%)", _variation.probabilityToPlay, 0, 100);

        if (newProbability != _variation.probabilityToPlay)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Probability to Play (%)");
            _variation.probabilityToPlay = newProbability;
        }

        if (_variation.probabilityToPlay < 100)
        {
            DTGUIHelper.ShowLargeBarAlert("Since Probability to Play is less than 100%, you will not always hear this Variation when it's selected to play.");
        }

        var newVolume = EditorGUILayout.Slider("Volume", _variation.VarAudio.volume, 0f, 1f);

        if (newVolume != _variation.VarAudio.volume)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume");
            _variation.VarAudio.volume = newVolume;
        }

        var newPitch = DTGUIHelper.DisplayPitchField(_variation.VarAudio.pitch);

        if (newPitch != _variation.VarAudio.pitch)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch");
            _variation.VarAudio.pitch = newPitch;
        }

        if (_variation.ParentGroup.curVariationMode == MasterAudioGroup.VariationMode.LoopedChain)
        {
            DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledLoopedChain);
        }
        else if (_variation.useRandomStartTime && _variation.randomEndPercent != 100f)
        {
            DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledCustomEnd);
        }
        else
        {
            var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop);
            if (newLoop != _variation.VarAudio.loop)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop");
                _variation.VarAudio.loop = newLoop;
            }
        }

        EditorGUILayout.BeginHorizontal();
        var newWeight = EditorGUILayout.IntSlider("Voices (Weight)", _variation.weight, 0, 100);

        DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#Voices");
        EditorGUILayout.EndHorizontal();
        if (newWeight != _variation.weight)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Voices (Weight)");
            _variation.weight = newWeight;
        }


        DTGUIHelper.StartGroupHeader();

        var newUseRndPitch = EditorGUILayout.BeginToggleGroup(" Use Random Pitch", _variation.useRandomPitch);

        if (newUseRndPitch != _variation.useRandomPitch)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch");
            _variation.useRandomPitch = newUseRndPitch;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomPitch)
        {
            var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode);
            if (newMode != _variation.randomPitchMode)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode");
                _variation.randomPitchMode = newMode;
            }

            var newPitchMin = DTGUIHelper.DisplayPitchField(_variation.randomPitchMin, "Random Pitch Min");
            if (newPitchMin != _variation.randomPitchMin)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min");
                _variation.randomPitchMin = newPitchMin;
                if (_variation.randomPitchMax <= _variation.randomPitchMin)
                {
                    _variation.randomPitchMax = _variation.randomPitchMin;
                }
            }

            var newPitchMax = DTGUIHelper.DisplayPitchField(_variation.randomPitchMax, "Random Pitch Max");
            if (newPitchMax != _variation.randomPitchMax)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max");
                _variation.randomPitchMax = newPitchMax;
                if (_variation.randomPitchMin > _variation.randomPitchMax)
                {
                    _variation.randomPitchMin = _variation.randomPitchMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newUseRndVol = EditorGUILayout.BeginToggleGroup(" Use Random Volume", _variation.useRandomVolume);

        if (newUseRndVol != _variation.useRandomVolume)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume");
            _variation.useRandomVolume = newUseRndVol;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomVolume)
        {
            var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode);
            if (newMode != _variation.randomVolumeMode)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode");
                _variation.randomVolumeMode = newMode;
            }

            var volMin = 0f;
            if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume)
            {
                volMin = -1f;
            }

            var newVolMin = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMin, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Min");
            if (newVolMin != _variation.randomVolumeMin)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min");
                _variation.randomVolumeMin = newVolMin;
                if (_variation.randomVolumeMax <= _variation.randomVolumeMin)
                {
                    _variation.randomVolumeMax = _variation.randomVolumeMin;
                }
            }

            var newVolMax = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMax, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Max");
            if (newVolMax != _variation.randomVolumeMax)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max");
                _variation.randomVolumeMax = newVolMax;
                if (_variation.randomVolumeMin > _variation.randomVolumeMax)
                {
                    _variation.randomVolumeMin = _variation.randomVolumeMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newSilence = EditorGUILayout.BeginToggleGroup(" Use Random Delay", _variation.useIntroSilence);

        if (newSilence != _variation.useIntroSilence)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay");
            _variation.useIntroSilence = newSilence;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useIntroSilence)
        {
            var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f);
            if (newSilenceMin != _variation.introSilenceMin)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)");
                _variation.introSilenceMin = newSilenceMin;
                if (_variation.introSilenceMin > _variation.introSilenceMax)
                {
                    _variation.introSilenceMax = newSilenceMin;
                }
            }

            var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f);
            if (newSilenceMax != _variation.introSilenceMax)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)");
                _variation.introSilenceMax = newSilenceMax;
                if (_variation.introSilenceMax < _variation.introSilenceMin)
                {
                    _variation.introSilenceMin = newSilenceMax;
                }
            }
        }
        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newStart = EditorGUILayout.BeginToggleGroup(" Use Custom Start/End Position", _variation.useRandomStartTime);

        if (newStart != _variation.useRandomStartTime)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Start/End Position");
            _variation.useRandomStartTime = newStart;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomStartTime)
        {
            var newMin = EditorGUILayout.Slider("Start Min (%)", _variation.randomStartMinPercent, 0f, 100f);
            if (newMin != _variation.randomStartMinPercent)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Min (%)");
                _variation.randomStartMinPercent = newMin;
                if (_variation.randomStartMaxPercent <= _variation.randomStartMinPercent)
                {
                    _variation.randomStartMaxPercent = _variation.randomStartMinPercent;
                }
            }

            var newMax = EditorGUILayout.Slider("Start Max (%)", _variation.randomStartMaxPercent, 0f, 100f);
            if (newMax != _variation.randomStartMaxPercent)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Max (%)");
                _variation.randomStartMaxPercent = newMax;
                if (_variation.randomStartMinPercent > _variation.randomStartMaxPercent)
                {
                    _variation.randomStartMinPercent = _variation.randomStartMaxPercent;
                }
            }

            var newEnd = EditorGUILayout.Slider("End (%)", _variation.randomEndPercent, 0f, 100f);
            if (newEnd != _variation.randomEndPercent || _variation.randomEndPercent < _variation.randomStartMaxPercent)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change End (%)");
                _variation.randomEndPercent = newEnd;
                if (_variation.randomEndPercent < _variation.randomStartMaxPercent)
                {
                    _variation.randomEndPercent = _variation.randomStartMaxPercent;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        if (_variation.VarAudio.loop)
        {
            DTGUIHelper.StartGroupHeader();

            newStart = EditorGUILayout.BeginToggleGroup(" Use Finite Looping", _variation.useCustomLooping);
            if (newStart != _variation.useCustomLooping)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation,
                                                            "toggle Use Finite Looping");
                _variation.useCustomLooping = newStart;
            }
            DTGUIHelper.EndGroupHeader();

            if (_variation.useCustomLooping)
            {
                var newMin = EditorGUILayout.IntSlider("Min Loops", _variation.minCustomLoops, 1, 100);
                if (newMin != _variation.minCustomLoops)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Min Loops");
                    _variation.minCustomLoops = newMin;
                    if (_variation.maxCustomLoops <= _variation.minCustomLoops)
                    {
                        _variation.maxCustomLoops = _variation.minCustomLoops;
                    }
                }

                var newMax = EditorGUILayout.IntSlider("Max Loops", _variation.maxCustomLoops, 1, 100);
                if (newMax != _variation.maxCustomLoops)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Max Loops");
                    _variation.maxCustomLoops = newMax;
                    if (_variation.minCustomLoops > _variation.maxCustomLoops)
                    {
                        _variation.minCustomLoops = _variation.maxCustomLoops;
                    }
                }
            }

            EditorGUILayout.EndToggleGroup();
            DTGUIHelper.AddSpaceForNonU5(2);
        }

        DTGUIHelper.StartGroupHeader();

        var newUseFades = EditorGUILayout.BeginToggleGroup(" Use Custom Fading", _variation.useFades);

        if (newUseFades != _variation.useFades)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading");
            _variation.useFades = newUseFades;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useFades)
        {
            var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f);
            if (newFadeIn != _variation.fadeInTime)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time");
                _variation.fadeInTime = newFadeIn;
            }

            if (_variation.VarAudio.loop)
            {
                DTGUIHelper.ShowColorWarning("Looped clips cannot have a custom fade out.");
            }
            else
            {
                var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f);
                if (newFadeOut != _variation.fadeOutTime)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time");
                    _variation.fadeOutTime = newFadeOut;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();

        if (GUI.changed || isDirty)
        {
            EditorUtility.SetDirty(target);
        }

