protected virtual void Start() { currentHealth = maxHealth; weapons = transform.GetComponentsInChildren <Weapon>(); for (int i = 0; i < weapons.Length; i++) { weapons[i].team = team; } audioSyncer = GetComponent <AudioSyncer>(); }
private void OnMouseDown() { AudioSyncer audioSyncer = GetComponent <AudioSyncer>(); Debug.Log("OnMouseDown"); int score = 0; if (audioSyncer.IsOnBeat) { score = 10; GetComponent <SpriteRenderer>().color = Color.green; } else { score = -10; GetComponent <SpriteRenderer>().color = Color.red; } CommonObjects.gameController.AddScore(score); InitializeMessage(score.ToString()); }
private void Start() { audioSyncer = GetComponent <AudioSyncer>(); }