Exemplo n.º 1
0
        public static void Fire(GameObject prefab, int orderInLayer, Timer timer, CollisionData collisionData, float range = 0, float ttl = .25f, float size = 1, int damage = 1, AudioProperties audioProperties = null)
        {
            if (prefab == null)
            {
                return;
            }
            if (timer.count == 0)
            {
                return;
            }
            if (collisionData == null)
            {
                return;
            }

            var target = Targetable.GetClosest(collisionData, true, range);

            if (target == null)
            {
                return;
            }

            if (timer.Update() == false)
            {
                return;
            }

            var newLaser = Instantiate(prefab);
            //        if (newLaser == null) return;

            var laserComponent = newLaser.GetComponent <Laser>();

            if (laserComponent == null)
            {
                return;
            }

            laserComponent.Fire(orderInLayer, collisionData, target, ttl, size, damage);

            if (audioProperties != null)
            {
                audioProperties.Play();
            }
        }