        //DrawDefaultInspector();
    }
        // ReSharper disable once FunctionComplexityOverflow
        public override void OnInspectorGUI()
        {
            EditorGUI.indentLevel = 0;
            var isDirty = false;

            _variation = (SoundGroupVariation)target;

            if (MasterAudioInspectorResources.LogoTexture != null)
            {
                DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
            }

            var parentGroup = _variation.ParentGroup;

            if (parentGroup == null)
            {
                DTGUIHelper.ShowLargeBarAlert("This file cannot be edited in Project View.");
                return;
            }

            var         isVideoPlayersGroup = DTGUIHelper.IsVideoPlayersGroup(_variation.ParentGroup.name);
            AudioSource previewer;

            EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
            GUI.contentColor = DTGUIHelper.BrightButtonColor;
            if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(90)))
            {
                Selection.activeObject = _variation.transform.parent.gameObject;
            }
            GUILayout.FlexibleSpace();

            if (Application.isPlaying)
            {
                if (isVideoPlayersGroup && DTMonoHelper.IsActive(_variation.gameObject))
                {
                    GUI.color = Color.green;
                    var label = "Playing";
                    EditorGUILayout.LabelField(label,
                                               EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240));
                }
                else if (_variation.IsPlaying && _variation.VarAudio.clip != null)
                {
                    // wait for Resource files to load
                    GUI.color = Color.green;

                    var label = "Playing ({0}%)";

                    if (_variation.IsPaused)
                    {
                        GUI.color = Color.yellow;
                        label     = "Paused ({0}%)";
                    }

                    var percentagePlayed = (int)(_variation.VarAudio.time / _variation.VarAudio.clip.length * 100);

                    EditorGUILayout.LabelField(string.Format(label, percentagePlayed),
                                               EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240));

                    _variation.frames++;
                    isDirty = true;

                    GUI.color = DTGUIHelper.BrightButtonColor;
                    if (_variation.ObjectToFollow != null || _variation.ObjectToTriggerFrom != null)
                    {
                        if (GUILayout.Button("Select Caller", EditorStyles.toolbarButton, GUILayout.Width(80)))
                        {
                            if (_variation.ObjectToFollow != null)
                            {
                                Selection.activeGameObject = _variation.ObjectToFollow.gameObject;
                            }
                            else
                            {
                                Selection.activeGameObject = _variation.ObjectToTriggerFrom.gameObject;
                            }
                        }
                    }
                }
                else
                {
                    GUI.color = Color.red;
                    EditorGUILayout.LabelField("Not playing", EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240));
                }
            }

            GUI.color        = Color.white;
            GUI.contentColor = Color.white;

            _ma = MasterAudio.Instance;
            var maInScene = _ma != null;

            if (maInScene)
            {
                var buttonPressed = DTGUIHelper.AddVariationButtons();

                switch (buttonPressed)
                {
                case DTGUIHelper.DTFunctionButtons.Play:
                    if (DTGUIHelper.IsVideoPlayersGroup(_variation.ParentGroup.name))
                    {
                        break;
                    }

                    previewer = MasterAudioInspector.GetPreviewer();

                    if (Application.isPlaying)
                    {
                        MasterAudio.PlaySound3DAtVector3AndForget(_variation.ParentGroup.name, previewer.transform.position, 1f, null, 0f, _variation.name);
                    }
                    else
                    {
                        isDirty = true;

                        var randPitch = GetRandomPreviewPitch(_variation);
                        var varVol    = GetRandomPreviewVolume(_variation);

                        if (previewer != null)
                        {
                            MasterAudioInspector.StopPreviewer();
                            previewer.pitch = randPitch;
                        }

                        var calcVolume = varVol * parentGroup.groupMasterVolume;

                        switch (_variation.audLocation)
                        {
                        case MasterAudio.AudioLocation.ResourceFile:
                            if (previewer != null)
                            {
                                var fileName = AudioResourceOptimizer.GetLocalizedFileName(_variation.useLocalization, _variation.resourceFileName);
                                previewer.PlayOneShot(Resources.Load(fileName) as AudioClip, calcVolume);
                            }
                            break;

                        case MasterAudio.AudioLocation.Clip:
                            if (previewer != null)
                            {
                                previewer.PlayOneShot(_variation.VarAudio.clip, calcVolume);
                            }
                            break;

#if ADDRESSABLES_ENABLED
                        case MasterAudio.AudioLocation.Addressable:
                            DTGUIHelper.PreviewAddressable(_variation.audioClipAddressable, previewer, calcVolume);
                            break;
#endif
                        }
                    }
                    break;

                case DTGUIHelper.DTFunctionButtons.Stop:
                    if (DTGUIHelper.IsVideoPlayersGroup(_variation.ParentGroup.name))
                    {
                        break;
                    }

                    if (Application.isPlaying)
                    {
                        MasterAudio.StopAllOfSound(_variation.transform.parent.name);
                    }
                    else
                    {
                        MasterAudioInspector.StopPreviewer();
                    }
                    break;
                }
            }

            EditorGUILayout.EndHorizontal();

            DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm", "http://www.dtdevtools.com/API/masteraudio/class_dark_tonic_1_1_master_audio_1_1_sound_group_variation.html");

            if (!isVideoPlayersGroup)
            {
                if (maInScene && !Application.isPlaying)
                {
                    DTGUIHelper.ShowColorWarning(MasterAudio.PreviewText);
                }

                if (!Application.isPlaying)
                {
                    var newAlias = EditorGUILayout.TextField("Clip Id (optional)", _variation.clipAlias);

                    if (newAlias != _variation.clipAlias)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Clip Id");
                        _variation.clipAlias = newAlias;
                    }
                }

                var oldLocation = _variation.audLocation;
                EditorGUILayout.BeginHorizontal();
                if (!Application.isPlaying)
                {
                    var newLocation =
                        (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation);

                    if (newLocation != oldLocation)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin");
                        _variation.audLocation = newLocation;
                    }
                }
                else
                {
                    EditorGUILayout.LabelField("Audio Origin", _variation.audLocation.ToString());
                }
                DTGUIHelper.AddHelpIconNoStyle("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#AudioOrigin");
                EditorGUILayout.EndHorizontal();

                if (oldLocation != _variation.audLocation && oldLocation == MasterAudio.AudioLocation.Clip)
                {
                    if (_variation.VarAudio.clip != null)
                    {
                        Debug.Log("Audio clip removed to prevent unnecessary memory usage.");
                    }
                    _variation.VarAudio.clip = null;
                }

                switch (_variation.audLocation)
                {
                case MasterAudio.AudioLocation.Clip:
                    var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false);

                    if (newClip != _variation.VarAudio.clip)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip");
                        _variation.VarAudio.clip = newClip;
                    }
                    break;

#if ADDRESSABLES_ENABLED
                case MasterAudio.AudioLocation.Addressable:
                    serializedObject.Update();
                    EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(SoundGroupVariation.audioClipAddressable)), true);
                    serializedObject.ApplyModifiedProperties();

                    if (!DTGUIHelper.IsAddressableTypeValid(_variation.audioClipAddressable, _variation.name))
                    {
                        _variation.audioClipAddressable = null;
                        isDirty = true;
                    }
                    break;
#endif
                case MasterAudio.AudioLocation.ResourceFile:
                    EditorGUILayout.BeginVertical();
                    var anEvent = Event.current;

                    GUI.color = DTGUIHelper.DragAreaColor;
                    var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
                    GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!");
                    GUI.color = Color.white;

                    string newFilename;

                    switch (anEvent.type)
                    {
                    case EventType.DragUpdated:
                    case EventType.DragPerform:
                        if (!dragArea.Contains(anEvent.mousePosition))
                        {
                            break;
                        }

                        DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                        if (anEvent.type == EventType.DragPerform)
                        {
                            DragAndDrop.AcceptDrag();

