Exemplo n.º 1
0
 public void Init()
 {
     _mortarSpawns = GameObject.FindObjectsOfType <MortarSpawn>();
     _audioPool    = GameObject.FindObjectOfType <AudioSourcePoolManager>();
     EventManager.StartListening("Mortar", BarrageRequest);
     EventManager.StartListening("Intro1", IntroBarrageRequest);
     EventManager.StartListening("Intro2", IntroBarrageRequest);
     EventManager.StartListening("Intro3", IntroBarrageRequestOnTreasure);
 }
Exemplo n.º 2
0
    private void Start()
    {
        _shipCondition  = GetComponentInParent <ShipCondition>();
        _particleSystem = GetComponentsInChildren <ParticleSystem>();
        _spawnPos       = GetComponentInChildren <ItemSpawn>();
        _audioPool      = FindObjectOfType <AudioSourcePoolManager>();

        if (_spawnPos == null)
        {
            Debug.LogError("Missing spawn position script on children objects. You need to create a child game object and assign ItemSpawn script to it");
        }
    }
Exemplo n.º 3
0
 public void Update()
 {
     profiler.Begin();
     FabricTimer.Update();
     EventManager.Instance.UpdateInternal();
     for (int i = 0; i < _components.Count; i++)
     {
         _updateContext.Reset();
         Component component = _components[i];
         if (component.IsComponentActive())
         {
             component.UpdateInternal(ref _updateContext);
         }
     }
     UpdateMusicTimeSettings();
     UpdateGroupComponentProxies(ref _updateContext);
     if (AudioSourcePoolManager != null)
     {
         AudioSourcePoolManager.Update();
     }
     profiler.End();
 }
Exemplo n.º 4
0
        void Awake()
        {
            GraphicsSettings.useScriptableRenderPipelineBatching = true;

            #if !UNITY_EDITOR
            Cursor.lockState = CursorLockMode.Locked;
            Cursor.visible   = false;
            #endif

            _levelEventManager = gameObject.AddComponent <LevelEventManager>();

            _audioSourcePoolManager = gameObject.AddComponent <AudioSourcePoolManager>();

            // Spawn players
            _entityManager = new EntityManager(playerPrefab);
            for (int i = 1; i <= _numberOfPlayers; i++) // Player index starts from 1
            {
                _entityManager.CreatePlayer(i);
            }

            // Setup camera
            _cameraHandler   = FindObjectOfType <CameraHandler>();
            _treasureManager = new TreasureManager();
            _roundTimer      = new RoundTimer();
            _navMeshManager  = gameObject.AddComponent <NavMeshManager>();
            _shipManager     = gameObject.AddComponent <ShipManager>();
            _hazardManager   = GetComponent <HazardManager>();
            _mortarManager   = new MortarManager();
            _krakenManager   = new KrakenManager();

            _cameraHandler.Init(_entityManager.GetAllPlayers());
            _treasureManager.Init(goldCounterUI);
            _roundTimer.Init(roundTimeUI);
            _navMeshManager.Init(_shipManager.GetShip(ShipType.Player));
            _shipManager.Init();
            _hazardManager.Init(roundTimeUI, _shipManager.GetShip(ShipType.Player));
            _mortarManager.Init();
            _krakenManager.Init();
        }
Exemplo n.º 5
0
 private void Start()
 {
     _audioPool = FindObjectOfType <AudioSourcePoolManager>();
 }