Exemplo n.º 1
0
        /// <summary>
        /// Resumes feeding of the audio data to the device.
        /// </summary>
        /// <remarks>It has no effect if the current state is <see cref="AudioIOState.Running"/>.</remarks>
        /// <exception cref="InvalidOperationException">
        ///     The current state is <see cref="AudioIOState.Idle"/>.<br/>
        ///     -or-<br/>
        ///     The method is called in an event handler.
        /// </exception>
        /// <exception cref="ObjectDisposedException">The AudioPlayback has already been disposed of.</exception>
        /// <seealso cref="Pause"/>
        /// <since_tizen> 3 </since_tizen>
        public void Resume()
        {
            if (_state == AudioIOState.Running)
            {
                return;
            }
            ValidateState(AudioIOState.Paused);

            AudioIOUtil.ThrowIfError(AudioOutput.Resume(_handle));
        }
Exemplo n.º 2
0
        /// <summary>
        /// Resumes feeding of the audio data to the device.
        /// </summary>
        /// <remarks>It has no effect if the current state is <see cref="AudioIOState.Running"/>.</remarks>
        /// <exception cref="InvalidOperationException">
        ///     The current state is <see cref="AudioIOState.Idle"/>.<br/>
        ///     -or-<br/>
        ///     The method is called in an event handler.
        /// </exception>
        /// <exception cref="ObjectDisposedException">The AudioPlayback has already been disposed of.</exception>
        /// <seealso cref="Pause"/>
        /// <since_tizen> 3 </since_tizen>
        public void Resume()
        {
            if (_state == AudioIOState.Running)
            {
                return;
            }
            ValidateState(AudioIOState.Paused);

            AudioOutput.Resume(_handle).ThrowIfFailed("Failed to resume.");
        }