                            foreach (var dragged in DragAndDrop.objectReferences)
                            {
                                // ReSharper disable once ExpressionIsAlwaysNull
                                var aClip = dragged as AudioClip;
                                // ReSharper disable once ConditionIsAlwaysTrueOrFalse
                                if (aClip == null)
                                {
                                    continue;
                                }

                                // ReSharper disable HeuristicUnreachableCode
                                var useLocalization = false;
                                newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization);
                                if (string.IsNullOrEmpty(newFilename))
                                {
                                    newFilename = aClip.name;
                                }

                                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
                                _variation.resourceFileName = newFilename;
                                _variation.useLocalization  = useLocalization;
                                break;
                                // ReSharper restore HeuristicUnreachableCode
                            }
                        }
                        Event.current.Use();
                        break;
                    }
                    EditorGUILayout.EndVertical();

                    newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName);
                    if (newFilename != _variation.resourceFileName)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
                        _variation.resourceFileName = newFilename;
                    }

                    EditorGUI.indentLevel = 1;

                    var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization);
                    if (newLocal != _variation.useLocalization)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder");
                        _variation.useLocalization = newLocal;
                    }

                    break;
                }

                EditorGUI.indentLevel = 0;

                var newProbability = EditorGUILayout.IntSlider("Probability to Play (%)", _variation.probabilityToPlay, 0, 100);
                if (newProbability != _variation.probabilityToPlay)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Probability to Play (%)");
                    _variation.probabilityToPlay = newProbability;
                }

                if (_variation.probabilityToPlay < 100)
                {
                    DTGUIHelper.ShowLargeBarAlert("Since Probability to Play is less than 100%, you will not always hear this Variation when it's selected to play.");
                }
            }

            var newVolume = DTGUIHelper.DisplayVolumeField(_variation.VarAudio.volume, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, 0f, true);
            if (newVolume != _variation.VarAudio.volume)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume");
                _variation.VarAudio.volume = newVolume;
            }

            if (isVideoPlayersGroup)
            {
                DTGUIHelper.ShowColorWarning("This is the specially named Sound Group for Video Players. Most controls for this Sound Group cannot be used for Video Players and are hidden.");
            }

            if (!isVideoPlayersGroup)
            {
                var newPitch = DTGUIHelper.DisplayPitchField(_variation.VarAudio.pitch);
                if (newPitch != _variation.VarAudio.pitch)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch");
                    _variation.VarAudio.pitch = newPitch;
                }

                if (parentGroup.curVariationMode == MasterAudioGroup.VariationMode.LoopedChain)
                {
                    DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledLoopedChain);
                }
                else if (_variation.useRandomStartTime && _variation.randomEndPercent != 100f)
                {
                    DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledCustomEnd);
                }
                else
                {
                    var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop);
                    if (newLoop != _variation.VarAudio.loop)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop");
                        _variation.VarAudio.loop = newLoop;
                    }
                }

                EditorGUILayout.BeginHorizontal();
                var newWeight = EditorGUILayout.IntSlider("Voices (Weight)", _variation.weight, 0, 100);
                DTGUIHelper.AddHelpIconNoStyle("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#Voices");
                EditorGUILayout.EndHorizontal();
                if (newWeight != _variation.weight)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Voices (Weight)");
                    _variation.weight = newWeight;
                }

                DTGUIHelper.StartGroupHeader();
                var newUseRndPitch = EditorGUILayout.BeginToggleGroup(" Use Random Pitch", _variation.useRandomPitch);
                if (newUseRndPitch != _variation.useRandomPitch)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch");
                    _variation.useRandomPitch = newUseRndPitch;
                }

                DTGUIHelper.EndGroupHeader();

                if (_variation.useRandomPitch)
                {
                    var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode);
                    if (newMode != _variation.randomPitchMode)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode");
                        _variation.randomPitchMode = newMode;
                    }

                    var newPitchMin = DTGUIHelper.DisplayPitchField(_variation.randomPitchMin, "Random Pitch Min");
                    if (newPitchMin != _variation.randomPitchMin)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min");
                        _variation.randomPitchMin = newPitchMin;
                        if (_variation.randomPitchMax <= _variation.randomPitchMin)
                        {
                            _variation.randomPitchMax = _variation.randomPitchMin;
                        }
                    }

                    var newPitchMax = DTGUIHelper.DisplayPitchField(_variation.randomPitchMax, "Random Pitch Max");
                    if (newPitchMax != _variation.randomPitchMax)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max");
                        _variation.randomPitchMax = newPitchMax;
                        if (_variation.randomPitchMin > _variation.randomPitchMax)
                        {
                            _variation.randomPitchMin = _variation.randomPitchMax;
                        }
                    }
                }

                EditorGUILayout.EndToggleGroup();

                DTGUIHelper.StartGroupHeader();

                var newUseRndVol = EditorGUILayout.BeginToggleGroup(" Use Random Volume", _variation.useRandomVolume);
                if (newUseRndVol != _variation.useRandomVolume)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume");
                    _variation.useRandomVolume = newUseRndVol;
                }

                DTGUIHelper.EndGroupHeader();

                if (_variation.useRandomVolume)
                {
                    var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode);
                    if (newMode != _variation.randomVolumeMode)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode");
                        _variation.randomVolumeMode = newMode;
                    }

                    var volMin = 0f;
                    if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume)
                    {
                        volMin = -1f;
                    }

                    var newVolMin = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMin, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Min");
                    if (newVolMin != _variation.randomVolumeMin)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min");
                        _variation.randomVolumeMin = newVolMin;
                        if (_variation.randomVolumeMax <= _variation.randomVolumeMin)
                        {
                            _variation.randomVolumeMax = _variation.randomVolumeMin;
                        }
                    }

                    var newVolMax = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMax, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Max");
                    if (newVolMax != _variation.randomVolumeMax)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max");
                        _variation.randomVolumeMax = newVolMax;
                        if (_variation.randomVolumeMin > _variation.randomVolumeMax)
                        {
                            _variation.randomVolumeMin = _variation.randomVolumeMax;
                        }
                    }
                }

                EditorGUILayout.EndToggleGroup();

                DTGUIHelper.StartGroupHeader();

                var newSilence = EditorGUILayout.BeginToggleGroup(" Use Random Delay", _variation.useIntroSilence);
                if (newSilence != _variation.useIntroSilence)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay");
                    _variation.useIntroSilence = newSilence;
                }
                DTGUIHelper.EndGroupHeader();

                if (_variation.useIntroSilence)
                {
                    var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f);
                    if (newSilenceMin != _variation.introSilenceMin)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)");
                        _variation.introSilenceMin = newSilenceMin;
                        if (_variation.introSilenceMin > _variation.introSilenceMax)
                        {
                            _variation.introSilenceMax = newSilenceMin;
                        }
                    }

                    var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f);
                    if (newSilenceMax != _variation.introSilenceMax)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)");
                        _variation.introSilenceMax = newSilenceMax;
                        if (_variation.introSilenceMax < _variation.introSilenceMin)
                        {
                            _variation.introSilenceMin = newSilenceMax;
                        }
                    }
                }

                EditorGUILayout.EndToggleGroup();

                DTGUIHelper.StartGroupHeader();

                var newStart = EditorGUILayout.BeginToggleGroup(" Use Custom Start/End Position", _variation.useRandomStartTime);
                if (newStart != _variation.useRandomStartTime)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Start/End Position");
                    _variation.useRandomStartTime = newStart;
                }
                DTGUIHelper.EndGroupHeader();

                if (_variation.useRandomStartTime)
                {
                    var newMin = EditorGUILayout.Slider("Start Min (%)", _variation.randomStartMinPercent, 0f, 100f);
                    if (newMin != _variation.randomStartMinPercent)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Min (%)");
                        _variation.randomStartMinPercent = newMin;
                        if (_variation.randomStartMaxPercent <= _variation.randomStartMinPercent)
                        {
                            _variation.randomStartMaxPercent = _variation.randomStartMinPercent;
                        }
                    }

                    var newMax = EditorGUILayout.Slider("Start Max (%)", _variation.randomStartMaxPercent, 0f, 100f);
                    if (newMax != _variation.randomStartMaxPercent)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Max (%)");
                        _variation.randomStartMaxPercent = newMax;
                        if (_variation.randomStartMinPercent > _variation.randomStartMaxPercent)
                        {
                            _variation.randomStartMinPercent = _variation.randomStartMaxPercent;
                        }
                    }

                    var newEnd = EditorGUILayout.Slider("End (%)", _variation.randomEndPercent, 0f, 100f);
                    if (newEnd != _variation.randomEndPercent || _variation.randomEndPercent < _variation.randomStartMaxPercent)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change End (%)");
                        _variation.randomEndPercent = newEnd;
                        if (_variation.randomEndPercent < _variation.randomStartMaxPercent)
                        {
                            _variation.randomEndPercent = _variation.randomStartMaxPercent;
                        }
                    }
                }

                EditorGUILayout.EndToggleGroup();

                if (_variation.VarAudio.loop)
                {
                    DTGUIHelper.StartGroupHeader();

                    newStart = EditorGUILayout.BeginToggleGroup(" Use Finite Looping", _variation.useCustomLooping);
                    if (newStart != _variation.useCustomLooping)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation,
                                                                    "toggle Use Finite Looping");
                        _variation.useCustomLooping = newStart;
                    }
                    DTGUIHelper.EndGroupHeader();

                    if (_variation.useCustomLooping)
                    {
                        var newMin = EditorGUILayout.IntSlider("Min Loops", _variation.minCustomLoops, 1, 100);
                        if (newMin != _variation.minCustomLoops)
                        {
                            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Min Loops");
                            _variation.minCustomLoops = newMin;
                            if (_variation.maxCustomLoops <= _variation.minCustomLoops)
                            {
                                _variation.maxCustomLoops = _variation.minCustomLoops;
                            }
                        }

                        var newMax = EditorGUILayout.IntSlider("Max Loops", _variation.maxCustomLoops, 1, 100);
                        if (newMax != _variation.maxCustomLoops)
                        {
                            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Max Loops");
                            _variation.maxCustomLoops = newMax;
                            if (_variation.minCustomLoops > _variation.maxCustomLoops)
                            {
                                _variation.minCustomLoops = _variation.maxCustomLoops;
                            }
                        }
                    }

                    EditorGUILayout.EndToggleGroup();
                }

                DTGUIHelper.StartGroupHeader();
                var newUseFades = EditorGUILayout.BeginToggleGroup(" Use Custom Fading", _variation.useFades);
                if (newUseFades != _variation.useFades)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading");
                    _variation.useFades = newUseFades;
                }
                DTGUIHelper.EndGroupHeader();

                if (_variation.useFades)
                {
                    var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f);
                    if (newFadeIn != _variation.fadeInTime)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time");
                        _variation.fadeInTime = newFadeIn;
                    }

                    var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f);
                    if (newFadeOut != _variation.fadeOutTime)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time");
                        _variation.fadeOutTime = newFadeOut;
                    }

                    if (_variation.VarAudio.loop)
                    {
                        DTGUIHelper.ShowColorWarning("Looped clips will not automatically use the custom fade out. You will need to call FadeOutNowAndStop() on the Variation to use the fade.");
                    }
                }

                EditorGUILayout.EndToggleGroup();
            }

            if (GUI.changed || isDirty)
            {
                EditorUtility.SetDirty(target);
            }

            //DrawDefaultInspector();
        }
Exemplo n.º 10
0
        public override void OnInspectorGUI()
        {
            MasterAudio.Instance = null;

            var _ma        = MasterAudio.Instance;
            var _maInScene = _ma != null;

            if (_maInScene)
            {
                DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
            }

            DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/AmbientSound.htm");

            var canUse = true;

#if !PHY3D_ENABLED
            canUse = false;
#endif
            if (!canUse)
            {
                DTGUIHelper.ShowLargeBarAlert("You must enable 3D Physics support for your Collider or Trigger or this script will not function. Use the Welcome Window to do that, then this Inspector will show its controls.");
                return;
            }

            var _isDirty = false;

            var _sounds = (DarkTonic.MasterAudio.AmbientSound)target;

            var _groupNames = new List <string>();

            if (_maInScene)
            {
                // ReSharper disable once PossibleNullReferenceException
                _groupNames = _ma.GroupNames;
            }

            PopulateItemNames(_groupNames);

            if (GUI.changed || _isDirty)
            {
                EditorUtility.SetDirty(target);
            }

            if (_maInScene)
            {
                var existingIndex = _groupNames.IndexOf(_sounds.AmbientSoundGroup);

                int?groupIndex = null;

                var noGroup = false;
                var noMatch = false;

                if (existingIndex >= 1)
                {
                    EditorGUILayout.BeginHorizontal();
                    groupIndex = EditorGUILayout.Popup("Ambient Sound Group", existingIndex, _groupNames.ToArray());
                    if (existingIndex == 1)
                    {
                        noGroup = true;
                    }

                    var isUsingVideoPlayersGroup = false;

                    if (_groupNames[groupIndex.Value] == MasterAudio.VideoPlayerSoundGroupName)
                    {
                        isUsingVideoPlayersGroup = true;
                    }

                    if (groupIndex > MasterAudio.HardCodedBusOptions - 1)
                    {
                        var button = DTGUIHelper.AddSettingsButton("Ambient Sound Group");
                        switch (button)
                        {
                        case DTGUIHelper.DTFunctionButtons.Go:
                            var grp = _groupNames[existingIndex];
                            var trs = MasterAudio.FindGroupTransform(grp);
                            if (trs != null)
                            {
                                Selection.activeObject = trs;
                            }
                            break;
                        }

                        var buttonPress = DTGUIHelper.AddDynamicVariationButtons();
                        var sType       = _groupNames[existingIndex];

                        switch (buttonPress)
                        {
                        case DTGUIHelper.DTFunctionButtons.Play:
                            DTGUIHelper.PreviewSoundGroup(sType);
                            break;

                        case DTGUIHelper.DTFunctionButtons.Stop:
                            DTGUIHelper.StopPreview(sType);
                            break;
                        }
                    }

                    EditorGUILayout.EndHorizontal();
                    if (isUsingVideoPlayersGroup)
                    {
                        DTGUIHelper.ShowRedError(MasterAudio.VideoPlayersSoundGroupSelectedError);
                    }
                }
                else if (existingIndex == -1 && _sounds.AmbientSoundGroup == MasterAudio.NoGroupName)
                {
                    groupIndex = EditorGUILayout.Popup("Ambient Sound Group", existingIndex, _groupNames.ToArray());
                }
                else
                { // non-match
                    noMatch = true;
                    var newSound = EditorGUILayout.TextField("Ambient Sound Group", _sounds.AmbientSoundGroup);
                    if (newSound != _sounds.AmbientSoundGroup)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Ambient Sound Group");
                        _sounds.AmbientSoundGroup = newSound;
                        _sounds.CalculateRadius();
                    }

                    var newIndex = EditorGUILayout.Popup("All Sound Groups", -1, _groupNames.ToArray());
                    if (newIndex >= 0)
                    {
                        groupIndex = newIndex;
                    }
                }

                if (noGroup)
                {
                    DTGUIHelper.ShowRedError("No Ambient Sound Group specified.");
                }
                else if (noMatch)
                {
                    DTGUIHelper.ShowRedError("Ambient Sound Group found no match. Type in or choose one.");
                }

                if (groupIndex.HasValue)
                {
                    if (existingIndex != groupIndex.Value)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Ambient Sound Group");
                    }
                    switch (groupIndex.Value)
                    {
                    case -1:
                        _sounds.AmbientSoundGroup = MasterAudio.NoGroupName;
                        break;

                    default:
                        _sounds.AmbientSoundGroup = _groupNames[groupIndex.Value];
                        break;
                    }
                    _sounds.CalculateRadius();
                }
            }
            else
            {
                var newSType = EditorGUILayout.TextField("Ambient Sound Group", _sounds.AmbientSoundGroup);
                if (newSType != _sounds.AmbientSoundGroup)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Ambient Sound Group");
                    _sounds.CalculateRadius();
                    _sounds.AmbientSoundGroup = newSType;
                }
            }

            var newVol = DTGUIHelper.DisplayVolumeField(_sounds.playVolume, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, 0f, true);
            if (newVol != _sounds.playVolume)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Volume");
                _sounds.playVolume = newVol;
            }

            var newVarType = (EventSounds.VariationType)EditorGUILayout.EnumPopup("Variation Mode", _sounds.variationType);
            if (newVarType != _sounds.variationType)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Variation Mode");
                _sounds.CalculateRadius();
                _sounds.variationType = newVarType;
            }

            if (_sounds.variationType == EventSounds.VariationType.PlaySpecific)
            {
                var newVarName = EditorGUILayout.TextField("Variation Name", _sounds.variationName);
                if (newVarName != _sounds.variationName)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Variation Name");
                    _sounds.CalculateRadius();
                    _sounds.variationName = newVarName;
                }

                if (string.IsNullOrEmpty(_sounds.variationName))
                {
                    DTGUIHelper.ShowRedError("Variation Name is empty. No sound will play.");
                }
            }

            var newExitMode = (MasterAudio.AmbientSoundExitMode)EditorGUILayout.EnumPopup("Trigger Exit Behavior", _sounds.exitMode);
            if (newExitMode != _sounds.exitMode)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Trigger Exit Behavior");
                _sounds.exitMode = newExitMode;
            }

            if (_sounds.exitMode == MasterAudio.AmbientSoundExitMode.FadeSound)
            {
                var newFadeTime = EditorGUILayout.Slider("Fade Time (sec)", _sounds.exitFadeTime, .2f, 10f);
                if (newFadeTime != _sounds.exitFadeTime)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Fade Time (sec)");
                    _sounds.exitFadeTime = newFadeTime;
                }

                var reEnterMode = (MasterAudio.AmbientSoundReEnterMode)EditorGUILayout.EnumPopup("Trigger Re-Enter Behavior", _sounds.reEnterMode);
                if (reEnterMode != _sounds.reEnterMode)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Trigger Re-Enter Behavior");
                    _sounds.reEnterMode = reEnterMode;
                }

                if (_sounds.reEnterMode == MasterAudio.AmbientSoundReEnterMode.FadeInSameSound)
                {
                    var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _sounds.reEnterFadeTime, .2f, 10f);
                    if (newFadeIn != _sounds.reEnterFadeTime)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Fade In Time (sec)");
                        _sounds.reEnterFadeTime = newFadeIn;
                    }
                }
            }

            var aud = _sounds.GetNamedOrFirstAudioSource();
            if (aud != null)
            {
                var newMin = EditorGUILayout.Slider("Min Distance", aud.minDistance, .1f, aud.maxDistance);
                if (newMin != aud.minDistance)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, aud, "change Min Distance");

                    switch (_sounds.variationType)
                    {
                    case EventSounds.VariationType.PlayRandom:
                        var sources = _sounds.GetAllVariationAudioSources();
                        if (sources != null)
                        {
                            for (var i = 0; i < sources.Count; i++)
                            {
                                var src = sources[i];
                                src.minDistance = newMin;
                                EditorUtility.SetDirty(src);
                            }
                        }
                        break;

                    case EventSounds.VariationType.PlaySpecific:
                        aud.minDistance = newMin;
                        EditorUtility.SetDirty(aud);
                        break;
                    }
                }

                var newMax = EditorGUILayout.Slider("Max Distance", aud.maxDistance, aud.minDistance, 1000000f);
                if (newMax != aud.maxDistance)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, aud, "change Max Distance");

                    switch (_sounds.variationType)
                    {
                    case EventSounds.VariationType.PlayRandom:
                        var sources = _sounds.GetAllVariationAudioSources();
                        if (sources != null)
                        {
                            for (var i = 0; i < sources.Count; i++)
                            {
                                var src = sources[i];
                                src.maxDistance = newMax;
                                EditorUtility.SetDirty(src);
                            }
                        }
                        break;

                    case EventSounds.VariationType.PlaySpecific:
                        aud.maxDistance = newMax;
                        EditorUtility.SetDirty(aud);
                        break;
                    }
                }
                switch (_sounds.variationType)
                {
                case EventSounds.VariationType.PlayRandom:
                    DTGUIHelper.ShowLargeBarAlert("Adjusting the Min/Max Distance field will change the Min/Max Distance field(s) on the Audio Source of every Variation in the selected Sound Group.");
                    break;

                case EventSounds.VariationType.PlaySpecific:
                    DTGUIHelper.ShowLargeBarAlert("Adjusting the Min/Max Distance field will change the Min/Max Distance field(s) on the Audio Source for the selected Variation in the selected Sound Group.");
                    break;
                }
                DTGUIHelper.ShowColorWarning("You can also bulk apply Min/Max Distance and other Audio Source properties with Audio Source Templates using the Master Audio Mixer.");
            }

            DTGUIHelper.StartGroupHeader();
            var newClosest = GUILayout.Toggle(_sounds.UseClosestColliderPosition, new GUIContent(" Use Closest Collider Position", "Using this option, the Audio Source will be updated every frame to the closest position on the caller's collider(s)."));
            if (newClosest != _sounds.UseClosestColliderPosition)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Follow Caller");
                _sounds.UseClosestColliderPosition = newClosest;
            }

            EditorGUILayout.EndVertical();
            if (_sounds.UseClosestColliderPosition)
            {
                var newTop = EditorGUILayout.Toggle("Use Top Collider", _sounds.UseTopCollider);
                if (newTop != _sounds.UseTopCollider)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Use Top Collider");
                    _sounds.UseTopCollider = newTop;
                }
                var newChild = EditorGUILayout.Toggle("Use Child G.O. Colliders", _sounds.IncludeChildColliders);
                if (newChild != _sounds.IncludeChildColliders)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Use Child G.O. Colliders");
                    _sounds.IncludeChildColliders = newChild;
                }

                var colliderObjects = new List <GameObject>();

                if (_sounds.UseTopCollider)
                {
                    var collider   = _sounds.GetComponent <Collider>();
                    var collider2d = _sounds.GetComponent <Collider2D>();
                    if (collider != null)
                    {
                        colliderObjects.Add(collider.gameObject);
                    }
                    else if (collider2d != null)
                    {
                        colliderObjects.Add(collider2d.gameObject);
                    }
                }
                if (_sounds.IncludeChildColliders)
                {
                    for (var i = 0; i < _sounds.transform.childCount; i++)
                    {
                        var child      = _sounds.transform.GetChild(i);
                        var collider   = child.GetComponent <Collider>();
                        var collider2d = child.GetComponent <Collider2D>();
                        if (collider != null)
                        {
                            colliderObjects.Add(collider.gameObject);
                        }
                        else if (collider2d != null)
                        {
                            colliderObjects.Add(collider2d.gameObject);
                        }
                    }
                }

                if (colliderObjects.Count == 0)
                {
                    DTGUIHelper.ShowRedError("You have zero Colliders selected, so this functionality will not work.");
                }
                else
                {
                    EditorGUILayout.BeginHorizontal();
                    DTGUIHelper.ShowColorWarning("Colliders used: " + colliderObjects.Count);
                    if (GUILayout.Button("Select\nColliders", GUILayout.Width(70)))
                    {
                        Selection.objects = colliderObjects.ToArray();
                    }
                    EditorGUILayout.EndHorizontal();
                }

                EditorGUILayout.EndVertical();
            }
            else
            {
                EditorGUILayout.EndVertical();

                DTGUIHelper.StartGroupHeader();
                var newFollow =
                    GUILayout.Toggle(_sounds.FollowCaller, new GUIContent(" Follow Caller",
                                                                          "This option is useful if your caller ever moves, as it will make the Audio Source follow to the location of the caller every frame."));
                if (newFollow != _sounds.FollowCaller)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Follow Caller");
                    _sounds.FollowCaller = newFollow;
                }
                EditorGUILayout.EndVertical();
                if (_sounds.FollowCaller)
                {
                    DTGUIHelper.ShowColorWarning("Will follow caller at runtime.");
                }
                EditorGUILayout.EndVertical();
            }

            if (Application.isPlaying)
            {
                EditorGUILayout.BeginHorizontal();
                GUILayout.Label("Follower Object");
                EditorGUILayout.ObjectField(_sounds.RuntimeFollower, typeof(Transform), false);
                EditorGUILayout.EndHorizontal();
            }

            //DrawDefaultInspector();
        }
Exemplo n.º 11
0
    public override void OnInspectorGUI()
    {
        EditorGUI.indentLevel = 0;

        var ma = MasterAudio.Instance;

        _maInScene = ma != null;

        if (_maInScene)
        {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
        }

        var sounds = (ButtonClicker)target;

        if (_maInScene)
        {
            // ReSharper disable once PossibleNullReferenceException
            _groupNames = ma.GroupNames;
        }
        PopulateGroupNames(_groupNames);

        var resizeOnClick = EditorGUILayout.Toggle("Resize On Click", sounds.resizeOnClick);

        if (resizeOnClick != sounds.resizeOnClick)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Resize On Click");
            sounds.resizeOnClick = resizeOnClick;
        }

        if (sounds.resizeOnClick)
        {
            EditorGUI.indentLevel = 1;
            var newResize = EditorGUILayout.Toggle("Resize All Siblings", sounds.resizeClickAllSiblings);
            if (newResize != sounds.resizeClickAllSiblings)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "Toggle Resize All Siblings");
                sounds.resizeClickAllSiblings = newResize;
            }
        }

        EditorGUI.indentLevel = 0;
        var resizeOnHover = EditorGUILayout.Toggle("Resize On Hover", sounds.resizeOnHover);

        if (resizeOnHover != sounds.resizeOnHover)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Resize On Hover");
            sounds.resizeOnHover = resizeOnHover;
        }

        if (sounds.resizeOnHover)
        {
            EditorGUI.indentLevel = 1;
            var newResize = EditorGUILayout.Toggle("Resize All Siblings", sounds.resizeHoverAllSiblings);
            if (newResize != sounds.resizeHoverAllSiblings)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "Toggle Resize All Siblings");
                sounds.resizeHoverAllSiblings = newResize;
            }
        }

        EditorGUI.indentLevel = 0;

        EditSoundGroup(sounds, ref sounds.mouseDownSound, "Mouse Down Sound");
        EditSoundGroup(sounds, ref sounds.mouseUpSound, "Mouse Up Sound");
        EditSoundGroup(sounds, ref sounds.mouseClickSound, "Mouse Click Sound");
        EditSoundGroup(sounds, ref sounds.mouseOverSound, "Mouse Over Sound");
        EditSoundGroup(sounds, ref sounds.mouseOutSound, "Mouse Out Sound");

        if (GUI.changed || _isDirty)
        {
            EditorUtility.SetDirty(target);
        }

        //DrawDefaultInspector();
    }
Exemplo n.º 12
0
    protected void EditSoundGroup(ButtonClicker sounds, ref string soundGroup, string label)
    {
        DTGUIHelper.StartGroupHeader();
        if (_maInScene)
        {
            var existingIndex = _groupNames.IndexOf(soundGroup);

            int?groupIndex = null;

            var noMatch = false;

            if (existingIndex >= 1)
            {
                groupIndex = EditorGUILayout.Popup(label, existingIndex, _groupNames.ToArray());
            }
            else if (existingIndex == -1 && soundGroup == MasterAudio.NoGroupName)
            {
                groupIndex = EditorGUILayout.Popup(label, existingIndex, _groupNames.ToArray());
            }
            else     // non-match
            {
                noMatch = true;

                var newGroup = EditorGUILayout.TextField(label, soundGroup);
                if (newGroup != soundGroup)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Sound Group");
                    soundGroup = newGroup;
                }
                var newIndex = EditorGUILayout.Popup("All Sound Types", -1, _groupNames.ToArray());
                if (newIndex >= 0)
                {
                    groupIndex = newIndex;
                }
            }

            if (noMatch)
            {
                DTGUIHelper.ShowRedError("Sound Type found no match. Choose one from 'All Sound Types'.");
            }

            if (!groupIndex.HasValue)
            {
                DTGUIHelper.EndGroupHeader();
                return;
            }

            if (existingIndex != groupIndex.Value)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Sound Group");
            }
            // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
            if (groupIndex.Value == -1)
            {
                soundGroup = MasterAudio.NoGroupName;
            }
            else
            {
                soundGroup = _groupNames[groupIndex.Value];
            }
        }
        else
        {
            var newGroup = EditorGUILayout.TextField(label, soundGroup);
            if (newGroup == soundGroup)
            {
                DTGUIHelper.EndGroupHeader();
                return;
            }

            soundGroup = newGroup;
            AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Sound Group");
        }
        DTGUIHelper.EndGroupHeader();
    }
Exemplo n.º 13
0
    // ReSharper disable once FunctionComplexityOverflow
    public override void OnInspectorGUI()
    {
        EditorGUI.indentLevel = 0;

        var controller = (PlaylistController)target;

        MasterAudio.Instance = null;

        var ma        = MasterAudio.SafeInstance;
        var maInScene = ma != null;

        if (maInScene)
        {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
            _customEventNames = ma.CustomEventNames;
        }

        DTGUIHelper.HelpHeader("https://dl.dropboxusercontent.com/u/40293802/DarkTonic/MA_OnlineDocs/PlaylistControllers.htm", "https://dl.dropboxusercontent.com/u/40293802/DarkTonic/MasterAudio_API/class_dark_tonic_1_1_master_audio_1_1_playlist_controller.html");

        var isDirty = false;

        EditorGUILayout.BeginHorizontal();

        var newVol = DTGUIHelper.DisplayVolumeField(controller._playlistVolume, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, 0f, true, "Playlist Volume");

        // ReSharper disable once CompareOfFloatsByEqualityOperator
        if (newVol != controller._playlistVolume)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Playlist Volume");
            controller.PlaylistVolume = newVol;
        }

        var buttonPressed = DTGUIHelper.AddPlaylistControllerGOButtons(controller, "Playlist Controller");

        EditorGUILayout.EndHorizontal();

        switch (buttonPressed)
        {
        case DTGUIHelper.DTFunctionButtons.Mute:
            controller.ToggleMutePlaylist();
            break;
        }

        if (maInScene)
        {
            // ReSharper disable once PossibleNullReferenceException
            var plNames = MasterAudio.Instance.PlaylistNames;

            var existingIndex = plNames.IndexOf(controller.startPlaylistName);

            int?groupIndex = null;

            var noPl    = false;
            var noMatch = false;

            if (existingIndex >= 1)
            {
                groupIndex = EditorGUILayout.Popup("Initial Playlist", existingIndex, plNames.ToArray());
                if (existingIndex == 1)
                {
                    noPl = true;
                }
            }
            else if (existingIndex == -1 && controller.startPlaylistName == MasterAudio.NoGroupName)
            {
                groupIndex = EditorGUILayout.Popup("Initial Playlist", existingIndex, plNames.ToArray());
            }
            else     // non-match
            {
                noMatch = true;
                var newPlaylist = EditorGUILayout.TextField("Initial Playlist", controller.startPlaylistName);
                if (newPlaylist != controller.startPlaylistName)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Initial Playlist");
                    controller.startPlaylistName = newPlaylist;
                }

                var newIndex = EditorGUILayout.Popup("All Playlists", -1, plNames.ToArray());
                if (newIndex >= 0)
                {
                    groupIndex = newIndex;
                }
            }

            if (noPl)
            {
                DTGUIHelper.ShowRedError("Initial Playlist not specified. No music will play.");
            }
            else if (noMatch)
            {
                DTGUIHelper.ShowRedError("Initial Playlist found no match. Type in or choose one from 'All Playlists'.");
            }

            if (groupIndex.HasValue)
            {
                if (existingIndex != groupIndex.Value)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Initial Playlist");
                }
                // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
                if (groupIndex.Value == -1)
                {
                    controller.startPlaylistName = MasterAudio.NoGroupName;
                }
                else
                {
                    controller.startPlaylistName = plNames[groupIndex.Value];
                }
            }
        }


        var syncGroupList = new List <string>();

        for (var i = 0; i < 4; i++)
        {
            syncGroupList.Add((i + 1).ToString());
        }
        syncGroupList.Insert(0, MasterAudio.NoGroupName);

        var syncIndex = syncGroupList.IndexOf(controller.syncGroupNum.ToString());

        if (syncIndex == -1)
        {
            syncIndex = 0;
        }
        var newSync = EditorGUILayout.Popup("Controller Sync Group", syncIndex, syncGroupList.ToArray());

        if (newSync != syncIndex)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Controller Sync Group");
            controller.syncGroupNum = newSync;
        }

        EditorGUI.indentLevel = 0;

#if UNITY_5
        var newChan = (AudioMixerGroup)EditorGUILayout.ObjectField("Mixer Group", controller.mixerChannel, typeof(AudioMixerGroup), false);
        if (newChan != controller.mixerChannel)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Unity Mixer Group");
            controller.mixerChannel = newChan;

            if (Application.isPlaying)
            {
                controller.RouteToMixerChannel(newChan);
            }
        }

        if (!maInScene || ma.musicSpatialBlendType == MasterAudio.AllMusicSpatialBlendType.AllowDifferentPerController)
        {
            var newMusicSpatialType = (MasterAudio.ItemSpatialBlendType)EditorGUILayout.EnumPopup("Spatial Blend Rule", controller.spatialBlendType);
            if (newMusicSpatialType != controller.spatialBlendType)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Spatial Blend Rule");
                controller.spatialBlendType = newMusicSpatialType;
                if (Application.isPlaying)
                {
                    controller.SetSpatialBlend();
                }
            }

            switch (controller.spatialBlendType)
            {
            case MasterAudio.ItemSpatialBlendType.ForceToCustom:
                EditorGUI.indentLevel = 1;
                DTGUIHelper.ShowLargeBarAlert(MasterAudioInspector.SpatialBlendSliderText);
                var newMusic3D = EditorGUILayout.Slider("Spatial Blend", controller.spatialBlend, 0f, 1f);
                // ReSharper disable once CompareOfFloatsByEqualityOperator
                if (newMusic3D != controller.spatialBlend)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Spatial Blend");
                    controller.spatialBlend = newMusic3D;

                    if (Application.isPlaying)
                    {
                        controller.SetSpatialBlend();
                    }
                }
                break;
            }
        }
        else
        {
            DTGUIHelper.ShowLargeBarAlert("Spatial Blend is currently controlled globally in the Master Audio prefab.");
        }
                #endif

        EditorGUI.indentLevel = 0;
        var newAwake = EditorGUILayout.Toggle("Start Playlist on Awake?", controller.startPlaylistOnAwake);
        if (newAwake != controller.startPlaylistOnAwake)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "toggle Start Playlist on Awake");
            controller.startPlaylistOnAwake = newAwake;
        }

        var newShuffle = EditorGUILayout.Toggle("Shuffle Mode", controller.isShuffle);
        if (newShuffle != controller.isShuffle)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "toggle Shuffle Mode");
            controller.isShuffle = newShuffle;
        }

        var newLoop = EditorGUILayout.Toggle("Loop Playlists", controller.loopPlaylist);
        if (newLoop != controller.loopPlaylist)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "toggle Loop Playlists");
            controller.loopPlaylist = newLoop;
        }

        var newAuto = EditorGUILayout.Toggle("Auto advance clips", controller.isAutoAdvance);
        if (newAuto != controller.isAutoAdvance)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "toggle Auto advance clips");
            controller.isAutoAdvance = newAuto;
        }

        DTGUIHelper.ShowColorWarning("Note: auto advance will not advance past a looped track.");

        DTGUIHelper.StartGroupHeader();

        var newUse = EditorGUILayout.BeginToggleGroup(" Song Changed Event", controller.songChangedEventExpanded);
        if (newUse != controller.songChangedEventExpanded)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "toggle expand Song Changed Event");
            controller.songChangedEventExpanded = newUse;
        }
        DTGUIHelper.EndGroupHeader();

        GUI.color = Color.white;

        if (controller.songChangedEventExpanded)
        {
            DTGUIHelper.ShowColorWarning("When song changes, fire Custom Event below.");

            if (maInScene)
            {
                var existingIndex = _customEventNames.IndexOf(controller.songChangedCustomEvent);

                int?customEventIndex = null;

                EditorGUI.indentLevel = 0;

                var noEvent = false;
                var noMatch = false;

                if (existingIndex >= 1)
                {
                    customEventIndex = EditorGUILayout.Popup("Custom Event Name", existingIndex, _customEventNames.ToArray());
                    if (existingIndex == 1)
                    {
                        noEvent = true;
                    }
                }
                else if (existingIndex == -1 && controller.songChangedCustomEvent == MasterAudio.NoGroupName)
                {
                    customEventIndex = EditorGUILayout.Popup("Custom Event Name", existingIndex, _customEventNames.ToArray());
                }
                else                     // non-match
                {
                    noMatch = true;
                    var newEventName = EditorGUILayout.TextField("Custom Event Name", controller.songChangedCustomEvent);
                    if (newEventName != controller.songChangedCustomEvent)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Custom Event Name");
                        controller.songChangedCustomEvent = newEventName;
                    }

                    var newIndex = EditorGUILayout.Popup("All Custom Events", -1, _customEventNames.ToArray());
                    if (newIndex >= 0)
                    {
                        customEventIndex = newIndex;
                    }
                }

                if (noEvent)
                {
                    DTGUIHelper.ShowRedError("No Custom Event specified. This section will do nothing.");
                }
                else if (noMatch)
                {
                    DTGUIHelper.ShowRedError("Custom Event found no match. Type in or choose one.");
                }

                if (customEventIndex.HasValue)
                {
                    if (existingIndex != customEventIndex.Value)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Custom Event");
                    }
                    // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
                    if (customEventIndex.Value == -1)
                    {
                        controller.songChangedCustomEvent = MasterAudio.NoGroupName;
                    }
                    else
                    {
                        controller.songChangedCustomEvent = _customEventNames[customEventIndex.Value];
                    }
                }
            }
            else
            {
                var newCustomEvent = EditorGUILayout.TextField("Custom Event Name", controller.songChangedCustomEvent);
                if (newCustomEvent != controller.songChangedCustomEvent)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "Custom Event Name");
                    controller.songChangedCustomEvent = newCustomEvent;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        newUse = EditorGUILayout.BeginToggleGroup(" Song Ended Event", controller.songEndedEventExpanded);
        if (newUse != controller.songEndedEventExpanded)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "toggle expand Song Ended Event");
            controller.songEndedEventExpanded = newUse;
        }
        DTGUIHelper.EndGroupHeader();

        GUI.color = Color.white;

        if (controller.songEndedEventExpanded)
        {
            DTGUIHelper.ShowColorWarning("When song ends, fire Custom Event below.");

            if (maInScene)
            {
                var existingIndex = _customEventNames.IndexOf(controller.songEndedCustomEvent);

                int?customEventIndex = null;

                EditorGUI.indentLevel = 0;

                var noEvent = false;
                var noMatch = false;

                if (existingIndex >= 1)
                {
                    customEventIndex = EditorGUILayout.Popup("Custom Event Name", existingIndex, _customEventNames.ToArray());
                    if (existingIndex == 1)
                    {
                        noEvent = true;
                    }
                }
                else if (existingIndex == -1 && controller.songEndedCustomEvent == MasterAudio.NoGroupName)
                {
                    customEventIndex = EditorGUILayout.Popup("Custom Event Name", existingIndex, _customEventNames.ToArray());
                }
                else     // non-match
                {
                    noMatch = true;
                    var newEventName = EditorGUILayout.TextField("Custom Event Name", controller.songEndedCustomEvent);
                    if (newEventName != controller.songEndedCustomEvent)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Custom Event Name");
                        controller.songEndedCustomEvent = newEventName;
                    }

                    var newIndex = EditorGUILayout.Popup("All Custom Events", -1, _customEventNames.ToArray());
                    if (newIndex >= 0)
                    {
                        customEventIndex = newIndex;
                    }
                }

                if (noEvent)
                {
                    DTGUIHelper.ShowRedError("No Custom Event specified. This section will do nothing.");
                }
                else if (noMatch)
                {
                    DTGUIHelper.ShowRedError("Custom Event found no match. Type in or choose one.");
                }

                if (customEventIndex.HasValue)
                {
                    if (existingIndex != customEventIndex.Value)
                    {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "change Custom Event");
                    }
                    // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
                    if (customEventIndex.Value == -1)
                    {
                        controller.songEndedCustomEvent = MasterAudio.NoGroupName;
                    }
                    else
                    {
                        controller.songEndedCustomEvent = _customEventNames[customEventIndex.Value];
                    }
                }
            }
            else
            {
                var newCustomEvent = EditorGUILayout.TextField("Custom Event Name", controller.songEndedCustomEvent);
                if (newCustomEvent != controller.songEndedCustomEvent)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, controller, "Custom Event Name");
                    controller.songEndedCustomEvent = newCustomEvent;
                }
            }
        }
        EditorGUILayout.EndToggleGroup();

        if (GUI.changed || isDirty)
        {
            EditorUtility.SetDirty(target);
        }

        //DrawDefaultInspector();
    }
Exemplo n.º 14
0
    public override void OnInspectorGUI()
    {
        MasterAudio.Instance = null;

        var _ma        = MasterAudio.Instance;
        var _maInScene = _ma != null;

        if (_maInScene)
        {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
        }

        _isDirty = false;

        DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/AmbientSound.htm");

        var _sounds = (AmbientSound)target;

        var _groupNames = new List <string>();

        if (_maInScene)
        {
            // ReSharper disable once PossibleNullReferenceException
            _groupNames = _ma.GroupNames;
        }

        PopulateItemNames(_groupNames);

        if (GUI.changed || _isDirty)
        {
            EditorUtility.SetDirty(target);
        }

        if (_maInScene)
        {
            var existingIndex = _groupNames.IndexOf(_sounds.AmbientSoundGroup);

            int?groupIndex = null;

            var noGroup = false;
            var noMatch = false;

            if (existingIndex >= 1)
            {
                EditorGUILayout.BeginHorizontal();
                groupIndex = EditorGUILayout.Popup("Ambient Sound Group", existingIndex, _groupNames.ToArray());
                if (existingIndex == 1)
                {
                    noGroup = true;
                }

                if (groupIndex > MasterAudio.HardCodedBusOptions - 1)
                {
                    var button = DTGUIHelper.AddSettingsButton("Ambient Sound Group");
                    switch (button)
                    {
                    case DTGUIHelper.DTFunctionButtons.Go:
                        var grp = _groupNames[existingIndex];
                        var trs = MasterAudio.FindGroupTransform(grp);
                        if (trs != null)
                        {
                            Selection.activeObject = trs;
                        }
                        break;
                    }

                    var buttonPress = DTGUIHelper.AddDynamicVariationButtons();
                    var sType       = _groupNames[existingIndex];

                    switch (buttonPress)
                    {
                    case DTGUIHelper.DTFunctionButtons.Play:
                        DTGUIHelper.PreviewSoundGroup(sType);
                        break;

                    case DTGUIHelper.DTFunctionButtons.Stop:
                        DTGUIHelper.StopPreview(sType);
                        break;
                    }
                }

                EditorGUILayout.EndHorizontal();
            }
            else if (existingIndex == -1 && _sounds.AmbientSoundGroup == MasterAudio.NoGroupName)
            {
                groupIndex = EditorGUILayout.Popup("Ambient Sound Group", existingIndex, _groupNames.ToArray());
            }
            else     // non-match
            {
                noMatch = true;
                var newSound = EditorGUILayout.TextField("Ambient Sound Group", _sounds.AmbientSoundGroup);
                if (newSound != _sounds.AmbientSoundGroup)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Ambient Sound Group");
                    _sounds.AmbientSoundGroup = newSound;
                }

                var newIndex = EditorGUILayout.Popup("All Sound Groups", -1, _groupNames.ToArray());
                if (newIndex >= 0)
                {
                    groupIndex = newIndex;
                }
            }

            if (noGroup)
            {
                DTGUIHelper.ShowRedError("No Ambient Sound Group specified.");
            }
            else if (noMatch)
            {
                DTGUIHelper.ShowRedError("Ambient Sound Group found no match. Type in or choose one.");
            }

            if (groupIndex.HasValue)
            {
                if (existingIndex != groupIndex.Value)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Ambient Sound Group");
                }
                switch (groupIndex.Value)
                {
                case -1:
                    _sounds.AmbientSoundGroup = MasterAudio.NoGroupName;
                    break;

                default:
                    _sounds.AmbientSoundGroup = _groupNames[groupIndex.Value];
                    break;
                }
            }
        }
        else
        {
            var newSType = EditorGUILayout.TextField("Ambient Sound Group", _sounds.AmbientSoundGroup);
            if (newSType != _sounds.AmbientSoundGroup)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "change Ambient Sound Group");
                _sounds.AmbientSoundGroup = newSType;
            }
        }

                #if UNITY_5_6_OR_NEWER
        DTGUIHelper.StartGroupHeader();
        var newClosest = GUILayout.Toggle(_sounds.UseClosestColliderPosition, new GUIContent(" Use Closest Collider Position", "Using this option, the Audio Source will be updated every frame to the closest position on the caller's collider(s)."));
        if (newClosest != _sounds.UseClosestColliderPosition)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Follow Caller");
            _sounds.UseClosestColliderPosition = newClosest;
        }

        EditorGUILayout.EndVertical();
        if (_sounds.UseClosestColliderPosition)
        {
            var newTop = EditorGUILayout.Toggle("Use Top Collider", _sounds.UseTopCollider);
            if (newTop != _sounds.UseTopCollider)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Use Top Collider");
                _sounds.UseTopCollider = newTop;
            }
            var newChild = EditorGUILayout.Toggle("Use Child G.O. Colliders", _sounds.IncludeChildColliders);
            if (newChild != _sounds.IncludeChildColliders)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Use Child G.O. Colliders");
                _sounds.IncludeChildColliders = newChild;
            }

            var colliderObjects = new List <GameObject>();

            if (_sounds.UseTopCollider)
            {
                var collider   = _sounds.GetComponent <Collider>();
                var collider2d = _sounds.GetComponent <Collider2D>();
                if (collider != null)
                {
                    colliderObjects.Add(collider.gameObject);
                }
                else if (collider2d != null)
                {
                    colliderObjects.Add(collider2d.gameObject);
                }
            }
            if (_sounds.IncludeChildColliders)
            {
                for (var i = 0; i < _sounds.transform.childCount; i++)
                {
                    var child      = _sounds.transform.GetChild(i);
                    var collider   = child.GetComponent <Collider>();
                    var collider2d = child.GetComponent <Collider2D>();
                    if (collider != null)
                    {
                        colliderObjects.Add(collider.gameObject);
                    }
                    else if (collider2d != null)
                    {
                        colliderObjects.Add(collider2d.gameObject);
                    }
                }
            }

            if (colliderObjects.Count == 0)
            {
                DTGUIHelper.ShowRedError("You have zero Colliders selected, so this functionality will not work.");
            }
            else
            {
                EditorGUILayout.BeginHorizontal();
                DTGUIHelper.ShowColorWarning("Colliders used: " + colliderObjects.Count);
                if (GUILayout.Button("Select\nColliders", GUILayout.Width(70)))
                {
                    Selection.objects = colliderObjects.ToArray();
                }
                EditorGUILayout.EndHorizontal();
            }

            EditorGUILayout.EndVertical();
            //DTGUIHelper.ShowColorWarning("Use Closest Collider Position takes precedence over Follow Caller, so that option is hidden.");
        }
        else
        {
            EditorGUILayout.EndVertical();
            DTGUIHelper.StartGroupHeader();
            var newFollow =
                GUILayout.Toggle(_sounds.FollowCaller, new GUIContent(" Follow Caller",
                                                                      "This option is useful if your caller ever moves, as it will make the Audio Source follow to the location of the caller every frame."));
            if (newFollow != _sounds.FollowCaller)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Follow Caller");
                _sounds.FollowCaller = newFollow;
            }
            EditorGUILayout.EndVertical();
            if (_sounds.FollowCaller)
            {
                DTGUIHelper.ShowColorWarning("Will follow caller at runtime.");
            }
            EditorGUILayout.EndVertical();
        }
#else
        DTGUIHelper.StartGroupHeader();
        var newFollow =
            GUILayout.Toggle(_sounds.FollowCaller, new GUIContent(" Follow Caller",
                                                                  "This option is useful if your caller ever moves, as it will make the Audio Source follow to the location of the caller every frame."));
        if (newFollow != _sounds.FollowCaller)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _sounds, "toggle Follow Caller");
            _sounds.FollowCaller = newFollow;
        }
        EditorGUILayout.EndVertical();
        if (_sounds.FollowCaller)
        {
            DTGUIHelper.ShowColorWarning("Will follow caller at runtime.");
        }
        EditorGUILayout.EndVertical();
#endif

        if (Application.isPlaying)
        {
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Follower Object");
            EditorGUILayout.ObjectField(_sounds.RuntimeFollower, typeof(Transform), false);
            EditorGUILayout.EndHorizontal();
        }

        //DrawDefaultInspector();
    }